move stuff to wintools Config.pp

This commit is contained in:
cxgeorge 2001-11-06 00:23:01 +00:00
parent ac083bb502
commit 80cb8b32ca
2 changed files with 3 additions and 12 deletions

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@ -104,5 +104,8 @@
// this indicates OLD_STYLE_ALLOCATOR is NOT used (defined as the empty string) // this indicates OLD_STYLE_ALLOCATOR is NOT used (defined as the empty string)
#define OLD_STYLE_ALLOCATOR #define OLD_STYLE_ALLOCATOR
// this is reqd for msvc 7.0 to build (beta-only, havent tested final)
// #define UNKNOWN_ALLOCATOR 1
// can Intel C++ build this directory successfully (if not, change CC to msvc) // can Intel C++ build this directory successfully (if not, change CC to msvc)
#define NOT_INTEL_BUILDABLE false #define NOT_INTEL_BUILDABLE false

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@ -254,18 +254,6 @@
// Should we try to build the SGI-specific glxdisplay? // Should we try to build the SGI-specific glxdisplay?
#define HAVE_SGIGL $[eq $[PLATFORM],Irix] #define HAVE_SGIGL $[eq $[PLATFORM],Irix]
#define WIN32_PLATFORMSDK_INCPATH /mspsdk/Include
#define WIN32_PLATFORMSDK_LIBPATH /mspsdk/Lib
// Should we try to build the DirectX interface? What additional
// libraries do we need?
#define DX_IPATH $[WIN32_PLATFORMSDK_INCPATH]
#define DX_LPATH $[WIN32_PLATFORMSDK_LIBPATH] $[WINTOOLS]/lib
#define DX_LIBS \
dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \
user32.lib advapi32.lib ddraw.lib d3dim.lib
#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]]
// Do you want to build the Renderman interface? // Do you want to build the Renderman interface?
#define HAVE_RIB #define HAVE_RIB