mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
libfmod_audio -> libp3fmod_audio, libopenal_audio -> libp3openal_audio
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parent
c469dda2c7
commit
787bfc5f94
@ -60,7 +60,7 @@ PT(AudioManager) AudioManager::create_AudioManager() {
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audio_debug(" dl_name=\""<<dl_name<<"\"");
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void *handle = load_dso(get_plugin_path().get_value(), dl_name);
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if (handle == (void *)NULL) {
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audio_error(" LoadLibrary() failed, will use NullAudioManager");
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audio_error(" load_dso(" << dl_name << ") failed, will use NullAudioManager");
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audio_error(" "<<load_dso_error());
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nassertr(_create_AudioManager == create_NullAudioManager, NULL);
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} else {
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@ -32,19 +32,7 @@ ConfigVariableInt audio_cache_limit
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PRC_DESC("The number of sounds in the cache."));
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ConfigVariableString audio_library_name
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("audio-library-name",
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#if defined(HAVE_RAD_MSS)
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"miles_audio"
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#elif defined(HAVE_FMODEX)
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"fmodex_audio"
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#elif defined(HAVE_FMOD)
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"fmod_audio"
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#elif defined(HAVE_OPENAL)
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"openal_audio"
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#else
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""
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#endif
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);
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("audio-library-name", "null");
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ConfigVariableDouble audio_volume
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("audio-volume", 1.0f);
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@ -30,14 +30,14 @@
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#end lib_target
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#begin lib_target
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#define TARGET fmod_audio
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#define TARGET p3fmod_audio
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#define BUILD_TARGET $[HAVE_FMODEX]
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#define USE_PACKAGES fmodex
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#define BUILDING_DLL BUILDING_FMOD_AUDIO
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#define LOCAL_LIBS audio event
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#define WIN_SYS_LIBS $[WIN_SYS_LIBS] user32.lib advapi32.lib winmm.lib
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx
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#define COMBINED_SOURCES fmod_audio_composite1.cxx
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#define SOURCES \
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config_fmodAudio.h \
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@ -50,14 +50,14 @@
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#end lib_target
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#begin lib_target
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#define TARGET openal_audio
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#define TARGET p3openal_audio
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#define BUILD_TARGET $[HAVE_OPENAL]
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#define USE_PACKAGES openal
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#define BUILDING_DLL BUILDING_OPENAL_AUDIO
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#define LOCAL_LIBS audio event
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#define WIN_SYS_LIBS $[WIN_SYS_LIBS] user32.lib advapi32.lib winmm.lib
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx
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#define COMBINED_SOURCES openal_audio_composite1.cxx
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#define SOURCES \
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config_openalAudio.h \
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@ -34,6 +34,16 @@ aux-display pandadx8
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aux-display tinydisplay
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#endif
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# Define an appropriate default audio library.
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#if $[HAVE_RAD_MSS]
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audio-library-name miles_audio
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#elif $[HAVE_FMODEX]
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audio-library-name p3fmod_audio
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#elif $[HAVE_OPENAL]
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audio-library-name p3openal_audio
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#endif
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# The egg loader is handy to have available by default. This allows
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# clients to load egg files. (The bam loader is built-in so bam files
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# are always loadable).
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