grutil: fix ShaderTerrainMesh not working with compressed-textures

This commit is contained in:
rdb 2020-03-16 14:55:13 +01:00
parent 1b67931f16
commit 880e956429

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@ -207,6 +207,7 @@ bool ShaderTerrainMesh::do_check_heightfield() {
void ShaderTerrainMesh::do_init_data_texture() {
_data_texture = new Texture("TerrainDataTexture");
_data_texture->setup_2d_texture(stm_max_chunk_count, stm_max_views, Texture::T_float, Texture::F_rgba32);
_data_texture->set_compression(Texture::CM_off);
_data_texture->set_clear_color(LVector4(0));
_data_texture->clear_image();
}