add position and scale setting

This commit is contained in:
Cary Sandvig 2000-11-01 00:08:25 +00:00
parent 65b5240293
commit 9a24491c0e
12 changed files with 148 additions and 5 deletions

View File

@ -157,3 +157,37 @@ INLINE const string& GuiButton::get_down_rollover_event(void) const {
INLINE const string& GuiButton::get_inactive_event(void) const {
return _inactive_event;
}
INLINE void GuiButton::set_scale(float f) {
_up->set_scale(f);
_down->set_scale(f);
if (_up_rollover != (GuiLabel*)0L)
_up_rollover->set_scale(f);
if (_down_rollover != (GuiLabel*)0L)
_down_rollover->set_scale(f);
if (_inactive != (GuiLabel*)0L)
_inactive->set_scale(f);
_scale = f;
recompute_frame();
}
INLINE void GuiButton::set_pos(const LVector3f& p) {
_up->set_pos(p);
_down->set_pos(p);
if (_up_rollover != (GuiLabel*)0L)
_up_rollover->set_pos(p);
if (_down_rollover != (GuiLabel*)0L)
_down_rollover->set_pos(p);
if (_inactive != (GuiLabel*)0L)
_inactive->set_pos(p);
_pos = p;
recompute_frame();
}
INLINE float GuiButton::get_scale(void) const {
return _scale;
}
INLINE LVector3f GuiButton::get_pos(void) const {
return _pos;
}

View File

@ -155,6 +155,14 @@ void GuiButton::switch_state(GuiButton::States nstate) {
}
}
void GuiButton::recompute_frame(void) {
float left, right, bottom, top;
GetExtents(_up, _down, _up_rollover, _down_rollover, _inactive, left, right,
bottom, top);
_rgn->set_region(left, right, bottom, top);
}
GuiButton::GuiButton(const string& name, GuiLabel* up, GuiLabel* up_roll,
GuiLabel* down, GuiLabel* down_roll, GuiLabel* inactive)
: Namable(name), _up(up), _up_rollover(up_roll), _down(down),

View File

@ -27,10 +27,13 @@ private:
INACTIVE_ROLLOVER };
States _state;
bool _added_hooks;
float _scale;
LVector3f _pos;
GuiManager* _mgr;
INLINE GuiButton(void);
void switch_state(States);
void recompute_frame(void);
public:
GuiButton(const string&, GuiLabel*, GuiLabel*, GuiLabel*, GuiLabel*,
GuiLabel*);
@ -60,6 +63,12 @@ public:
INLINE const string& get_down_event(void) const;
INLINE const string& get_down_rollover_event(void) const;
INLINE const string& get_inactive_event(void) const;
INLINE void set_scale(float);
INLINE void set_pos(const LVector3f&);
INLINE float get_scale(void) const;
INLINE LVector3f get_pos(void) const;
};
#include "guiButton.I"

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@ -17,3 +17,21 @@ INLINE void GuiLabel::set_arc(RenderRelation* r) {
INLINE RenderRelation* GuiLabel::get_arc(void) const {
return _arc;
}
INLINE void GuiLabel::set_scale(float f) {
_scale = f;
recompute_transform();
}
INLINE void GuiLabel::set_pos(const LVector3f& p) {
_pos = p;
recompute_transform();
}
INLINE float GuiLabel::get_scale(void) const {
return _scale;
}
INLINE LVector3f GuiLabel::get_pos(void) const {
return _pos;
}

View File

@ -5,6 +5,24 @@
#include "guiLabel.h"
#include <textNode.h>
void GuiLabel::recompute_transform(void) {
switch (_type) {
case SIMPLE_TEXT:
{
LMatrix4f mat = LMatrix4f::scale_mat(_scale) *
LMatrix4f::translate_mat(_pos);
TextNode* n = DCAST(TextNode, _geom);
n->set_transform(mat);
}
break;
default:
gui_cat->warning() << "recompute_transform on invalid label type ("
<< _type << ")" << endl;
}
}
GuiLabel::~GuiLabel(void) {
}
@ -12,17 +30,12 @@ GuiLabel* GuiLabel::make_simple_texture_label(void) {
return new GuiLabel();
}
#include <textNode.h>
GuiLabel* GuiLabel::make_simple_text_label(const string& text, Node* font) {
GuiLabel* ret = new GuiLabel();
ret->_type = SIMPLE_TEXT;
TextNode* n = new TextNode("GUI label");
ret->_geom = n;
LMatrix4f mat = LMatrix4f::scale_mat(0.1);
n->set_transform(mat);
n->set_font(font);
// n->set_card_color(1., 1., 1., 0.);
n->set_align(TM_ALIGN_CENTER);
n->set_text_color(1., 1., 1., 1.);
n->set_text(text);

View File

@ -24,11 +24,16 @@ private:
PT_Node _geom;
RenderRelation* _arc;
float _scale;
LVector3f _pos;
INLINE Node* get_geometry(void) const;
INLINE void set_arc(RenderRelation*);
INLINE RenderRelation* get_arc(void) const;
friend GuiManager;
void recompute_transform(void);
public:
INLINE GuiLabel(void);
virtual ~GuiLabel(void);
@ -37,6 +42,12 @@ public:
static GuiLabel* make_simple_text_label(const string&, Node*);
void get_extents(float&, float&, float&, float&);
INLINE void set_scale(float);
INLINE void set_pos(const LVector3f&);
INLINE float get_scale(void) const;
INLINE LVector3f get_pos(void) const;
};
#include "guiLabel.I"

View File

@ -21,3 +21,8 @@ INLINE MouseWatcherRegion* GuiRegion::get_region(void) const {
INLINE void GuiRegion::trap_clicks(bool t) {
_region->set_suppress_below(t);
}
INLINE void GuiRegion::set_region(float left, float right, float bottom,
float top) {
_region->set_frame(left, right, bottom, top);
}

View File

@ -29,6 +29,8 @@ public:
~GuiRegion(void);
INLINE void trap_clicks(bool);
INLINE void set_region(float, float, float, float);
};
#include "guiRegion.I"

View File

@ -33,3 +33,25 @@ INLINE void GuiRollover::exit(void) {
INLINE bool GuiRollover::is_over(void) const {
return _state;
}
INLINE void GuiRollover::set_scale(float f) {
_on->set_scale(f);
_off->set_scale(f);
recompute_frame();
_scale = f;
}
INLINE void GuiRollover::set_pos(const LVector3f& p) {
_on->set_pos(p);
_off->set_pos(p);
recompute_frame();
_pos = p;
}
INLINE float GuiRollover::get_scale(void) const {
return _scale;
}
INLINE LVector3f GuiRollover::get_pos(void) const {
return _pos;
}

View File

@ -32,6 +32,13 @@ static void exit_rollover(CPT_Event e) {
val->exit();
}
void GuiRollover::recompute_frame(void) {
float left, right, bottom, top;
GetExtents(_off, _on, left, right, bottom, top);
_rgn->set_region(left, right, bottom, top);
}
GuiRollover::GuiRollover(const string& name, GuiLabel* off, GuiLabel* on)
: Namable(name), _off(off), _on(on), _state(false), _added_hooks(false) {
float left, right, bottom, top;

View File

@ -22,7 +22,11 @@ private:
bool _added_hooks;
GuiManager* _mgr;
float _scale;
LVector3f _pos;
INLINE GuiRollover(void);
void recompute_frame(void);
public:
GuiRollover(const string&, GuiLabel*, GuiLabel*);
~GuiRollover(void);
@ -33,6 +37,12 @@ public:
INLINE void exit(void);
INLINE bool is_over(void) const;
INLINE void set_scale(float);
INLINE void set_pos(const LVector3f&);
INLINE float get_scale(void) const;
INLINE LVector3f get_pos(void) const;
};
#include "guiRollover.I"

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@ -60,6 +60,8 @@ static void setup_gui(void) {
// GuiLabel* l1 = GuiLabel::make_simple_text_label("off", font);
// GuiLabel* l2 = GuiLabel::make_simple_text_label("on", font);
// GuiRollover* r1 = new GuiRollover("test2", l1, l2);
// r1->set_scale(0.1);
// r1->set_pos(LVector3f::rfu(0.25, 0., 0.25));
// r1->manage(mgr, event_handler);
// test 3
GuiLabel* l1 = GuiLabel::make_simple_text_label("up", font);
@ -68,6 +70,8 @@ static void setup_gui(void) {
GuiLabel* l4 = GuiLabel::make_simple_text_label("downr", font);
GuiLabel* l5 = GuiLabel::make_simple_text_label("none", font);
GuiButton* b1 = new GuiButton("test3", l1, l2, l3, l4, l5);
b1->set_scale(0.1);
b1->set_pos(LVector3f::rfu(-0.25, 0., 0.25));
b1->manage(mgr, event_handler);
}