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https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
this should probably fix the windows build
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8c9bb7be1f
commit
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@ -293,7 +293,7 @@ rebuild_bitplanes() {
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color_tex->set_format(Texture::F_rgba);
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color_tex->set_format(Texture::F_rgba);
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color_ctx =
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color_ctx =
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DCAST(DXTextureContext8,
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DCAST(DXTextureContext8,
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color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
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color_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
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if (color_ctx) {
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if (color_ctx) {
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if (!color_ctx->create_texture(*_dxgsg->_screen)) {
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if (!color_ctx->create_texture(*_dxgsg->_screen)) {
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dxgsg8_cat.error()
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dxgsg8_cat.error()
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@ -348,7 +348,7 @@ rebuild_bitplanes() {
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depth_tex->set_format(Texture::F_depth_stencil);
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depth_tex->set_format(Texture::F_depth_stencil);
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depth_ctx =
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depth_ctx =
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DCAST(DXTextureContext8,
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DCAST(DXTextureContext8,
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depth_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
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depth_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
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if (depth_ctx) {
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if (depth_ctx) {
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if (!depth_ctx->create_texture(*_dxgsg->_screen)) {
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if (!depth_ctx->create_texture(*_dxgsg->_screen)) {
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dxgsg8_cat.error()
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dxgsg8_cat.error()
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@ -434,7 +434,7 @@ select_cube_map(int cube_map_index) {
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if (color_tex) {
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if (color_tex) {
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color_ctx =
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color_ctx =
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DCAST(DXTextureContext8,
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DCAST(DXTextureContext8,
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color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
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color_tex->prepare_now(0, _gsg->get_prepared_objects(), _gsg));
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if (!color_ctx->create_texture(*_dxgsg->_screen)) {
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if (!color_ctx->create_texture(*_dxgsg->_screen)) {
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dxgsg8_cat.error()
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dxgsg8_cat.error()
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<< "Unable to re-create texture " << *color_ctx->get_texture() << endl;
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<< "Unable to re-create texture " << *color_ctx->get_texture() << endl;
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