default texture filtering is linear

This commit is contained in:
David Rose 2004-02-19 19:50:39 +00:00
parent cb66e630d6
commit 751dc0f17a

View File

@ -132,8 +132,8 @@ consider_downgrade(PNMImage &pnmimage, int num_channels,
////////////////////////////////////////////////////////////////////
Texture::
Texture() : ImageBuffer() {
_magfilter = FT_nearest;
_minfilter = FT_nearest;
_magfilter = FT_linear;
_minfilter = FT_linear;
_wrapu = WM_repeat;
_wrapv = WM_repeat;
_anisotropic_degree = 1;
@ -153,8 +153,8 @@ Texture() : ImageBuffer() {
Texture::
Texture(int xsize, int ysize, int components, int component_width, PixelBuffer::Type type,
PixelBuffer::Format format, bool bAllocateRAM) : ImageBuffer() {
_magfilter = FT_nearest;
_minfilter = FT_nearest;
_magfilter = FT_linear;
_minfilter = FT_linear;
_wrapu = WM_repeat;
_wrapv = WM_repeat;
_anisotropic_degree = 1;