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https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
move stuff to wintools Config.pp
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@ -104,5 +104,8 @@
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// this indicates OLD_STYLE_ALLOCATOR is NOT used (defined as the empty string)
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// this indicates OLD_STYLE_ALLOCATOR is NOT used (defined as the empty string)
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#define OLD_STYLE_ALLOCATOR
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#define OLD_STYLE_ALLOCATOR
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// this is reqd for msvc 7.0 to build (beta-only, havent tested final)
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// #define UNKNOWN_ALLOCATOR 1
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// can Intel C++ build this directory successfully (if not, change CC to msvc)
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// can Intel C++ build this directory successfully (if not, change CC to msvc)
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#define NOT_INTEL_BUILDABLE false
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#define NOT_INTEL_BUILDABLE false
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@ -254,18 +254,6 @@
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// Should we try to build the SGI-specific glxdisplay?
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// Should we try to build the SGI-specific glxdisplay?
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#define HAVE_SGIGL $[eq $[PLATFORM],Irix]
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#define HAVE_SGIGL $[eq $[PLATFORM],Irix]
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#define WIN32_PLATFORMSDK_INCPATH /mspsdk/Include
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#define WIN32_PLATFORMSDK_LIBPATH /mspsdk/Lib
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// Should we try to build the DirectX interface? What additional
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// libraries do we need?
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#define DX_IPATH $[WIN32_PLATFORMSDK_INCPATH]
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#define DX_LPATH $[WIN32_PLATFORMSDK_LIBPATH] $[WINTOOLS]/lib
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#define DX_LIBS \
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dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \
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user32.lib advapi32.lib ddraw.lib d3dim.lib
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#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]]
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// Do you want to build the Renderman interface?
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// Do you want to build the Renderman interface?
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#define HAVE_RIB
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#define HAVE_RIB
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