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@ -202,8 +202,8 @@ make_default_pipe() {
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PipeTypes::const_iterator ti;
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if (!_default_pipe_name.empty()) {
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// First, look for an exact match of the requested type (excepting
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// case and hyphen/underscore).
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// First, look for an exact match of the default type name from
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// the Configrc file (excepting case and hyphen/underscore).
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for (ti = _pipe_types.begin(); ti != _pipe_types.end(); ++ti) {
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const PipeType &ptype = (*ti);
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if (cmp_nocase_uh(ptype._type.get_name(), _default_pipe_name) == 0) {
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@ -35,13 +35,6 @@ class GraphicsWindow;
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// are available for creation. Normally there is one
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// default interactive GraphicsPipe, and possibly other
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// types available as well.
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//
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// This is used to manage creation of a GraphicsPipe
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// when you don't particularly care what kind of pipe
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// you create; you just want to render to the screen.
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// If your application does have a preference, you can
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// of course invoke the appropriate GraphicsPipe
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// constructor yourself.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA GraphicsPipeSelection {
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protected:
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