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Fix bug with dynamic playrate changing
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@ -630,6 +630,9 @@ get_balance() const {
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void OpenALAudioSound::
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void OpenALAudioSound::
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set_play_rate(float play_rate) {
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set_play_rate(float play_rate) {
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_play_rate = play_rate;
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_play_rate = play_rate;
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if (_source) {
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alSourcef(_source, AL_PITCH, play_rate);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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