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@ -634,7 +634,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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// This is the uber-tricky case, where we DON'T want to bind a depth buffer
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// if there's already any form of depth_stencil buffer bound (because depth_stencil
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// is a superset that includes depth).
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if (( _rb[RTP_depth_stencil] != NULL ) || ( attach[RTP_depth_stencil] != NULL )) {
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if (( _rb[RTP_depth_stencil] != 0 ) || ( attach[RTP_depth_stencil] != NULL )) {
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return;
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}
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