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multitexture
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@ -2242,10 +2242,11 @@ do_issue_texture() {
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// This texture matrix, applied on top of the texcoord
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// computed by D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR,
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// approximates the effect produced by OpenGL's GL_SPHERE_MAP.
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LMatrix4f sphere_map(0.33f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.33f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f);
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static const LMatrix4f sphere_map
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(0.33f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.33f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.0f, 1.0f);
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if (has_tex_mat) {
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tex_mat = sphere_map * tex_mat;
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