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glgsg: auto convert to srgb(a) if sluminance not supported
This is particularly the case when requesting a core-only profile (gl-version 3 2) where luminance textures are deprecated. There is apparently no way to emulate them with swizzles (as we do with luminance textures), so we'll have to duplicate the channels out. Fixes #693
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@ -275,6 +275,22 @@ uchar_bgr_to_rgb(unsigned char *dest, const unsigned char *source,
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}
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}
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/**
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* Recopies the given array of pixels, converting from luminance to RGB
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* arrangement.
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*/
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static void
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uchar_l_to_rgb(unsigned char *dest, const unsigned char *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[0];
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dest[1] = source[0];
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dest[2] = source[0];
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dest += 3;
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source += 1;
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}
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}
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/**
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* Recopies the given array of pixels, converting from BGRA to RGBA
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* arrangement.
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@ -292,6 +308,23 @@ uchar_bgra_to_rgba(unsigned char *dest, const unsigned char *source,
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}
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}
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/**
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* Recopies the given array of pixels, converting from luminance-alpha to RGBA
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* arrangement.
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*/
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static void
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uchar_la_to_rgba(unsigned char *dest, const unsigned char *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[0];
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dest[1] = source[0];
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dest[2] = source[0];
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dest[3] = source[1];
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dest += 4;
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source += 2;
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}
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}
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/**
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* Recopies the given array of pixels, converting from BGR to RGB arrangement.
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*/
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@ -307,6 +340,22 @@ ushort_bgr_to_rgb(unsigned short *dest, const unsigned short *source,
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}
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}
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/**
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* Recopies the given array of pixels, converting from luminance to RGB
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* arrangement.
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*/
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static void
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ushort_l_to_rgb(unsigned short *dest, const unsigned short *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[0];
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dest[1] = source[0];
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dest[2] = source[0];
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dest += 3;
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source += 1;
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}
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}
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/**
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* Recopies the given array of pixels, converting from BGRA to RGBA
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* arrangement.
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@ -324,6 +373,23 @@ ushort_bgra_to_rgba(unsigned short *dest, const unsigned short *source,
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}
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}
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/**
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* Recopies the given array of pixels, converting from luminance-alpha to RGBA
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* arrangement.
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*/
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static void
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ushort_la_to_rgba(unsigned short *dest, const unsigned short *source,
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int num_pixels) {
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for (int i = 0; i < num_pixels; i++) {
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dest[0] = source[0];
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dest[1] = source[0];
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dest[2] = source[0];
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dest[3] = source[1];
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dest += 4;
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source += 2;
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}
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}
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/**
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* Reverses the order of the components within the image, to convert (for
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* instance) GL_BGR to GL_RGB. Returns the byte pointer representing the
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@ -343,6 +409,12 @@ fix_component_ordering(PTA_uchar &new_image,
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switch (external_format) {
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case GL_RGB:
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if (tex->get_num_components() == 1) {
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new_image = PTA_uchar::empty_array(orig_image_size * 3);
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uchar_l_to_rgb(new_image, orig_image, orig_image_size);
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result = new_image;
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break;
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}
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switch (tex->get_component_type()) {
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case Texture::T_unsigned_byte:
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case Texture::T_byte:
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@ -366,6 +438,12 @@ fix_component_ordering(PTA_uchar &new_image,
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break;
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case GL_RGBA:
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if (tex->get_num_components() == 2) {
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new_image = PTA_uchar::empty_array(orig_image_size * 2);
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uchar_la_to_rgba(new_image, orig_image, orig_image_size / 2);
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result = new_image;
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break;
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}
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switch (tex->get_component_type()) {
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case Texture::T_unsigned_byte:
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case Texture::T_byte:
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@ -9450,7 +9528,6 @@ get_external_image_format(Texture *tex) const {
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return _supports_bgr ? GL_BGRA : GL_RGBA;
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case Texture::F_luminance:
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case Texture::F_sluminance:
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#ifdef OPENGLES
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return GL_LUMINANCE;
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#else
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@ -9458,13 +9535,25 @@ get_external_image_format(Texture *tex) const {
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#endif
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case Texture::F_luminance_alphamask:
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case Texture::F_luminance_alpha:
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case Texture::F_sluminance_alpha:
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#ifdef OPENGLES
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return GL_LUMINANCE_ALPHA;
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#else
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return _supports_luminance_texture ? GL_LUMINANCE_ALPHA : GL_RG;
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#endif
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case Texture::F_sluminance:
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#ifdef OPENGLES
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return GL_LUMINANCE;
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#else
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return _supports_luminance_texture ? GL_LUMINANCE : GL_RGB;
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#endif
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case Texture::F_sluminance_alpha:
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#ifdef OPENGLES
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return GL_LUMINANCE_ALPHA;
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#else
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return _supports_luminance_texture ? GL_LUMINANCE_ALPHA : GL_RGBA;
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#endif
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#ifndef OPENGLES_1
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case Texture::F_r8i:
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case Texture::F_r16i:
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@ -10200,9 +10289,9 @@ get_internal_image_format(Texture *tex, bool force_sized) const {
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#endif
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#ifndef OPENGLES
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case Texture::F_sluminance:
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return GL_SLUMINANCE8;
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return _core_profile ? GL_SRGB8 : GL_SLUMINANCE8;
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case Texture::F_sluminance_alpha:
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return GL_SLUMINANCE8_ALPHA8;
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return _core_profile ? GL_SRGB8_ALPHA8 : GL_SLUMINANCE8_ALPHA8;
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#endif
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#ifndef OPENGLES
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