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added faceAwayFromViewer and faceTowardsViewer
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@ -1715,3 +1715,10 @@ class Actor(DirectObject, NodePath):
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else:
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else:
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if onScreenDebug.has(itemName):
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if onScreenDebug.has(itemName):
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onScreenDebug.remove(itemName)
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onScreenDebug.remove(itemName)
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# these functions compensate for actors that are modeled facing the viewer but need
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# to face away from the camera in the game
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def faceAwayFromViewer(self):
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self.getGeomNode().setH(180)
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def faceTowardsViewer(self):
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self.getGeomNode().setH(0)
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