async-load-delay for textures too

This commit is contained in:
David Rose 2008-09-10 02:17:26 +00:00
parent 615d92440f
commit 8214dca456

View File

@ -26,6 +26,11 @@ bool TextureReloadRequest::
do_task() {
// Don't reload the texture if it doesn't need it.
if (_texture_context->was_image_modified()) {
double delay = async_load_delay;
if (delay != 0.0) {
Thread::sleep(delay);
}
if (_allow_compressed) {
_texture->get_ram_image();
} else {