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https://github.com/panda3d/panda3d.git
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Merge branch 'release/1.10.x'
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commit
8486d286b7
@ -229,7 +229,7 @@ SectionGroup "Panda3D Libraries"
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SetDetailsPrint listonly
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SetOutPath $INSTDIR\models
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File /r /x CVS "${BUILT}\models\*"
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File /nonfatal /r /x CVS "${BUILT}\models\*"
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SetDetailsPrint both
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DetailPrint "Installing optional components..."
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@ -166,7 +166,7 @@ CLP(CgShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderConte
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if (cgGetParameterSemantic(p)) {
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GLCAT.error(false) << " : " << cgGetParameterSemantic(p);
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}
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GLCAT.error(false) << " should be declared as float4, not float3!\n";
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GLCAT.error(false) << " should be declared as float3, not float4!\n";
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}
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break;
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case 3: // gl_Color
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@ -9764,15 +9764,22 @@ get_external_image_format(Texture *tex) const {
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case Texture::F_rgba:
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case Texture::F_rgbm:
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case Texture::F_rgba4:
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case Texture::F_rgba5:
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case Texture::F_rgba8:
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case Texture::F_rgba12:
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return _supports_bgr ? GL_BGRA : GL_RGBA;
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case Texture::F_rgba4:
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case Texture::F_rgba5:
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case Texture::F_rgba16:
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case Texture::F_rgba32:
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case Texture::F_srgb_alpha:
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case Texture::F_rgb10_a2:
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#ifdef OPENGLES
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// OpenGL ES doesn't have sized BGRA formats.
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return GL_RGBA;
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#else
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return _supports_bgr ? GL_BGRA : GL_RGBA;
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#endif
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case Texture::F_luminance:
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#ifdef OPENGLES
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@ -10293,9 +10300,9 @@ get_internal_image_format(Texture *tex, bool force_sized) const {
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#ifdef OPENGLES
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case Texture::F_rgba8:
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return GL_RGBA8_OES;
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return _supports_bgr ? GL_BGRA : GL_RGBA8_OES;
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case Texture::F_rgba12:
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return force_sized ? GL_RGBA8 : GL_RGBA;
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return _supports_bgr ? GL_BGRA : (force_sized ? GL_RGBA8 : GL_RGBA);
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#else
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case Texture::F_rgba8:
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if (Texture::is_unsigned(tex->get_component_type())) {
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@ -13785,7 +13792,11 @@ upload_simple_texture(CLP(TextureContext) *gtc) {
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Texture *tex = gtc->get_texture();
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nassertr(tex != nullptr, false);
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#ifdef OPENGLES
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GLenum internal_format = GL_BGRA;
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#else
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GLenum internal_format = GL_RGBA;
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#endif
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GLenum external_format = GL_BGRA;
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const unsigned char *image_ptr = tex->get_simple_ram_image();
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@ -13799,6 +13810,9 @@ upload_simple_texture(CLP(TextureContext) *gtc) {
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// If the GL doesn't claim to support BGR, we may have to reverse the
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// component ordering of the image.
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external_format = GL_RGBA;
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#ifdef OPENGLES
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internal_format = GL_RGBA;
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#endif
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image_ptr = fix_component_ordering(bgr_image, image_ptr, image_size,
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external_format, tex);
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}
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@ -1094,7 +1094,9 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
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text << "\t uniform float4 clipplane_" << i << ",\n";
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}
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text << "\t uniform float4 attr_ambient,\n";
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if (key._lighting) {
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text << "\t uniform float4 attr_ambient,\n";
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}
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text << "\t uniform float4 attr_colorscale\n";
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text << ") {\n";
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