Add animation support to dae2egg

This commit is contained in:
rdb 2015-02-24 14:59:32 +01:00
parent 6263a591be
commit 9aafde0579
6 changed files with 759 additions and 313 deletions

View File

@ -17,88 +17,316 @@
#include "fcollada_utils.h"
#include "pt_EggVertex.h"
#include "eggXfmSAnim.h"
#include "daeToEggConverter.h"
#include "daeMaterials.h"
#include "eggExternalReference.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDGeometry.h"
#include "FCDocument/FCDSceneNodeTools.h"
#include "FCDocument/FCDSceneNode.h"
#include "FCDocument/FCDTransform.h"
#include "FCDocument/FCDAnimated.h"
#include "FCDocument/FCDAnimationCurve.h"
#include "FCDocument/FCDAnimationKey.h"
TypeHandle DaeCharacter::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::Constructor
// Access: Public
// Description:
// Description:
////////////////////////////////////////////////////////////////////
DaeCharacter::
DaeCharacter(const string name, const FCDControllerInstance* controller_instance) {
_controller_instance = (FCDControllerInstance*) controller_instance;
_name = name;
_frame_rate = 0;
_skin_controller = NULL;
DaeCharacter(EggGroup *node_group, const FCDControllerInstance *instance) :
_node_group(node_group),
_name(node_group->get_name()),
_instance(instance),
_skin_controller(NULL),
_skin_mesh(NULL) {
_bind_shape_mat = LMatrix4d::ident_mat();
// If it's a skin controller, add the controller joints.
FCDController* controller = (FCDController*) controller_instance->GetEntity();
if (controller == NULL) return;
const FCDController *controller = (const FCDController *)instance->GetEntity();
if (controller == NULL) {
return;
}
_skin_mesh = controller->GetBaseGeometry()->GetMesh();
if (controller->IsSkin()) {
_skin_controller = controller->GetSkinController();
if (_skin_controller == NULL) return;
for (size_t j = 0; j < _skin_controller->GetJointCount(); ++j) {
_controller_joints[FROM_FSTRING(_skin_controller->GetJoint(j)->GetId())] = (FCDSkinControllerJoint*) _skin_controller->GetJoint(j);
_bind_shape_mat = DAEToEggConverter::convert_matrix(_skin_controller->GetBindShapeTransform());
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::bind_joints
// Access: Public
// Description: Binds the joints to the character. This means
// changing them to the bind pose. It is necessary
// to call this before process_skin_geometry.
//
// Returns the root group.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
bind_joints(JointMap &joint_map) {
_joints.clear();
size_t num_joints = _skin_controller->GetJointCount();
_joints.reserve(num_joints);
// Record the bind pose for each joint.
for (size_t j = 0; j < num_joints; ++j) {
const FCDSkinControllerJoint *skin_joint = _skin_controller->GetJoint(j);
string sid = FROM_FSTRING(skin_joint->GetId());
LMatrix4d bind_pose;
bind_pose.invert_from(DAEToEggConverter::convert_matrix(
skin_joint->GetBindPoseInverse()));
// Check that we already encountered this joint during traversal.
JointMap::iterator ji = joint_map.find(sid);
if (ji != joint_map.end()) {
Joint &joint = ji->second;
if (joint._character != (DaeCharacter *)NULL) {
// In some cases, though, multiple controllers share the same joints.
// We can't support this without duplicating the joint structure,
// so we check if the bind poses are the same.
if (!joint._bind_pose.almost_equal(bind_pose, 0.0001)) {
// Ugh. What else could we do?
daeegg_cat.error()
<< "Multiple controllers share joint with sid " << sid
<< ", with different bind poses.\n";
}
} else {
// Mark the joint as being controlled by this character.
joint._bind_pose = bind_pose;
joint._character = this;
}
_joints.push_back(joint);
} else {
daeegg_cat.warning()
<< "Unknown joint sid being referenced: '" << sid << "'\n";
// We still have to add a dummy joint or the index will be off.
_joints.push_back(Joint(NULL, NULL));
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::as_egg_bundle
// Function: DaeCharacter::adjust_joints
// Access: Public
// Description: Returns the character as a <Bundle> element,
// suited for the animation table.
// Description: Traverses through the character hierarchy in order
// to bind the mesh to the character. This involves
// reorienting the joints to match the bind pose.
//
// It is important that this is called only once.
////////////////////////////////////////////////////////////////////
PT(EggTable) DaeCharacter::
as_egg_bundle() {
PT(EggTable) bundle = new EggTable(_name);
bundle->set_table_type(EggTable::TT_bundle);
PT(EggTable) skeleton = new EggTable("<skeleton>");
skeleton->set_table_type(EggTable::TT_table);
bundle->add_child(skeleton);
// Loop through the joint hierarchy
#if FCOLLADA_VERSION < 0x00030005
FCDSceneNodeList roots = _controller_instance->FindSkeletonNodes();
#else
FCDSceneNodeList roots;
_controller_instance->FindSkeletonNodes(roots);
#endif
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
process_joint(skeleton, *it);
void DaeCharacter::
adjust_joints(FCDSceneNode *node, const JointMap &joint_map,
const LMatrix4d &transform) {
LMatrix4d this_transform = transform;
if (node->IsJoint()) {
string sid = FROM_FSTRING(node->GetSubId());
JointMap::const_iterator ji = joint_map.find(sid);
if (ji != joint_map.end()) {
const Joint &joint = ji->second;
// Panda needs the joints to be in bind pose. Not fun! We copy the joint
// transform to the default pose, though, so that Panda will restore the
// joint transformation after binding.
if (joint._character == this) {
LMatrix4d bind_pose = joint._bind_pose * _bind_shape_mat *
invert(transform);
//LMatrix4d bind_pose = joint._bind_pose * _bind_shape_mat *
// joint._group->get_parent()->get_node_frame_inv();
this_transform = bind_pose * this_transform;
joint._group->set_default_pose(*joint._group);
joint._group->set_transform3d(bind_pose);
/*
PT(EggGroup) sphere = new EggGroup;
sphere->add_uniform_scale(0.1);
sphere->set_group_type(EggGroup::GT_instance);
sphere->add_child(new EggExternalReference("", "jack.egg"));
joint._group->add_child(sphere);
*/
}
}
} else {
//this_transform = DAEToEggConverter::convert_matrix(node->ToMatrix());
}
// Loop through the children joints
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
//if (node->GetChild(ch)->IsJoint()) {
adjust_joints(node->GetChild(ch), joint_map, this_transform);
//}
}
return bundle;
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::process_joint
// Function: DaeCharacter::influence_vertex
// Access: Public
// Description: Adds the influences for the given vertex.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
influence_vertex(int index, EggVertex *vertex) {
const FCDSkinControllerVertex *influence = _skin_controller->GetVertexInfluence(index);
for (size_t pa = 0; pa < influence->GetPairCount(); ++pa) {
const FCDJointWeightPair* jwpair = influence->GetPair(pa);
if (jwpair->jointIndex >= 0 && jwpair->jointIndex < _joints.size()) {
EggGroup *joint = _joints[jwpair->jointIndex]._group.p();
if (joint != NULL) {
joint->ref_vertex(vertex, jwpair->weight);
}
} else {
daeegg_cat.error()
<< "Invalid joint index: " << jwpair->jointIndex << "\n";
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::collect_keys
// Access: Public
// Description: Collects all animation keys of animations applied
// to this character.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
collect_keys(pset<float> &keys) {
#if FCOLLADA_VERSION < 0x00030005
FCDSceneNodeList roots = _instance->FindSkeletonNodes();
#else
FCDSceneNodeList roots;
_instance->FindSkeletonNodes(roots);
#endif
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
r_collect_keys(*it, keys);
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::r_collect_keys
// Access: Public
// Description: Collects all animation keys found for the given
// node tree.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
r_collect_keys(FCDSceneNode* node, pset<float> &keys) {
FCDAnimatedList animateds;
// Collect all the animation curves
for (size_t t = 0; t < node->GetTransformCount(); ++t) {
FCDTransform *transform = node->GetTransform(t);
FCDAnimated *animated = transform->GetAnimated();
if (animated != NULL) {
const FCDAnimationCurveListList &all_curves = animated->GetCurves();
for (size_t ci = 0; ci < all_curves.size(); ++ci) {
const FCDAnimationCurveTrackList &curves = all_curves[ci];
if (curves.empty()) {
continue;
}
size_t num_keys = curves.front()->GetKeyCount();
const FCDAnimationKey **curve_keys = curves.front()->GetKeys();
for (size_t c = 0; c < num_keys; ++c) {
keys.insert(curve_keys[c]->input);
}
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::build_table
// Access: Public
// Description: Processes a joint node and its transforms.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
process_joint(PT(EggTable) parent, FCDSceneNode* node) {
build_table(EggTable *parent, FCDSceneNode* node, const pset<float> &keys) {
nassertv(node != NULL);
string node_id = FROM_FSTRING(node->GetDaeId());
PT(EggTable) joint = new EggTable(node_id);
joint->set_table_type(EggTable::TT_table);
parent->add_child(joint);
PT(EggXfmSAnim) xform = new EggXfmSAnim("xform");
joint->add_child(xform);
xform->set_fps(_frame_rate);
// Generate the sampled animation and loop through the matrices
FCDSceneNodeTools::GenerateSampledAnimation(node);
FMMatrix44List matrices = FCDSceneNodeTools::GetSampledAnimationMatrices();
for (FMMatrix44List::const_iterator it = matrices.begin(); it != matrices.end(); ++it) {
LMatrix4d matr = DAEToEggConverter::convert_matrix(*it);
assert(xform->add_data(matr));
if (!node->IsJoint()) {
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
build_table(parent, node->GetChild(ch), keys);
}
return;
}
// Loop through the children joints
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
if (node->GetChild(ch)->IsJoint()) {
process_joint(joint, node->GetChild(ch));
string node_id = FROM_FSTRING(node->GetDaeId());
PT(EggTable) table = new EggTable(node_id);
table->set_table_type(EggTable::TT_table);
parent->add_child(table);
PT(EggXfmSAnim) xform = new EggXfmSAnim("xform");
table->add_child(xform);
// Generate the sampled animation and loop through the matrices
FCDAnimatedList animateds;
// Collect all the animation curves
for (size_t t = 0; t < node->GetTransformCount(); ++t) {
FCDTransform *transform = node->GetTransform(t);
FCDAnimated *animated = transform->GetAnimated();
if (animated != (FCDAnimated *)NULL) {
if (animated->HasCurve()) {
animateds.push_back(animated);
}
}
}
// Sample the scene node transform
float last_key;
float timing_total = 0;
pset<float>::const_iterator ki;
for (ki = keys.begin(); ki != keys.end(); ++ki) {
for (FCDAnimatedList::iterator it = animateds.begin(); it != animateds.end(); ++it) {
// Sample each animated, which changes the transform values directly
(*it)->Evaluate(*ki);
}
if (ki != keys.begin()) {
timing_total += (*ki - last_key);
}
last_key = *ki;
// Retrieve the new transform matrix for the COLLADA scene node
FMMatrix44 fmat = node->ToMatrix();
// Work around issue in buggy exporters (like ColladaMax)
if (IS_NEARLY_ZERO(fmat[3][3])) {
fmat[3][3] = 1;
}
xform->add_data(DAEToEggConverter::convert_matrix(fmat));
}
// Quantize the FPS, otherwise Panda complains about FPS mismatches.
float fps = round(((keys.size() - 1) / timing_total) * 100) * 0.01f;
xform->set_fps(fps);
// Loop through the children joints
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
//if (node->GetChild(ch)->IsJoint()) {
build_table(table, node->GetChild(ch), keys);
//}
}
}

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@ -12,20 +12,22 @@
//
////////////////////////////////////////////////////////////////////
#ifndef DAECHARACTER_H
#define DAECHARACTER_H
#include "pandatoolbase.h"
#include "typedReferenceCount.h"
#include "typeHandle.h"
#include "eggTable.h"
#include "daeToEggConverter.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDSceneNode.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDSkinController.h"
#include "FCDocument/FCDGeometryMesh.h"
#ifndef DAECHARACTER_H
#define DAECHARACTER_H
class DAEToEggConverter;
////////////////////////////////////////////////////////////////////
// Class : DaeCharacter
@ -33,17 +35,46 @@
////////////////////////////////////////////////////////////////////
class DaeCharacter : public TypedReferenceCount {
public:
DaeCharacter(const string name, const FCDControllerInstance* controller_instance);
PT(EggTable) as_egg_bundle();
void process_joint(PT(EggTable) parent, FCDSceneNode* node);
DaeCharacter(EggGroup *node_group, const FCDControllerInstance* controller_instance);
struct Joint {
INLINE Joint(EggGroup *group, const FCDSceneNode *scene_node) :
_group(group),
_scene_node(scene_node),
_character(NULL),
_bind_pose(LMatrix4d::ident_mat()) {}
LMatrix4d _bind_pose;
const PT(EggGroup) _group;
const FCDSceneNode *_scene_node;
DaeCharacter *_character;
};
typedef pvector<Joint> Joints;
typedef pmap<string, Joint> JointMap;
void bind_joints(JointMap &joint_map);
void adjust_joints(FCDSceneNode *node, const JointMap &joint_map,
const LMatrix4d &transform = LMatrix4d::ident_mat());
void influence_vertex(int index, EggVertex *vertex);
void collect_keys(pset<float> &keys);
void r_collect_keys(FCDSceneNode *node, pset<float> &keys);
void build_table(EggTable *parent, FCDSceneNode* node, const pset<float> &keys);
public:
PT(EggGroup) _node_group;
const FCDGeometryMesh *_skin_mesh;
const FCDControllerInstance *_instance;
LMatrix4d _bind_shape_mat;
private:
int _frame_rate;
string _name;
FCDControllerInstance* _controller_instance;
FCDSkinController* _skin_controller;
pmap<string, FCDSkinControllerJoint*> _controller_joints;
const FCDSkinController *_skin_controller;
Joints _joints;
JointMap _bound_joints;
public:
virtual TypeHandle get_type() const {
return get_class_type();

View File

@ -35,7 +35,7 @@ TypeHandle DaeMaterials::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::Constructor
// Access: Public
// Description:
// Description:
////////////////////////////////////////////////////////////////////
DaeMaterials::
DaeMaterials(const FCDGeometryInstance* geometry_instance) {
@ -58,7 +58,7 @@ void DaeMaterials::add_material_instance(const FCDMaterialInstance* instance) {
return;
}
_materials[semantic] = new DaeMaterial();
// Load in the uvsets
for (size_t vib = 0; vib < instance->GetVertexInputBindingCount(); ++vib) {
const FCDMaterialInstanceBindVertexInput* mivib = instance->GetVertexInputBinding(vib);
@ -74,7 +74,7 @@ void DaeMaterials::add_material_instance(const FCDMaterialInstance* instance) {
#endif
_materials[semantic]->_uvsets.push_back(bvi);
}
// Handle the material stuff
daeegg_cat.spam() << "Trying to process material with semantic " << semantic << endl;
PT_EggMaterial egg_material = new EggMaterial(semantic);
@ -204,12 +204,13 @@ process_extra(const string semantic, const FCDExtra* extra) {
for (size_t et = 0; et < etype->GetTechniqueCount(); ++et) {
const FCDENode* enode = ((const FCDENode*)(etype->GetTechnique(et)))->FindChildNode("double_sided");
if (enode != NULL) {
if (trim(enode->GetContent()) == "1") {
string content = trim(enode->GetContent());
if (content == "1" || content == "true") {
_materials[semantic]->_double_sided = true;
} else if (trim(enode->GetContent()) == "0") {
} else if (content == "0" || content == "false") {
_materials[semantic]->_double_sided = false;
} else {
daeegg_cat.warning() << "Expected <double_sided> tag to be either 1 or 0, found '" << enode->GetContent() << "' instead" << endl;
daeegg_cat.warning() << "Expected <double_sided> tag to be either 1 or 0, found '" << content << "' instead" << endl;
}
}
}
@ -391,7 +392,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
blend->_color = LColor::zero();
blend->_operand_a = EggGroup::BO_unspecified;
blend->_operand_b = EggGroup::BO_unspecified;
// First fill in the color value.
if (mode == FCDEffectStandard::A_ONE) {// || mode == FCDEffectStandard::A_ZERO) {
double value = transparent[3] * transparency;
@ -404,7 +405,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
blend->_enabled = false;
return blend;
}
// Now figure out the operands.
if (mode == FCDEffectStandard::RGB_ZERO) {// || mode == FCDEffectStandard::A_ZERO) {
blend->_operand_a = EggGroup::BO_one_minus_constant_color;
@ -417,7 +418,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
blend->_enabled = false;
return blend;
}
// See if we can optimize out the color.
if (blend->_operand_a == EggGroup::BO_constant_color) {
if (blend->_color == LColor::zero()) {
@ -447,7 +448,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
blend->_operand_b = EggGroup::BO_zero;
}
}
// See if we can entirely disable the blend.
if (blend->_operand_a == EggGroup::BO_one && blend->_operand_b == EggGroup::BO_zero) {
blend->_enabled = false;

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@ -56,9 +56,10 @@
////////////////////////////////////////////////////////////////////
DAEToEggConverter::
DAEToEggConverter() {
_unit_name = "meter";
_unit_meters = 1.0;
_document = NULL;
_table = NULL;
_frame_rate = -1;
_error_handler = NULL;
_invert_transparency = false;
}
@ -131,18 +132,15 @@ convert_file(const Filename &filename) {
// Reset stuff
clear_error();
_joints.clear();
_vertex_pools.clear();
_skeletons.clear();
_frame_rate = -1;
if (_error_handler == NULL) {
_error_handler = new FUErrorSimpleHandler;
}
// The default coordinate system is Y-up
if (_egg_data->get_coordinate_system() == CS_default) {
_egg_data->set_coordinate_system(CS_yup_right);
}
// Read the file
FCollada::Initialize();
_document = FCollada::LoadDocument(filename.to_os_specific().c_str());
@ -155,201 +153,375 @@ convert_file(const Filename &filename) {
if (_document->GetAsset() != NULL) {
FCDocumentTools::StandardizeUpAxisAndLength(_document);
}
_table = new EggTable();
_table->set_table_type(EggTable::TT_table);
// Process the stuff
// Process the scene
process_asset();
preprocess();
PT(EggGroup) scene_group;
string model_name = _character_name;
FCDSceneNode* visual_scene = _document->GetVisualSceneInstance();
if (visual_scene != NULL) {
// First check for an <extra> tag
const FCDExtra* extra = visual_scene->GetExtra();
//FIXME: eek this looks horrid
if (extra != NULL) {
const FCDEType* etype = extra->GetDefaultType();
if (etype != NULL) {
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("MAX3D");
if (enode != NULL) {
enode = enode->FindChildNode("frame_rate");
if (enode != NULL && !string_to_int(enode->GetContent(), _frame_rate)) {
daeegg_cat.warning() << "Invalid integer in <frame_rate> tag: '" << enode->GetContent() << "'" << endl;
} } } }
// Now loop through the children
if (model_name.empty()) {
// By lack of anything better...
model_name = FROM_FSTRING(visual_scene->GetName());
}
scene_group = new EggGroup(model_name);
_egg_data->add_child(scene_group);
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
process_node(DCAST(EggGroupNode, _egg_data), visual_scene->GetChild(ch));
process_node(scene_group, visual_scene->GetChild(ch));
}
} else {
daeegg_cat.warning()
<< "No visual scene instance found in COLLADA document.\n";
}
// Now process the characters. This depends on information from collected
// joints, which is why it's done in a second step.
if (get_animation_convert() != AC_none) {
Characters::iterator it;
DaeCharacter *character;
for (it = _characters.begin(); it != _characters.end(); ++it) {
character = *it;
if (get_animation_convert() != AC_chan) {
character->bind_joints(_joints);
const FCDGeometryMesh *mesh = character->_skin_mesh;
if (mesh != NULL) {
PT(DaeMaterials) materials = new DaeMaterials(character->_instance);
daeegg_cat.spam() << "Processing mesh for controller\n";
process_mesh(character->_node_group, mesh, materials, character);
}
}
}
// Put the joints in bind pose.
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
character->adjust_joints(visual_scene->GetChild(ch), _joints, LMatrix4d::ident_mat());
}
if (scene_group != NULL) {
// Mark the scene as character.
if (get_animation_convert() == AC_chan) {
_egg_data->remove_child(scene_group);
} else {
scene_group->set_dart_type(EggGroup::DT_default);
}
}
if (get_animation_convert() != AC_model) {
_table = new EggTable();
_table->set_table_type(EggTable::TT_table);
_egg_data->add_child(_table);
PT(EggTable) bundle = new EggTable(model_name);
bundle->set_table_type(EggTable::TT_bundle);
_table->add_child(bundle);
PT(EggTable) skeleton = new EggTable("<skeleton>");
skeleton->set_table_type(EggTable::TT_table);
bundle->add_child(skeleton);
pset<float> keys;
Characters::iterator it;
DaeCharacter *character;
for (it = _characters.begin(); it != _characters.end(); ++it) {
DaeCharacter *character = *it;
// Collect key frame timings.
if (get_animation_convert() == AC_both ||
get_animation_convert() == AC_chan) {
character->collect_keys(keys);
}
}
if (_frame_inc != 0.0) {
// A frame increment was given, this means that we have to sample the
// animation.
float start, end;
if (_end_frame != _start_frame) {
start = _start_frame;
end = _end_frame;
} else {
// No range was given. Infer the frame range from the keys.
start = *keys.begin();
end = *keys.rbegin();
}
keys.clear();
for (float t = start; t <= end; t += _frame_inc) {
keys.insert(t);
}
} else {
// No sampling parameters given; not necessarily a failure, since the
// animation may already be sampled. We use the key frames as animation
// frames.
if (_end_frame != 0.0) {
// An end frame was given, chop off all keys after that.
float end = _end_frame;
pset<float>::iterator ki;
for (ki = keys.begin(); ki != keys.end(); ++ki) {
if (*ki > end && !IS_THRESHOLD_EQUAL(*ki, end, 0.001)) {
keys.erase(ki, keys.end());
break;
}
}
}
if (_start_frame != 0.0) {
// A start frame was given, chop off all keys before that.
float start = _start_frame;
pset<float>::iterator ki;
for (ki = keys.begin(); ki != keys.end(); ++ki) {
if (*ki > start && !IS_THRESHOLD_EQUAL(*ki, start, 0.001)) {
keys.erase(keys.begin(), ki);
break;
}
}
}
// Check that this does indeed look like a sampled animation; if not,
// issue an appropriate warning.
pset<float>::const_iterator ki = keys.begin();
if (ki != keys.end()) {
float last = *ki;
float diff = 0;
for (++ki; ki != keys.end(); ++ki) {
if (diff != 0 && !IS_THRESHOLD_EQUAL((*ki - last), diff, 0.001)) {
daeegg_cat.error()
<< "This does not appear to be a sampled animation.\n"
<< "Specify the -sf, -ef and -if options to indicate how the "
<< "animations should be sampled.\n";
break;
}
diff = (*ki - last);
last = *ki;
}
}
}
// It doesn't really matter which character we grab for this as
// it'll iterate over the whole graph right now anyway.
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
character->build_table(skeleton, visual_scene->GetChild(ch), keys);
}
}
}
SAFE_DELETE(visual_scene);
_egg_data->add_child(_table);
// Clean up and return
SAFE_DELETE(visual_scene);
SAFE_DELETE(_document);
FCollada::Release();
return true;
}
void DAEToEggConverter::process_asset() {
if (_document->GetAsset() == NULL) return;
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::get_input_units
// Access: Public, Virtual
// Description: This may be called after convert_file() has been
// called and returned true, indicating a successful
// conversion. It will return the distance units
// represented by the converted egg file, if known, or
// DU_invalid if not known.
////////////////////////////////////////////////////////////////////
DistanceUnit DAEToEggConverter::
get_input_units() {
if (IS_NEARLY_EQUAL(_unit_meters, 0.001)) {
return DU_millimeters;
}
if (IS_NEARLY_EQUAL(_unit_meters, 0.01)) {
return DU_centimeters;
}
if (IS_NEARLY_EQUAL(_unit_meters, 1.0)) {
return DU_meters;
}
if (IS_NEARLY_EQUAL(_unit_meters, 1000.0)) {
return DU_kilometers;
}
if (IS_NEARLY_EQUAL(_unit_meters, 3.0 * 12.0 * 0.0254)) {
return DU_yards;
}
if (IS_NEARLY_EQUAL(_unit_meters, 12.0 * 0.0254)) {
return DU_feet;
}
if (IS_NEARLY_EQUAL(_unit_meters, 0.0254)) {
return DU_inches;
}
if (IS_NEARLY_EQUAL(_unit_meters, 1852.0)) {
return DU_nautical_miles;
}
if (IS_NEARLY_EQUAL(_unit_meters, 5280.0 * 12.0 * 0.0254)) {
return DU_statute_miles;
}
// Whatever.
return DU_invalid;
}
void DAEToEggConverter::
process_asset() {
const FCDAsset *asset = _document->GetAsset();
if (_document->GetAsset() == NULL) {
return;
}
_unit_name = FROM_FSTRING(asset->GetUnitName());
_unit_meters = asset->GetUnitConversionFactor();
// Read out the coordinate system
FMVector3 up_axis (_document->GetAsset()->GetUpAxis());
FMVector3 up_axis = asset->GetUpAxis();
if (up_axis == FMVector3(0, 1, 0)) {
_egg_data->set_coordinate_system(CS_yup_right);
} else if (up_axis == FMVector3(0, 0, 1)) {
_egg_data->set_coordinate_system(CS_zup_right);
} else {
_egg_data->set_coordinate_system(CS_invalid);
daeegg_cat.warning() << "Unrecognized coordinate system!\n";
}
}
// This function lists all the joints and referenced skeletons
void DAEToEggConverter::preprocess(const FCDSceneNode* node) {
// If the node is NULL, take the visual scene instance.
if (node == NULL) {
assert(_document != NULL);
_skeletons.clear();
_joints.clear();
node = _document->GetVisualSceneInstance();
}
if (node == NULL) return;
if (node->IsJoint()) {
_joints[FROM_FSTRING(node->GetDaeId())] = NULL;
}
// Loop through the instances first.
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
if (node->GetInstance(in)->GetType() == FCDEntityInstance::CONTROLLER) {
// Loop through the skeleton roots now.
#if FCOLLADA_VERSION < 0x00030005
FCDSceneNodeList roots = ((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes();
#else
FCDSceneNodeList roots;
((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes(roots);
#endif
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
daeegg_cat.spam() << "Found referenced skeleton root " << FROM_FSTRING((*it)->GetDaeId()) << endl;
_skeletons.push_back(FROM_FSTRING((*it)->GetDaeId()));
}
}
}
// Now loop through the children and recurse.
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
preprocess(node->GetChild(ch));
}
}
// Process the node. If forced is true, it will even process it if its known to be a skeleton root.
void DAEToEggConverter::process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced) {
void DAEToEggConverter::
process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced) {
nassertv(node != NULL);
string node_id = FROM_FSTRING(node->GetDaeId());
daeegg_cat.spam() << "Processing node with ID '" << node_id << "'" << endl;
// Important! If it's known to be a skeleton root, ignore it for now, unless we're processing forced.
if (!forced && count(_skeletons.begin(), _skeletons.end(), node_id) > 0) {
daeegg_cat.spam() << "Ignoring skeleton root node with ID '" << node_id << "', we'll process it later" << endl;
return;
}
// Create an egg group for this node
PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetName()));
PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetDaeId()));
process_extra(node_group, node->GetExtra());
parent->add_child(node_group);
// Check if its a joint
if (node->IsJoint()) {
string sid = FROM_FSTRING(node->GetSubId());
node_group->set_group_type(EggGroup::GT_joint);
_joints[node_id] = node_group;
if (!_joints.insert(DaeCharacter::JointMap::value_type(sid,
DaeCharacter::Joint(node_group, node))).second) {
daeegg_cat.error()
<< "Joint with sid " << sid << " occurs more than once!\n";
}
}
// Loop through the transforms and apply them
for (size_t tr = 0; tr < node->GetTransformCount(); ++tr) {
apply_transform(node_group, node->GetTransform(tr));
// Loop through the transforms and apply them (in reverse order)
for (size_t tr = node->GetTransformCount(); tr > 0; --tr) {
apply_transform(node_group, node->GetTransform(tr - 1));
}
//node_group->set_transform3d(convert_matrix(node->ToMatrix()));
// Loop through the instances and process them
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
process_instance(node_group, node->GetInstance(in));
}
// Loop through the children and recursively process them
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
process_node(DCAST(EggGroupNode, node_group), node->GetChild(ch));
}
// Loop through any possible scene node instances and process those, too.
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
if (node->GetInstance(in)->GetEntity() && node->GetInstance(in)->GetEntity()->GetType() == FCDEntity::SCENE_NODE) {
process_node(DCAST(EggGroupNode, node_group), (const FCDSceneNode*) node->GetInstance(in)->GetEntity());
const FCDEntity *entity = node->GetInstance(in)->GetEntity();
if (entity && entity->GetType() == FCDEntity::SCENE_NODE) {
process_node(node_group, (const FCDSceneNode*) entity);
}
}
}
void DAEToEggConverter::process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance) {
void DAEToEggConverter::
process_instance(EggGroup *parent, const FCDEntityInstance* instance) {
nassertv(instance != NULL);
nassertv(instance->GetEntity() != NULL);
// Check what kind of instance this is
switch (instance->GetType()) {
case FCDEntityInstance::GEOMETRY: {
const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
assert(geometry != NULL);
if (geometry->IsMesh()) {
// Now, handle the mesh.
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
case FCDEntityInstance::GEOMETRY:
{
if (get_animation_convert() != AC_chan) {
const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
assert(geometry != NULL);
if (geometry->IsMesh()) {
// Now, handle the mesh.
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
}
if (geometry->IsSpline()) {
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
}
}
if (geometry->IsSpline()) {
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
}
break; }
case FCDEntityInstance::CONTROLLER: {
// Add the dart tag and process the controller instance
parent->set_dart_type(EggGroup::DT_default);
process_controller(parent, (const FCDControllerInstance*) instance);
break; }
case FCDEntityInstance::MATERIAL:
// We don't process this directly, handled per-geometry instead.
break;
case FCDEntityInstance::SIMPLE: {
// Grab the entity and check it's type.
}
break;
case FCDEntityInstance::CONTROLLER:
// Add the dart tag and process the controller instance
//parent->set_dart_type(EggGroup::DT_default);
process_controller(parent, (const FCDControllerInstance*) instance);
break;
case FCDEntityInstance::MATERIAL:
// We don't process this directly, handled per-geometry instead.
break;
case FCDEntityInstance::SIMPLE:
{
// Grab the entity and check its type.
const FCDEntity* entity = instance->GetEntity();
if (entity->GetType() != FCDEntity::SCENE_NODE) {
daeegg_cat.warning() << "Unsupported entity type found" << endl;
}
break; }
default:
daeegg_cat.warning() << "Unsupported instance type found" << endl;
}
break;
default:
daeegg_cat.warning() << "Unsupported instance type found" << endl;
}
}
// Processes the given mesh.
void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials) {
void DAEToEggConverter::
process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
DaeMaterials *materials, DaeCharacter *character) {
nassertv(mesh != NULL);
daeegg_cat.debug() << "Processing mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << endl;
// Create the egg stuff to hold this mesh
PT(EggGroup) mesh_group = new EggGroup(FROM_FSTRING(mesh->GetDaeId()));
parent->add_child(mesh_group);
PT(EggVertexPool) mesh_pool = new EggVertexPool(FROM_FSTRING(mesh->GetDaeId()));
mesh_group->add_child(mesh_pool);
_vertex_pools[FROM_FSTRING(mesh->GetDaeId())] = mesh_pool;
// First retrieve the vertex source
if (mesh->GetSourceCount() == 0) {
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no sources" << endl;
return;
}
const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
if (vsource == NULL) {
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no source for POSITION data" << endl;
return;
}
// Loop through the polygon groups and add them
daeegg_cat.spam() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has " << mesh->GetPolygonsCount() << " polygon groups" << endl;
if (mesh->GetPolygonsCount() == 0) return;
// This is an array of pointers, I know. But since they are refcounted, I don't have a better idea.
PT(EggGroup) *primitive_holders = new PT(EggGroup) [mesh->GetPolygonsCount()];
for (size_t gr = 0; gr < mesh->GetPolygonsCount(); ++gr) {
const FCDGeometryPolygons* polygons = mesh->GetPolygons(gr);
string material_semantic = FROM_FSTRING(polygons->GetMaterialSemantic());
// Stores which group holds the primitives.
PT(EggGroup) primitiveholder;
// If we have materials, make a group for each material. Then, apply the material's per-group stuff.
if (materials != NULL && (!polygons->GetMaterialSemantic().empty()) && mesh->GetPolygonsCount() > 1) {
primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + FROM_FSTRING(polygons->GetMaterialSemantic()));
//primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + material_semantic);
primitiveholder = new EggGroup;
mesh_group->add_child(primitiveholder);
} else {
primitiveholder = mesh_group;
@ -357,7 +529,7 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
primitive_holders[gr] = primitiveholder;
// Apply the per-group data of the materials, if we have it.
if (materials != NULL) {
materials->apply_to_group(FROM_FSTRING(polygons->GetMaterialSemantic()), primitiveholder, _invert_transparency);
materials->apply_to_group(material_semantic, primitiveholder, _invert_transparency);
}
// Find the position sources
const FCDGeometryPolygonsInput* pinput = polygons->FindInput(FUDaeGeometryInput::POSITION);
@ -389,26 +561,47 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
const uint32* tindices;
if (tinput != NULL) tindices = tinput->GetIndices();
// Get a name for potential coordinate sets
string tcsetname ("");
string tcsetname;
if (materials != NULL && tcinput != NULL) {
daeegg_cat.debug() << "Assigning texcoord set " << tcinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
tcsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
if (daeegg_cat.is_debug()) {
daeegg_cat.debug()
<< "Assigning texcoord set " << tcinput->GetSet()
<< " to semantic '" << material_semantic << "'\n";
}
tcsetname = materials->get_uvset_name(material_semantic,
FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
}
string tbsetname ("");
string tbsetname;
if (materials != NULL && binput != NULL) {
daeegg_cat.debug() << "Assigning texbinormal set " << binput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
tbsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
if (daeegg_cat.is_debug()) {
daeegg_cat.debug()
<< "Assigning texbinormal set " << binput->GetSet()
<< " to semantic '" << material_semantic << "'\n";
}
tbsetname = materials->get_uvset_name(material_semantic,
FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
}
string ttsetname ("");
string ttsetname;
if (materials != NULL && tinput != NULL) {
daeegg_cat.debug() << "Assigning textangent set " << tinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
ttsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
if (daeegg_cat.is_debug()) {
daeegg_cat.debug()
<< "Assigning textangent set " << tinput->GetSet()
<< " to semantic '" << material_semantic << "'\n";
}
ttsetname = materials->get_uvset_name(material_semantic,
FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
}
// Loop through the indices and add the vertices.
for (size_t ix = 0; ix < pinput->GetIndexCount(); ++ix) {
PT_EggVertex vertex = mesh_pool->make_new_vertex();
const float* data = &vsource->GetData()[indices[ix]*3];
vertex->set_pos(LPoint3d(data[0], data[1], data[2]));
if (character != NULL) {
// If this is skinned geometry, add the vertex influences.
character->influence_vertex(indices[ix], vertex);
}
// Process the normal
if (nsource != NULL && ninput != NULL) {
assert(nsource->GetStride() == 3);
@ -469,26 +662,26 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
PT(EggPrimitive) primitive = NULL;
// Create a primitive that matches the fcollada type
switch (polygons->GetPrimitiveType()) {
case FCDGeometryPolygons::LINES:
primitive = new EggLine();
break;
case FCDGeometryPolygons::POLYGONS:
primitive = new EggPolygon();
break;
case FCDGeometryPolygons::TRIANGLE_FANS:
primitive = new EggTriangleFan();
break;
case FCDGeometryPolygons::TRIANGLE_STRIPS:
primitive = new EggTriangleStrip();
break;
case FCDGeometryPolygons::POINTS:
primitive = new EggPoint();
break;
case FCDGeometryPolygons::LINE_STRIPS:
daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
break;
default:
daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
case FCDGeometryPolygons::LINES:
primitive = new EggLine();
break;
case FCDGeometryPolygons::POLYGONS:
primitive = new EggPolygon();
break;
case FCDGeometryPolygons::TRIANGLE_FANS:
primitive = new EggTriangleFan();
break;
case FCDGeometryPolygons::TRIANGLE_STRIPS:
primitive = new EggTriangleStrip();
break;
case FCDGeometryPolygons::POINTS:
primitive = new EggPoint();
break;
case FCDGeometryPolygons::LINE_STRIPS:
daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
break;
default:
daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
}
if (primitive != NULL) {
primitive_holders[gr]->add_child(primitive);
@ -506,7 +699,8 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
delete[] primitive_holders;
}
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline) {
void DAEToEggConverter::
process_spline(EggGroup *parent, const string group_name, FCDGeometrySpline* geometry_spline) {
assert(geometry_spline != NULL);
PT(EggGroup) result = new EggGroup(group_name);
parent->add_child(result);
@ -521,7 +715,8 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_n
}
}
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spline) {
void DAEToEggConverter::
process_spline(EggGroup *parent, const FCDSpline* spline) {
assert(spline != NULL);
nassertv(spline->GetSplineType() == FUDaeSplineType::NURBS);
// Now load in the nurbs curve to the egg library
@ -542,70 +737,26 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spl
}
}
void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance) {
void DAEToEggConverter::
process_controller(EggGroup *parent, const FCDControllerInstance *instance) {
assert(instance != NULL);
const FCDController* controller = (const FCDController*) instance->GetEntity();
const FCDController* controller = (const FCDController *)instance->GetEntity();
assert(controller != NULL);
PT(EggVertexPool) vertex_pool = NULL;
// Add the skin geometry
const FCDGeometry* geometry = controller->GetBaseGeometry();
if (geometry != NULL) {
if (geometry->IsMesh()) {
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
if (get_animation_convert() == AC_none) {
// If we're exporting a static mesh, export the base geometry as-is.
const FCDGeometryMesh *mesh = controller->GetBaseGeometry()->GetMesh();
if (mesh != NULL) {
PT(DaeMaterials) materials = new DaeMaterials(instance);
daeegg_cat.spam() << "Processing mesh for controller\n";
if (_vertex_pools.count(FROM_FSTRING(geometry->GetMesh()->GetDaeId()))) {
daeegg_cat.debug() << "Using vertex pool " << FROM_FSTRING(geometry->GetMesh()->GetDaeId()) << "\n";
vertex_pool = _vertex_pools[FROM_FSTRING(geometry->GetMesh()->GetDaeId())];
}
}
if (geometry->IsSpline()) {
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
}
}
// Add the joint hierarchy
#if FCOLLADA_VERSION < 0x00030005
FCDSceneNodeList roots = (const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes();
#else
FCDSceneNodeList roots;
(const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes(roots);
#endif
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
process_node(DCAST(EggGroupNode, parent), *it, true);
}
if (controller->IsSkin()) {
// Load in the vertex influences first
pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > > influences;
if (vertex_pool) {
for (size_t in = 0; in < controller->GetSkinController()->GetInfluenceCount(); ++in) {
assert(vertex_pool->has_vertex(in));
for (size_t pa = 0; pa < controller->GetSkinController()->GetVertexInfluence(in)->GetPairCount(); ++pa) {
const FCDJointWeightPair* jwpair = controller->GetSkinController()->GetVertexInfluence(in)->GetPair(pa);
influences[jwpair->jointIndex].push_back(pair<PT_EggVertex, PN_stdfloat> (vertex_pool->get_vertex(in), jwpair->weight));
}
}
}
// Loop through the joints in the vertex influences
for (pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > >::iterator it = influences.begin(); it != influences.end(); ++it) {
if (it->first == -1) {
daeegg_cat.warning() << "Ignoring vertex influence with negative joint index\n";
//FIXME: Why are there joints with index -1
} else {
const string joint_id = FROM_FSTRING(controller->GetSkinController()->GetJoint(it->first)->GetId());
//TODO: what if the joints have just not been defined yet?
if (_joints.count(joint_id) > 0) {
if (_joints[joint_id]) {
for (pvector<pair<PT_EggVertex, PN_stdfloat> >::iterator vi = it->second.begin(); vi != it->second.end(); ++vi) {
_joints[joint_id]->ref_vertex(vi->first, vi->second);
}
} else {
daeegg_cat.warning() << "Unprocessed joint being referenced: '" << joint_id << "'" << endl;
}
} else {
daeegg_cat.warning() << "Unknown joint being referenced: '" << joint_id << "'" << endl;
}
}
process_mesh(parent, mesh, materials);
}
} else {
// Add a character for this to the table, the mesh is processed later
PT(DaeCharacter) character = new DaeCharacter(parent, instance);
_characters.push_back(character);
}
if (controller->IsMorph()) {
assert(controller != NULL);
const FCDMorphController* morph_controller = controller->GetMorphController();
@ -628,28 +779,25 @@ void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControl
morph->add_child(target);
}
}
// Get a <Bundle> for the character and add it to the table
PT(DaeCharacter) character = new DaeCharacter(parent->get_name(), instance);
_table->add_child(character->as_egg_bundle());
}
void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra) {
void DAEToEggConverter::
process_extra(EggGroup *group, const FCDExtra* extra) {
if (extra == NULL) {
return;
}
nassertv(group != NULL);
const FCDEType* etype = extra->GetDefaultType();
if (etype == NULL) {
return;
}
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("PANDA3D");
if (enode == NULL) {
return;
}
FCDENodeList tags;
enode->FindChildrenNodes("param", tags);
for (FCDENodeList::iterator it = tags.begin(); it != tags.end(); ++it) {
@ -660,18 +808,45 @@ void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra)
}
}
LMatrix4d DAEToEggConverter::convert_matrix(const FMMatrix44& matrix) {
LMatrix4d result = LMatrix4d::zeros_mat();
for (char x = 0; x < 4; ++x) {
for (char y = 0; y < 4; ++y) {
result(x, y) = matrix[x][y];
}
}
return result;
LMatrix4d DAEToEggConverter::
convert_matrix(const FMMatrix44 &matrix) {
return LMatrix4d(
matrix[0][0], matrix[0][1], matrix[0][2], matrix[0][3],
matrix[1][0], matrix[1][1], matrix[1][2], matrix[1][3],
matrix[2][0], matrix[2][1], matrix[2][2], matrix[2][3],
matrix[3][0], matrix[3][1], matrix[3][2], matrix[3][3]);
}
void DAEToEggConverter::apply_transform(const PT(EggGroup) to, const FCDTransform* from) {
void DAEToEggConverter::
apply_transform(EggGroup *to, const FCDTransform* from) {
assert(from != NULL);
assert(to != NULL);
to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
//to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
switch (from->GetType()) {
case FCDTransform::TRANSLATION:
{
const FCDTTranslation *trans = (const FCDTTranslation *)from;
to->add_translate3d(TO_VEC3(trans->GetTranslation()));
}
break;
case FCDTransform::ROTATION:
{
const FCDTRotation *rot = (const FCDTRotation *)from;
to->add_rotate3d(rot->GetAngle(), TO_VEC3(rot->GetAxis()));
}
break;
case FCDTransform::SCALE:
{
const FCDTScale *scale = (const FCDTScale *)from;
to->add_scale3d(TO_VEC3(scale->GetScale()));
}
break;
default:
// Either a matrix, or something we can't handle.
to->add_matrix4(convert_matrix(from->ToMatrix()));
break;
}
}

View File

@ -35,6 +35,7 @@
#include "FMath/FMMatrix44.h"
#include "daeMaterials.h"
#include "daeCharacter.h"
#include "pvector.h" // Include last
////////////////////////////////////////////////////////////////////
@ -47,39 +48,41 @@ public:
DAEToEggConverter();
DAEToEggConverter(const DAEToEggConverter &copy);
~DAEToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual string get_name() const;
virtual string get_extension() const;
virtual bool convert_file(const Filename &filename);
virtual DistanceUnit get_input_units();
bool _invert_transparency;
private:
string _unit_name;
double _unit_meters;
PT(EggTable) _table;
FCDocument* _document;
FUErrorSimpleHandler* _error_handler;
pmap<const string, PT(EggGroup)> _joints;
pmap<const string, PT(EggVertexPool)> _vertex_pools;
pvector<string> _skeletons;
int _frame_rate;
DaeCharacter::JointMap _joints;
typedef pvector<PT(DaeCharacter)> Characters;
Characters _characters;
void process_asset();
void preprocess(const FCDSceneNode* node = NULL);
void process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced = false);
void process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance);
void process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials);
void process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline);
void process_spline(PT(EggGroup) parent, const FCDSpline* spline);
void process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance);
//void process_table_joint(PT(EggTable) parent, FCDSceneNode* node);
void process_extra(PT(EggGroup) group, const FCDExtra* extra);
void process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced = false);
void process_instance(EggGroup *parent, const FCDEntityInstance* instance);
void process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
DaeMaterials *materials, DaeCharacter *character = NULL);
void process_spline(EggGroup *parent, const string group_name, FCDGeometrySpline* geometry_spline);
void process_spline(EggGroup *parent, const FCDSpline* spline);
void process_controller(EggGroup *parent, const FCDControllerInstance* instance);
void process_extra(EggGroup *group, const FCDExtra* extra);
static LMatrix4d convert_matrix(const FMMatrix44& matrix);
void apply_transform(const PT(EggGroup) to, const FCDTransform* from);
void apply_transform(EggGroup *to, const FCDTransform* from);
friend class DaeCharacter;
};

View File

@ -26,6 +26,7 @@ DAEToEgg::
DAEToEgg():
SomethingToEgg("COLLADA", ".dae")
{
add_animation_options();
add_units_options();
add_normals_options();
add_transform_options();
@ -42,6 +43,7 @@ DAEToEgg():
("This program converts .dae files (COLLADA Digital Asset Exchange) to .egg.");
_coordinate_system = CS_yup_right;
_animation_convert = AC_both;
}
////////////////////////////////////////////////////////////////////
@ -51,6 +53,12 @@ DAEToEgg():
////////////////////////////////////////////////////////////////////
void DAEToEgg::
run() {
if (_animation_convert != AC_both && _animation_convert != AC_none &&
_animation_convert != AC_chan && _animation_convert != AC_model) {
cerr << "Unsupported animation convert option.\n";
exit(1);
}
nout << "Reading " << _input_filename << "\n";
_data->set_coordinate_system(_coordinate_system);