mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
Add animation support to dae2egg
This commit is contained in:
parent
6263a591be
commit
9aafde0579
@ -17,88 +17,316 @@
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#include "fcollada_utils.h"
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#include "pt_EggVertex.h"
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#include "eggXfmSAnim.h"
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#include "daeToEggConverter.h"
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#include "daeMaterials.h"
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#include "eggExternalReference.h"
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#include "FCDocument/FCDocument.h"
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#include "FCDocument/FCDController.h"
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#include "FCDocument/FCDGeometry.h"
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#include "FCDocument/FCDSceneNodeTools.h"
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#include "FCDocument/FCDSceneNode.h"
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#include "FCDocument/FCDTransform.h"
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#include "FCDocument/FCDAnimated.h"
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#include "FCDocument/FCDAnimationCurve.h"
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#include "FCDocument/FCDAnimationKey.h"
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TypeHandle DaeCharacter::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::Constructor
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// Access: Public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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DaeCharacter::
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DaeCharacter(const string name, const FCDControllerInstance* controller_instance) {
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_controller_instance = (FCDControllerInstance*) controller_instance;
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_name = name;
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_frame_rate = 0;
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_skin_controller = NULL;
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DaeCharacter(EggGroup *node_group, const FCDControllerInstance *instance) :
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_node_group(node_group),
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_name(node_group->get_name()),
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_instance(instance),
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_skin_controller(NULL),
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_skin_mesh(NULL) {
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_bind_shape_mat = LMatrix4d::ident_mat();
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// If it's a skin controller, add the controller joints.
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FCDController* controller = (FCDController*) controller_instance->GetEntity();
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if (controller == NULL) return;
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const FCDController *controller = (const FCDController *)instance->GetEntity();
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if (controller == NULL) {
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return;
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}
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_skin_mesh = controller->GetBaseGeometry()->GetMesh();
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if (controller->IsSkin()) {
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_skin_controller = controller->GetSkinController();
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if (_skin_controller == NULL) return;
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for (size_t j = 0; j < _skin_controller->GetJointCount(); ++j) {
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_controller_joints[FROM_FSTRING(_skin_controller->GetJoint(j)->GetId())] = (FCDSkinControllerJoint*) _skin_controller->GetJoint(j);
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_bind_shape_mat = DAEToEggConverter::convert_matrix(_skin_controller->GetBindShapeTransform());
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::bind_joints
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// Access: Public
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// Description: Binds the joints to the character. This means
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// changing them to the bind pose. It is necessary
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// to call this before process_skin_geometry.
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//
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// Returns the root group.
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////////////////////////////////////////////////////////////////////
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void DaeCharacter::
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bind_joints(JointMap &joint_map) {
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_joints.clear();
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size_t num_joints = _skin_controller->GetJointCount();
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_joints.reserve(num_joints);
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// Record the bind pose for each joint.
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for (size_t j = 0; j < num_joints; ++j) {
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const FCDSkinControllerJoint *skin_joint = _skin_controller->GetJoint(j);
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string sid = FROM_FSTRING(skin_joint->GetId());
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LMatrix4d bind_pose;
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bind_pose.invert_from(DAEToEggConverter::convert_matrix(
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skin_joint->GetBindPoseInverse()));
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// Check that we already encountered this joint during traversal.
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JointMap::iterator ji = joint_map.find(sid);
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if (ji != joint_map.end()) {
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Joint &joint = ji->second;
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if (joint._character != (DaeCharacter *)NULL) {
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// In some cases, though, multiple controllers share the same joints.
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// We can't support this without duplicating the joint structure,
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// so we check if the bind poses are the same.
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if (!joint._bind_pose.almost_equal(bind_pose, 0.0001)) {
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// Ugh. What else could we do?
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daeegg_cat.error()
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<< "Multiple controllers share joint with sid " << sid
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<< ", with different bind poses.\n";
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}
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} else {
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// Mark the joint as being controlled by this character.
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joint._bind_pose = bind_pose;
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joint._character = this;
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}
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_joints.push_back(joint);
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} else {
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daeegg_cat.warning()
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<< "Unknown joint sid being referenced: '" << sid << "'\n";
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// We still have to add a dummy joint or the index will be off.
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_joints.push_back(Joint(NULL, NULL));
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::as_egg_bundle
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// Function: DaeCharacter::adjust_joints
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// Access: Public
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// Description: Returns the character as a <Bundle> element,
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// suited for the animation table.
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// Description: Traverses through the character hierarchy in order
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// to bind the mesh to the character. This involves
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// reorienting the joints to match the bind pose.
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//
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// It is important that this is called only once.
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////////////////////////////////////////////////////////////////////
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PT(EggTable) DaeCharacter::
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as_egg_bundle() {
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PT(EggTable) bundle = new EggTable(_name);
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bundle->set_table_type(EggTable::TT_bundle);
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PT(EggTable) skeleton = new EggTable("<skeleton>");
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skeleton->set_table_type(EggTable::TT_table);
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bundle->add_child(skeleton);
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// Loop through the joint hierarchy
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#if FCOLLADA_VERSION < 0x00030005
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FCDSceneNodeList roots = _controller_instance->FindSkeletonNodes();
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#else
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FCDSceneNodeList roots;
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_controller_instance->FindSkeletonNodes(roots);
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#endif
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for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
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process_joint(skeleton, *it);
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void DaeCharacter::
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adjust_joints(FCDSceneNode *node, const JointMap &joint_map,
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const LMatrix4d &transform) {
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LMatrix4d this_transform = transform;
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if (node->IsJoint()) {
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string sid = FROM_FSTRING(node->GetSubId());
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JointMap::const_iterator ji = joint_map.find(sid);
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if (ji != joint_map.end()) {
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const Joint &joint = ji->second;
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// Panda needs the joints to be in bind pose. Not fun! We copy the joint
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// transform to the default pose, though, so that Panda will restore the
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// joint transformation after binding.
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if (joint._character == this) {
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LMatrix4d bind_pose = joint._bind_pose * _bind_shape_mat *
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invert(transform);
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//LMatrix4d bind_pose = joint._bind_pose * _bind_shape_mat *
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// joint._group->get_parent()->get_node_frame_inv();
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this_transform = bind_pose * this_transform;
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joint._group->set_default_pose(*joint._group);
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joint._group->set_transform3d(bind_pose);
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/*
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PT(EggGroup) sphere = new EggGroup;
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sphere->add_uniform_scale(0.1);
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sphere->set_group_type(EggGroup::GT_instance);
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sphere->add_child(new EggExternalReference("", "jack.egg"));
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joint._group->add_child(sphere);
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*/
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}
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}
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} else {
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//this_transform = DAEToEggConverter::convert_matrix(node->ToMatrix());
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}
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// Loop through the children joints
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for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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//if (node->GetChild(ch)->IsJoint()) {
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adjust_joints(node->GetChild(ch), joint_map, this_transform);
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//}
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}
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return bundle;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::process_joint
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// Function: DaeCharacter::influence_vertex
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// Access: Public
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// Description: Adds the influences for the given vertex.
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////////////////////////////////////////////////////////////////////
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void DaeCharacter::
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influence_vertex(int index, EggVertex *vertex) {
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const FCDSkinControllerVertex *influence = _skin_controller->GetVertexInfluence(index);
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for (size_t pa = 0; pa < influence->GetPairCount(); ++pa) {
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const FCDJointWeightPair* jwpair = influence->GetPair(pa);
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if (jwpair->jointIndex >= 0 && jwpair->jointIndex < _joints.size()) {
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EggGroup *joint = _joints[jwpair->jointIndex]._group.p();
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if (joint != NULL) {
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joint->ref_vertex(vertex, jwpair->weight);
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}
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} else {
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daeegg_cat.error()
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<< "Invalid joint index: " << jwpair->jointIndex << "\n";
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::collect_keys
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// Access: Public
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// Description: Collects all animation keys of animations applied
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// to this character.
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////////////////////////////////////////////////////////////////////
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void DaeCharacter::
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collect_keys(pset<float> &keys) {
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#if FCOLLADA_VERSION < 0x00030005
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FCDSceneNodeList roots = _instance->FindSkeletonNodes();
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#else
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FCDSceneNodeList roots;
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_instance->FindSkeletonNodes(roots);
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#endif
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for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
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r_collect_keys(*it, keys);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::r_collect_keys
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// Access: Public
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// Description: Collects all animation keys found for the given
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// node tree.
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////////////////////////////////////////////////////////////////////
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void DaeCharacter::
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r_collect_keys(FCDSceneNode* node, pset<float> &keys) {
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FCDAnimatedList animateds;
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// Collect all the animation curves
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for (size_t t = 0; t < node->GetTransformCount(); ++t) {
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FCDTransform *transform = node->GetTransform(t);
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FCDAnimated *animated = transform->GetAnimated();
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if (animated != NULL) {
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const FCDAnimationCurveListList &all_curves = animated->GetCurves();
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for (size_t ci = 0; ci < all_curves.size(); ++ci) {
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const FCDAnimationCurveTrackList &curves = all_curves[ci];
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if (curves.empty()) {
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continue;
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}
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size_t num_keys = curves.front()->GetKeyCount();
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const FCDAnimationKey **curve_keys = curves.front()->GetKeys();
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for (size_t c = 0; c < num_keys; ++c) {
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keys.insert(curve_keys[c]->input);
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}
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DaeCharacter::build_table
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// Access: Public
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// Description: Processes a joint node and its transforms.
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////////////////////////////////////////////////////////////////////
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void DaeCharacter::
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process_joint(PT(EggTable) parent, FCDSceneNode* node) {
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build_table(EggTable *parent, FCDSceneNode* node, const pset<float> &keys) {
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nassertv(node != NULL);
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string node_id = FROM_FSTRING(node->GetDaeId());
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PT(EggTable) joint = new EggTable(node_id);
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joint->set_table_type(EggTable::TT_table);
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parent->add_child(joint);
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PT(EggXfmSAnim) xform = new EggXfmSAnim("xform");
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joint->add_child(xform);
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xform->set_fps(_frame_rate);
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// Generate the sampled animation and loop through the matrices
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FCDSceneNodeTools::GenerateSampledAnimation(node);
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FMMatrix44List matrices = FCDSceneNodeTools::GetSampledAnimationMatrices();
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for (FMMatrix44List::const_iterator it = matrices.begin(); it != matrices.end(); ++it) {
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LMatrix4d matr = DAEToEggConverter::convert_matrix(*it);
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assert(xform->add_data(matr));
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if (!node->IsJoint()) {
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for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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build_table(parent, node->GetChild(ch), keys);
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}
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return;
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}
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// Loop through the children joints
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for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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if (node->GetChild(ch)->IsJoint()) {
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process_joint(joint, node->GetChild(ch));
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string node_id = FROM_FSTRING(node->GetDaeId());
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PT(EggTable) table = new EggTable(node_id);
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table->set_table_type(EggTable::TT_table);
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parent->add_child(table);
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PT(EggXfmSAnim) xform = new EggXfmSAnim("xform");
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table->add_child(xform);
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// Generate the sampled animation and loop through the matrices
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FCDAnimatedList animateds;
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// Collect all the animation curves
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for (size_t t = 0; t < node->GetTransformCount(); ++t) {
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FCDTransform *transform = node->GetTransform(t);
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FCDAnimated *animated = transform->GetAnimated();
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if (animated != (FCDAnimated *)NULL) {
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if (animated->HasCurve()) {
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animateds.push_back(animated);
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}
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}
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}
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// Sample the scene node transform
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float last_key;
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float timing_total = 0;
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pset<float>::const_iterator ki;
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for (ki = keys.begin(); ki != keys.end(); ++ki) {
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for (FCDAnimatedList::iterator it = animateds.begin(); it != animateds.end(); ++it) {
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// Sample each animated, which changes the transform values directly
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(*it)->Evaluate(*ki);
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}
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if (ki != keys.begin()) {
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timing_total += (*ki - last_key);
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}
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last_key = *ki;
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// Retrieve the new transform matrix for the COLLADA scene node
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FMMatrix44 fmat = node->ToMatrix();
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// Work around issue in buggy exporters (like ColladaMax)
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if (IS_NEARLY_ZERO(fmat[3][3])) {
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fmat[3][3] = 1;
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}
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xform->add_data(DAEToEggConverter::convert_matrix(fmat));
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}
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// Quantize the FPS, otherwise Panda complains about FPS mismatches.
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float fps = round(((keys.size() - 1) / timing_total) * 100) * 0.01f;
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xform->set_fps(fps);
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// Loop through the children joints
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for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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//if (node->GetChild(ch)->IsJoint()) {
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build_table(table, node->GetChild(ch), keys);
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//}
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}
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}
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@ -12,20 +12,22 @@
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DAECHARACTER_H
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#define DAECHARACTER_H
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#include "pandatoolbase.h"
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#include "typedReferenceCount.h"
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#include "typeHandle.h"
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#include "eggTable.h"
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#include "daeToEggConverter.h"
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#include "pre_fcollada_include.h"
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#include "FCollada.h"
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#include "FCDocument/FCDSceneNode.h"
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#include "FCDocument/FCDControllerInstance.h"
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#include "FCDocument/FCDSkinController.h"
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#include "FCDocument/FCDGeometryMesh.h"
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#ifndef DAECHARACTER_H
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#define DAECHARACTER_H
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class DAEToEggConverter;
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////////////////////////////////////////////////////////////////////
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// Class : DaeCharacter
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@ -33,17 +35,46 @@
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////////////////////////////////////////////////////////////////////
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class DaeCharacter : public TypedReferenceCount {
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public:
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DaeCharacter(const string name, const FCDControllerInstance* controller_instance);
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PT(EggTable) as_egg_bundle();
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void process_joint(PT(EggTable) parent, FCDSceneNode* node);
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DaeCharacter(EggGroup *node_group, const FCDControllerInstance* controller_instance);
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struct Joint {
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INLINE Joint(EggGroup *group, const FCDSceneNode *scene_node) :
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_group(group),
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_scene_node(scene_node),
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_character(NULL),
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_bind_pose(LMatrix4d::ident_mat()) {}
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LMatrix4d _bind_pose;
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const PT(EggGroup) _group;
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const FCDSceneNode *_scene_node;
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DaeCharacter *_character;
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};
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typedef pvector<Joint> Joints;
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typedef pmap<string, Joint> JointMap;
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void bind_joints(JointMap &joint_map);
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void adjust_joints(FCDSceneNode *node, const JointMap &joint_map,
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const LMatrix4d &transform = LMatrix4d::ident_mat());
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void influence_vertex(int index, EggVertex *vertex);
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void collect_keys(pset<float> &keys);
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void r_collect_keys(FCDSceneNode *node, pset<float> &keys);
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void build_table(EggTable *parent, FCDSceneNode* node, const pset<float> &keys);
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public:
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PT(EggGroup) _node_group;
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const FCDGeometryMesh *_skin_mesh;
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const FCDControllerInstance *_instance;
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LMatrix4d _bind_shape_mat;
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private:
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int _frame_rate;
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string _name;
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FCDControllerInstance* _controller_instance;
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FCDSkinController* _skin_controller;
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pmap<string, FCDSkinControllerJoint*> _controller_joints;
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const FCDSkinController *_skin_controller;
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Joints _joints;
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JointMap _bound_joints;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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@ -35,7 +35,7 @@ TypeHandle DaeMaterials::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: DaeMaterials::Constructor
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// Access: Public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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DaeMaterials::
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DaeMaterials(const FCDGeometryInstance* geometry_instance) {
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@ -58,7 +58,7 @@ void DaeMaterials::add_material_instance(const FCDMaterialInstance* instance) {
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return;
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}
|
||||
_materials[semantic] = new DaeMaterial();
|
||||
|
||||
|
||||
// Load in the uvsets
|
||||
for (size_t vib = 0; vib < instance->GetVertexInputBindingCount(); ++vib) {
|
||||
const FCDMaterialInstanceBindVertexInput* mivib = instance->GetVertexInputBinding(vib);
|
||||
@ -74,7 +74,7 @@ void DaeMaterials::add_material_instance(const FCDMaterialInstance* instance) {
|
||||
#endif
|
||||
_materials[semantic]->_uvsets.push_back(bvi);
|
||||
}
|
||||
|
||||
|
||||
// Handle the material stuff
|
||||
daeegg_cat.spam() << "Trying to process material with semantic " << semantic << endl;
|
||||
PT_EggMaterial egg_material = new EggMaterial(semantic);
|
||||
@ -204,12 +204,13 @@ process_extra(const string semantic, const FCDExtra* extra) {
|
||||
for (size_t et = 0; et < etype->GetTechniqueCount(); ++et) {
|
||||
const FCDENode* enode = ((const FCDENode*)(etype->GetTechnique(et)))->FindChildNode("double_sided");
|
||||
if (enode != NULL) {
|
||||
if (trim(enode->GetContent()) == "1") {
|
||||
string content = trim(enode->GetContent());
|
||||
if (content == "1" || content == "true") {
|
||||
_materials[semantic]->_double_sided = true;
|
||||
} else if (trim(enode->GetContent()) == "0") {
|
||||
} else if (content == "0" || content == "false") {
|
||||
_materials[semantic]->_double_sided = false;
|
||||
} else {
|
||||
daeegg_cat.warning() << "Expected <double_sided> tag to be either 1 or 0, found '" << enode->GetContent() << "' instead" << endl;
|
||||
daeegg_cat.warning() << "Expected <double_sided> tag to be either 1 or 0, found '" << content << "' instead" << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -391,7 +392,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
|
||||
blend->_color = LColor::zero();
|
||||
blend->_operand_a = EggGroup::BO_unspecified;
|
||||
blend->_operand_b = EggGroup::BO_unspecified;
|
||||
|
||||
|
||||
// First fill in the color value.
|
||||
if (mode == FCDEffectStandard::A_ONE) {// || mode == FCDEffectStandard::A_ZERO) {
|
||||
double value = transparent[3] * transparency;
|
||||
@ -404,7 +405,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
|
||||
blend->_enabled = false;
|
||||
return blend;
|
||||
}
|
||||
|
||||
|
||||
// Now figure out the operands.
|
||||
if (mode == FCDEffectStandard::RGB_ZERO) {// || mode == FCDEffectStandard::A_ZERO) {
|
||||
blend->_operand_a = EggGroup::BO_one_minus_constant_color;
|
||||
@ -417,7 +418,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
|
||||
blend->_enabled = false;
|
||||
return blend;
|
||||
}
|
||||
|
||||
|
||||
// See if we can optimize out the color.
|
||||
if (blend->_operand_a == EggGroup::BO_constant_color) {
|
||||
if (blend->_color == LColor::zero()) {
|
||||
@ -447,7 +448,7 @@ convert_blend(FCDEffectStandard::TransparencyMode mode, const LColor &transparen
|
||||
blend->_operand_b = EggGroup::BO_zero;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// See if we can entirely disable the blend.
|
||||
if (blend->_operand_a == EggGroup::BO_one && blend->_operand_b == EggGroup::BO_zero) {
|
||||
blend->_enabled = false;
|
||||
|
@ -56,9 +56,10 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
DAEToEggConverter::
|
||||
DAEToEggConverter() {
|
||||
_unit_name = "meter";
|
||||
_unit_meters = 1.0;
|
||||
_document = NULL;
|
||||
_table = NULL;
|
||||
_frame_rate = -1;
|
||||
_error_handler = NULL;
|
||||
_invert_transparency = false;
|
||||
}
|
||||
@ -131,18 +132,15 @@ convert_file(const Filename &filename) {
|
||||
// Reset stuff
|
||||
clear_error();
|
||||
_joints.clear();
|
||||
_vertex_pools.clear();
|
||||
_skeletons.clear();
|
||||
_frame_rate = -1;
|
||||
if (_error_handler == NULL) {
|
||||
_error_handler = new FUErrorSimpleHandler;
|
||||
}
|
||||
|
||||
|
||||
// The default coordinate system is Y-up
|
||||
if (_egg_data->get_coordinate_system() == CS_default) {
|
||||
_egg_data->set_coordinate_system(CS_yup_right);
|
||||
}
|
||||
|
||||
|
||||
// Read the file
|
||||
FCollada::Initialize();
|
||||
_document = FCollada::LoadDocument(filename.to_os_specific().c_str());
|
||||
@ -155,201 +153,375 @@ convert_file(const Filename &filename) {
|
||||
if (_document->GetAsset() != NULL) {
|
||||
FCDocumentTools::StandardizeUpAxisAndLength(_document);
|
||||
}
|
||||
|
||||
_table = new EggTable();
|
||||
_table->set_table_type(EggTable::TT_table);
|
||||
// Process the stuff
|
||||
|
||||
// Process the scene
|
||||
process_asset();
|
||||
preprocess();
|
||||
PT(EggGroup) scene_group;
|
||||
string model_name = _character_name;
|
||||
|
||||
FCDSceneNode* visual_scene = _document->GetVisualSceneInstance();
|
||||
if (visual_scene != NULL) {
|
||||
// First check for an <extra> tag
|
||||
const FCDExtra* extra = visual_scene->GetExtra();
|
||||
//FIXME: eek this looks horrid
|
||||
if (extra != NULL) {
|
||||
const FCDEType* etype = extra->GetDefaultType();
|
||||
if (etype != NULL) {
|
||||
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("MAX3D");
|
||||
if (enode != NULL) {
|
||||
enode = enode->FindChildNode("frame_rate");
|
||||
if (enode != NULL && !string_to_int(enode->GetContent(), _frame_rate)) {
|
||||
daeegg_cat.warning() << "Invalid integer in <frame_rate> tag: '" << enode->GetContent() << "'" << endl;
|
||||
} } } }
|
||||
// Now loop through the children
|
||||
if (model_name.empty()) {
|
||||
// By lack of anything better...
|
||||
model_name = FROM_FSTRING(visual_scene->GetName());
|
||||
}
|
||||
scene_group = new EggGroup(model_name);
|
||||
_egg_data->add_child(scene_group);
|
||||
|
||||
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
|
||||
process_node(DCAST(EggGroupNode, _egg_data), visual_scene->GetChild(ch));
|
||||
process_node(scene_group, visual_scene->GetChild(ch));
|
||||
}
|
||||
} else {
|
||||
daeegg_cat.warning()
|
||||
<< "No visual scene instance found in COLLADA document.\n";
|
||||
}
|
||||
|
||||
// Now process the characters. This depends on information from collected
|
||||
// joints, which is why it's done in a second step.
|
||||
if (get_animation_convert() != AC_none) {
|
||||
Characters::iterator it;
|
||||
DaeCharacter *character;
|
||||
for (it = _characters.begin(); it != _characters.end(); ++it) {
|
||||
character = *it;
|
||||
if (get_animation_convert() != AC_chan) {
|
||||
character->bind_joints(_joints);
|
||||
|
||||
const FCDGeometryMesh *mesh = character->_skin_mesh;
|
||||
|
||||
if (mesh != NULL) {
|
||||
PT(DaeMaterials) materials = new DaeMaterials(character->_instance);
|
||||
daeegg_cat.spam() << "Processing mesh for controller\n";
|
||||
process_mesh(character->_node_group, mesh, materials, character);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Put the joints in bind pose.
|
||||
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
|
||||
character->adjust_joints(visual_scene->GetChild(ch), _joints, LMatrix4d::ident_mat());
|
||||
}
|
||||
|
||||
if (scene_group != NULL) {
|
||||
// Mark the scene as character.
|
||||
if (get_animation_convert() == AC_chan) {
|
||||
_egg_data->remove_child(scene_group);
|
||||
} else {
|
||||
scene_group->set_dart_type(EggGroup::DT_default);
|
||||
}
|
||||
}
|
||||
|
||||
if (get_animation_convert() != AC_model) {
|
||||
_table = new EggTable();
|
||||
_table->set_table_type(EggTable::TT_table);
|
||||
_egg_data->add_child(_table);
|
||||
|
||||
PT(EggTable) bundle = new EggTable(model_name);
|
||||
bundle->set_table_type(EggTable::TT_bundle);
|
||||
_table->add_child(bundle);
|
||||
|
||||
PT(EggTable) skeleton = new EggTable("<skeleton>");
|
||||
skeleton->set_table_type(EggTable::TT_table);
|
||||
bundle->add_child(skeleton);
|
||||
|
||||
pset<float> keys;
|
||||
|
||||
Characters::iterator it;
|
||||
DaeCharacter *character;
|
||||
for (it = _characters.begin(); it != _characters.end(); ++it) {
|
||||
DaeCharacter *character = *it;
|
||||
|
||||
// Collect key frame timings.
|
||||
if (get_animation_convert() == AC_both ||
|
||||
get_animation_convert() == AC_chan) {
|
||||
character->collect_keys(keys);
|
||||
}
|
||||
}
|
||||
|
||||
if (_frame_inc != 0.0) {
|
||||
// A frame increment was given, this means that we have to sample the
|
||||
// animation.
|
||||
float start, end;
|
||||
if (_end_frame != _start_frame) {
|
||||
start = _start_frame;
|
||||
end = _end_frame;
|
||||
} else {
|
||||
// No range was given. Infer the frame range from the keys.
|
||||
start = *keys.begin();
|
||||
end = *keys.rbegin();
|
||||
}
|
||||
keys.clear();
|
||||
|
||||
for (float t = start; t <= end; t += _frame_inc) {
|
||||
keys.insert(t);
|
||||
}
|
||||
} else {
|
||||
// No sampling parameters given; not necessarily a failure, since the
|
||||
// animation may already be sampled. We use the key frames as animation
|
||||
// frames.
|
||||
if (_end_frame != 0.0) {
|
||||
// An end frame was given, chop off all keys after that.
|
||||
float end = _end_frame;
|
||||
pset<float>::iterator ki;
|
||||
for (ki = keys.begin(); ki != keys.end(); ++ki) {
|
||||
if (*ki > end && !IS_THRESHOLD_EQUAL(*ki, end, 0.001)) {
|
||||
keys.erase(ki, keys.end());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_start_frame != 0.0) {
|
||||
// A start frame was given, chop off all keys before that.
|
||||
float start = _start_frame;
|
||||
pset<float>::iterator ki;
|
||||
for (ki = keys.begin(); ki != keys.end(); ++ki) {
|
||||
if (*ki > start && !IS_THRESHOLD_EQUAL(*ki, start, 0.001)) {
|
||||
keys.erase(keys.begin(), ki);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check that this does indeed look like a sampled animation; if not,
|
||||
// issue an appropriate warning.
|
||||
pset<float>::const_iterator ki = keys.begin();
|
||||
if (ki != keys.end()) {
|
||||
float last = *ki;
|
||||
float diff = 0;
|
||||
|
||||
for (++ki; ki != keys.end(); ++ki) {
|
||||
if (diff != 0 && !IS_THRESHOLD_EQUAL((*ki - last), diff, 0.001)) {
|
||||
daeegg_cat.error()
|
||||
<< "This does not appear to be a sampled animation.\n"
|
||||
<< "Specify the -sf, -ef and -if options to indicate how the "
|
||||
<< "animations should be sampled.\n";
|
||||
break;
|
||||
}
|
||||
diff = (*ki - last);
|
||||
last = *ki;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It doesn't really matter which character we grab for this as
|
||||
// it'll iterate over the whole graph right now anyway.
|
||||
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
|
||||
character->build_table(skeleton, visual_scene->GetChild(ch), keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(visual_scene);
|
||||
|
||||
_egg_data->add_child(_table);
|
||||
|
||||
|
||||
// Clean up and return
|
||||
SAFE_DELETE(visual_scene);
|
||||
SAFE_DELETE(_document);
|
||||
FCollada::Release();
|
||||
return true;
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_asset() {
|
||||
if (_document->GetAsset() == NULL) return;
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DAEToEggConverter::get_input_units
|
||||
// Access: Public, Virtual
|
||||
// Description: This may be called after convert_file() has been
|
||||
// called and returned true, indicating a successful
|
||||
// conversion. It will return the distance units
|
||||
// represented by the converted egg file, if known, or
|
||||
// DU_invalid if not known.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
DistanceUnit DAEToEggConverter::
|
||||
get_input_units() {
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 0.001)) {
|
||||
return DU_millimeters;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 0.01)) {
|
||||
return DU_centimeters;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 1.0)) {
|
||||
return DU_meters;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 1000.0)) {
|
||||
return DU_kilometers;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 3.0 * 12.0 * 0.0254)) {
|
||||
return DU_yards;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 12.0 * 0.0254)) {
|
||||
return DU_feet;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 0.0254)) {
|
||||
return DU_inches;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 1852.0)) {
|
||||
return DU_nautical_miles;
|
||||
}
|
||||
if (IS_NEARLY_EQUAL(_unit_meters, 5280.0 * 12.0 * 0.0254)) {
|
||||
return DU_statute_miles;
|
||||
}
|
||||
|
||||
// Whatever.
|
||||
return DU_invalid;
|
||||
}
|
||||
|
||||
void DAEToEggConverter::
|
||||
process_asset() {
|
||||
const FCDAsset *asset = _document->GetAsset();
|
||||
if (_document->GetAsset() == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
_unit_name = FROM_FSTRING(asset->GetUnitName());
|
||||
_unit_meters = asset->GetUnitConversionFactor();
|
||||
|
||||
// Read out the coordinate system
|
||||
FMVector3 up_axis (_document->GetAsset()->GetUpAxis());
|
||||
FMVector3 up_axis = asset->GetUpAxis();
|
||||
|
||||
if (up_axis == FMVector3(0, 1, 0)) {
|
||||
_egg_data->set_coordinate_system(CS_yup_right);
|
||||
|
||||
} else if (up_axis == FMVector3(0, 0, 1)) {
|
||||
_egg_data->set_coordinate_system(CS_zup_right);
|
||||
|
||||
} else {
|
||||
_egg_data->set_coordinate_system(CS_invalid);
|
||||
daeegg_cat.warning() << "Unrecognized coordinate system!\n";
|
||||
}
|
||||
}
|
||||
|
||||
// This function lists all the joints and referenced skeletons
|
||||
void DAEToEggConverter::preprocess(const FCDSceneNode* node) {
|
||||
// If the node is NULL, take the visual scene instance.
|
||||
if (node == NULL) {
|
||||
assert(_document != NULL);
|
||||
_skeletons.clear();
|
||||
_joints.clear();
|
||||
node = _document->GetVisualSceneInstance();
|
||||
}
|
||||
if (node == NULL) return;
|
||||
if (node->IsJoint()) {
|
||||
_joints[FROM_FSTRING(node->GetDaeId())] = NULL;
|
||||
}
|
||||
// Loop through the instances first.
|
||||
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
|
||||
if (node->GetInstance(in)->GetType() == FCDEntityInstance::CONTROLLER) {
|
||||
// Loop through the skeleton roots now.
|
||||
#if FCOLLADA_VERSION < 0x00030005
|
||||
FCDSceneNodeList roots = ((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes();
|
||||
#else
|
||||
FCDSceneNodeList roots;
|
||||
((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes(roots);
|
||||
#endif
|
||||
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
|
||||
daeegg_cat.spam() << "Found referenced skeleton root " << FROM_FSTRING((*it)->GetDaeId()) << endl;
|
||||
_skeletons.push_back(FROM_FSTRING((*it)->GetDaeId()));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Now loop through the children and recurse.
|
||||
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
|
||||
preprocess(node->GetChild(ch));
|
||||
}
|
||||
}
|
||||
|
||||
// Process the node. If forced is true, it will even process it if its known to be a skeleton root.
|
||||
void DAEToEggConverter::process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced) {
|
||||
void DAEToEggConverter::
|
||||
process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced) {
|
||||
nassertv(node != NULL);
|
||||
string node_id = FROM_FSTRING(node->GetDaeId());
|
||||
daeegg_cat.spam() << "Processing node with ID '" << node_id << "'" << endl;
|
||||
// Important! If it's known to be a skeleton root, ignore it for now, unless we're processing forced.
|
||||
if (!forced && count(_skeletons.begin(), _skeletons.end(), node_id) > 0) {
|
||||
daeegg_cat.spam() << "Ignoring skeleton root node with ID '" << node_id << "', we'll process it later" << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Create an egg group for this node
|
||||
PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetName()));
|
||||
PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetDaeId()));
|
||||
process_extra(node_group, node->GetExtra());
|
||||
parent->add_child(node_group);
|
||||
|
||||
// Check if its a joint
|
||||
if (node->IsJoint()) {
|
||||
string sid = FROM_FSTRING(node->GetSubId());
|
||||
node_group->set_group_type(EggGroup::GT_joint);
|
||||
_joints[node_id] = node_group;
|
||||
|
||||
if (!_joints.insert(DaeCharacter::JointMap::value_type(sid,
|
||||
DaeCharacter::Joint(node_group, node))).second) {
|
||||
daeegg_cat.error()
|
||||
<< "Joint with sid " << sid << " occurs more than once!\n";
|
||||
}
|
||||
}
|
||||
// Loop through the transforms and apply them
|
||||
for (size_t tr = 0; tr < node->GetTransformCount(); ++tr) {
|
||||
apply_transform(node_group, node->GetTransform(tr));
|
||||
|
||||
// Loop through the transforms and apply them (in reverse order)
|
||||
for (size_t tr = node->GetTransformCount(); tr > 0; --tr) {
|
||||
apply_transform(node_group, node->GetTransform(tr - 1));
|
||||
}
|
||||
//node_group->set_transform3d(convert_matrix(node->ToMatrix()));
|
||||
|
||||
// Loop through the instances and process them
|
||||
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
|
||||
process_instance(node_group, node->GetInstance(in));
|
||||
}
|
||||
|
||||
// Loop through the children and recursively process them
|
||||
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
|
||||
process_node(DCAST(EggGroupNode, node_group), node->GetChild(ch));
|
||||
}
|
||||
|
||||
// Loop through any possible scene node instances and process those, too.
|
||||
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
|
||||
if (node->GetInstance(in)->GetEntity() && node->GetInstance(in)->GetEntity()->GetType() == FCDEntity::SCENE_NODE) {
|
||||
process_node(DCAST(EggGroupNode, node_group), (const FCDSceneNode*) node->GetInstance(in)->GetEntity());
|
||||
const FCDEntity *entity = node->GetInstance(in)->GetEntity();
|
||||
if (entity && entity->GetType() == FCDEntity::SCENE_NODE) {
|
||||
process_node(node_group, (const FCDSceneNode*) entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance) {
|
||||
void DAEToEggConverter::
|
||||
process_instance(EggGroup *parent, const FCDEntityInstance* instance) {
|
||||
nassertv(instance != NULL);
|
||||
nassertv(instance->GetEntity() != NULL);
|
||||
// Check what kind of instance this is
|
||||
switch (instance->GetType()) {
|
||||
case FCDEntityInstance::GEOMETRY: {
|
||||
const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
|
||||
assert(geometry != NULL);
|
||||
if (geometry->IsMesh()) {
|
||||
// Now, handle the mesh.
|
||||
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
||||
case FCDEntityInstance::GEOMETRY:
|
||||
{
|
||||
if (get_animation_convert() != AC_chan) {
|
||||
const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
|
||||
assert(geometry != NULL);
|
||||
if (geometry->IsMesh()) {
|
||||
// Now, handle the mesh.
|
||||
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
||||
}
|
||||
if (geometry->IsSpline()) {
|
||||
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
||||
}
|
||||
}
|
||||
if (geometry->IsSpline()) {
|
||||
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
||||
}
|
||||
break; }
|
||||
case FCDEntityInstance::CONTROLLER: {
|
||||
// Add the dart tag and process the controller instance
|
||||
parent->set_dart_type(EggGroup::DT_default);
|
||||
process_controller(parent, (const FCDControllerInstance*) instance);
|
||||
break; }
|
||||
case FCDEntityInstance::MATERIAL:
|
||||
// We don't process this directly, handled per-geometry instead.
|
||||
break;
|
||||
case FCDEntityInstance::SIMPLE: {
|
||||
// Grab the entity and check it's type.
|
||||
}
|
||||
break;
|
||||
|
||||
case FCDEntityInstance::CONTROLLER:
|
||||
// Add the dart tag and process the controller instance
|
||||
//parent->set_dart_type(EggGroup::DT_default);
|
||||
process_controller(parent, (const FCDControllerInstance*) instance);
|
||||
break;
|
||||
|
||||
case FCDEntityInstance::MATERIAL:
|
||||
// We don't process this directly, handled per-geometry instead.
|
||||
break;
|
||||
|
||||
case FCDEntityInstance::SIMPLE:
|
||||
{
|
||||
// Grab the entity and check its type.
|
||||
const FCDEntity* entity = instance->GetEntity();
|
||||
if (entity->GetType() != FCDEntity::SCENE_NODE) {
|
||||
daeegg_cat.warning() << "Unsupported entity type found" << endl;
|
||||
}
|
||||
break; }
|
||||
default:
|
||||
daeegg_cat.warning() << "Unsupported instance type found" << endl;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
daeegg_cat.warning() << "Unsupported instance type found" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Processes the given mesh.
|
||||
void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials) {
|
||||
void DAEToEggConverter::
|
||||
process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
|
||||
DaeMaterials *materials, DaeCharacter *character) {
|
||||
|
||||
nassertv(mesh != NULL);
|
||||
daeegg_cat.debug() << "Processing mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << endl;
|
||||
|
||||
|
||||
// Create the egg stuff to hold this mesh
|
||||
PT(EggGroup) mesh_group = new EggGroup(FROM_FSTRING(mesh->GetDaeId()));
|
||||
parent->add_child(mesh_group);
|
||||
PT(EggVertexPool) mesh_pool = new EggVertexPool(FROM_FSTRING(mesh->GetDaeId()));
|
||||
mesh_group->add_child(mesh_pool);
|
||||
_vertex_pools[FROM_FSTRING(mesh->GetDaeId())] = mesh_pool;
|
||||
|
||||
|
||||
// First retrieve the vertex source
|
||||
if (mesh->GetSourceCount() == 0) {
|
||||
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no sources" << endl;
|
||||
return;
|
||||
}
|
||||
const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
|
||||
const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
|
||||
if (vsource == NULL) {
|
||||
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no source for POSITION data" << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Loop through the polygon groups and add them
|
||||
daeegg_cat.spam() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has " << mesh->GetPolygonsCount() << " polygon groups" << endl;
|
||||
if (mesh->GetPolygonsCount() == 0) return;
|
||||
|
||||
|
||||
// This is an array of pointers, I know. But since they are refcounted, I don't have a better idea.
|
||||
PT(EggGroup) *primitive_holders = new PT(EggGroup) [mesh->GetPolygonsCount()];
|
||||
for (size_t gr = 0; gr < mesh->GetPolygonsCount(); ++gr) {
|
||||
const FCDGeometryPolygons* polygons = mesh->GetPolygons(gr);
|
||||
string material_semantic = FROM_FSTRING(polygons->GetMaterialSemantic());
|
||||
|
||||
// Stores which group holds the primitives.
|
||||
PT(EggGroup) primitiveholder;
|
||||
// If we have materials, make a group for each material. Then, apply the material's per-group stuff.
|
||||
if (materials != NULL && (!polygons->GetMaterialSemantic().empty()) && mesh->GetPolygonsCount() > 1) {
|
||||
primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + FROM_FSTRING(polygons->GetMaterialSemantic()));
|
||||
//primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + material_semantic);
|
||||
primitiveholder = new EggGroup;
|
||||
mesh_group->add_child(primitiveholder);
|
||||
} else {
|
||||
primitiveholder = mesh_group;
|
||||
@ -357,7 +529,7 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
||||
primitive_holders[gr] = primitiveholder;
|
||||
// Apply the per-group data of the materials, if we have it.
|
||||
if (materials != NULL) {
|
||||
materials->apply_to_group(FROM_FSTRING(polygons->GetMaterialSemantic()), primitiveholder, _invert_transparency);
|
||||
materials->apply_to_group(material_semantic, primitiveholder, _invert_transparency);
|
||||
}
|
||||
// Find the position sources
|
||||
const FCDGeometryPolygonsInput* pinput = polygons->FindInput(FUDaeGeometryInput::POSITION);
|
||||
@ -389,26 +561,47 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
||||
const uint32* tindices;
|
||||
if (tinput != NULL) tindices = tinput->GetIndices();
|
||||
// Get a name for potential coordinate sets
|
||||
string tcsetname ("");
|
||||
string tcsetname;
|
||||
if (materials != NULL && tcinput != NULL) {
|
||||
daeegg_cat.debug() << "Assigning texcoord set " << tcinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
||||
tcsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
|
||||
if (daeegg_cat.is_debug()) {
|
||||
daeegg_cat.debug()
|
||||
<< "Assigning texcoord set " << tcinput->GetSet()
|
||||
<< " to semantic '" << material_semantic << "'\n";
|
||||
}
|
||||
tcsetname = materials->get_uvset_name(material_semantic,
|
||||
FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
|
||||
}
|
||||
string tbsetname ("");
|
||||
string tbsetname;
|
||||
if (materials != NULL && binput != NULL) {
|
||||
daeegg_cat.debug() << "Assigning texbinormal set " << binput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
||||
tbsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
|
||||
if (daeegg_cat.is_debug()) {
|
||||
daeegg_cat.debug()
|
||||
<< "Assigning texbinormal set " << binput->GetSet()
|
||||
<< " to semantic '" << material_semantic << "'\n";
|
||||
}
|
||||
tbsetname = materials->get_uvset_name(material_semantic,
|
||||
FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
|
||||
}
|
||||
string ttsetname ("");
|
||||
string ttsetname;
|
||||
if (materials != NULL && tinput != NULL) {
|
||||
daeegg_cat.debug() << "Assigning textangent set " << tinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
||||
ttsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
|
||||
if (daeegg_cat.is_debug()) {
|
||||
daeegg_cat.debug()
|
||||
<< "Assigning textangent set " << tinput->GetSet()
|
||||
<< " to semantic '" << material_semantic << "'\n";
|
||||
}
|
||||
ttsetname = materials->get_uvset_name(material_semantic,
|
||||
FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
|
||||
}
|
||||
// Loop through the indices and add the vertices.
|
||||
for (size_t ix = 0; ix < pinput->GetIndexCount(); ++ix) {
|
||||
PT_EggVertex vertex = mesh_pool->make_new_vertex();
|
||||
const float* data = &vsource->GetData()[indices[ix]*3];
|
||||
vertex->set_pos(LPoint3d(data[0], data[1], data[2]));
|
||||
|
||||
if (character != NULL) {
|
||||
// If this is skinned geometry, add the vertex influences.
|
||||
character->influence_vertex(indices[ix], vertex);
|
||||
}
|
||||
|
||||
// Process the normal
|
||||
if (nsource != NULL && ninput != NULL) {
|
||||
assert(nsource->GetStride() == 3);
|
||||
@ -469,26 +662,26 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
||||
PT(EggPrimitive) primitive = NULL;
|
||||
// Create a primitive that matches the fcollada type
|
||||
switch (polygons->GetPrimitiveType()) {
|
||||
case FCDGeometryPolygons::LINES:
|
||||
primitive = new EggLine();
|
||||
break;
|
||||
case FCDGeometryPolygons::POLYGONS:
|
||||
primitive = new EggPolygon();
|
||||
break;
|
||||
case FCDGeometryPolygons::TRIANGLE_FANS:
|
||||
primitive = new EggTriangleFan();
|
||||
break;
|
||||
case FCDGeometryPolygons::TRIANGLE_STRIPS:
|
||||
primitive = new EggTriangleStrip();
|
||||
break;
|
||||
case FCDGeometryPolygons::POINTS:
|
||||
primitive = new EggPoint();
|
||||
break;
|
||||
case FCDGeometryPolygons::LINE_STRIPS:
|
||||
daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
|
||||
break;
|
||||
default:
|
||||
daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
|
||||
case FCDGeometryPolygons::LINES:
|
||||
primitive = new EggLine();
|
||||
break;
|
||||
case FCDGeometryPolygons::POLYGONS:
|
||||
primitive = new EggPolygon();
|
||||
break;
|
||||
case FCDGeometryPolygons::TRIANGLE_FANS:
|
||||
primitive = new EggTriangleFan();
|
||||
break;
|
||||
case FCDGeometryPolygons::TRIANGLE_STRIPS:
|
||||
primitive = new EggTriangleStrip();
|
||||
break;
|
||||
case FCDGeometryPolygons::POINTS:
|
||||
primitive = new EggPoint();
|
||||
break;
|
||||
case FCDGeometryPolygons::LINE_STRIPS:
|
||||
daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
|
||||
break;
|
||||
default:
|
||||
daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
|
||||
}
|
||||
if (primitive != NULL) {
|
||||
primitive_holders[gr]->add_child(primitive);
|
||||
@ -506,7 +699,8 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
||||
delete[] primitive_holders;
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline) {
|
||||
void DAEToEggConverter::
|
||||
process_spline(EggGroup *parent, const string group_name, FCDGeometrySpline* geometry_spline) {
|
||||
assert(geometry_spline != NULL);
|
||||
PT(EggGroup) result = new EggGroup(group_name);
|
||||
parent->add_child(result);
|
||||
@ -521,7 +715,8 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_n
|
||||
}
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spline) {
|
||||
void DAEToEggConverter::
|
||||
process_spline(EggGroup *parent, const FCDSpline* spline) {
|
||||
assert(spline != NULL);
|
||||
nassertv(spline->GetSplineType() == FUDaeSplineType::NURBS);
|
||||
// Now load in the nurbs curve to the egg library
|
||||
@ -542,70 +737,26 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spl
|
||||
}
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance) {
|
||||
void DAEToEggConverter::
|
||||
process_controller(EggGroup *parent, const FCDControllerInstance *instance) {
|
||||
assert(instance != NULL);
|
||||
const FCDController* controller = (const FCDController*) instance->GetEntity();
|
||||
const FCDController* controller = (const FCDController *)instance->GetEntity();
|
||||
assert(controller != NULL);
|
||||
PT(EggVertexPool) vertex_pool = NULL;
|
||||
// Add the skin geometry
|
||||
const FCDGeometry* geometry = controller->GetBaseGeometry();
|
||||
if (geometry != NULL) {
|
||||
if (geometry->IsMesh()) {
|
||||
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
||||
|
||||
if (get_animation_convert() == AC_none) {
|
||||
// If we're exporting a static mesh, export the base geometry as-is.
|
||||
const FCDGeometryMesh *mesh = controller->GetBaseGeometry()->GetMesh();
|
||||
if (mesh != NULL) {
|
||||
PT(DaeMaterials) materials = new DaeMaterials(instance);
|
||||
daeegg_cat.spam() << "Processing mesh for controller\n";
|
||||
if (_vertex_pools.count(FROM_FSTRING(geometry->GetMesh()->GetDaeId()))) {
|
||||
daeegg_cat.debug() << "Using vertex pool " << FROM_FSTRING(geometry->GetMesh()->GetDaeId()) << "\n";
|
||||
vertex_pool = _vertex_pools[FROM_FSTRING(geometry->GetMesh()->GetDaeId())];
|
||||
}
|
||||
}
|
||||
if (geometry->IsSpline()) {
|
||||
process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
||||
}
|
||||
}
|
||||
// Add the joint hierarchy
|
||||
#if FCOLLADA_VERSION < 0x00030005
|
||||
FCDSceneNodeList roots = (const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes();
|
||||
#else
|
||||
FCDSceneNodeList roots;
|
||||
(const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes(roots);
|
||||
#endif
|
||||
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
|
||||
process_node(DCAST(EggGroupNode, parent), *it, true);
|
||||
}
|
||||
if (controller->IsSkin()) {
|
||||
// Load in the vertex influences first
|
||||
pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > > influences;
|
||||
if (vertex_pool) {
|
||||
for (size_t in = 0; in < controller->GetSkinController()->GetInfluenceCount(); ++in) {
|
||||
assert(vertex_pool->has_vertex(in));
|
||||
for (size_t pa = 0; pa < controller->GetSkinController()->GetVertexInfluence(in)->GetPairCount(); ++pa) {
|
||||
const FCDJointWeightPair* jwpair = controller->GetSkinController()->GetVertexInfluence(in)->GetPair(pa);
|
||||
influences[jwpair->jointIndex].push_back(pair<PT_EggVertex, PN_stdfloat> (vertex_pool->get_vertex(in), jwpair->weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Loop through the joints in the vertex influences
|
||||
for (pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > >::iterator it = influences.begin(); it != influences.end(); ++it) {
|
||||
if (it->first == -1) {
|
||||
daeegg_cat.warning() << "Ignoring vertex influence with negative joint index\n";
|
||||
//FIXME: Why are there joints with index -1
|
||||
} else {
|
||||
const string joint_id = FROM_FSTRING(controller->GetSkinController()->GetJoint(it->first)->GetId());
|
||||
//TODO: what if the joints have just not been defined yet?
|
||||
if (_joints.count(joint_id) > 0) {
|
||||
if (_joints[joint_id]) {
|
||||
for (pvector<pair<PT_EggVertex, PN_stdfloat> >::iterator vi = it->second.begin(); vi != it->second.end(); ++vi) {
|
||||
_joints[joint_id]->ref_vertex(vi->first, vi->second);
|
||||
}
|
||||
} else {
|
||||
daeegg_cat.warning() << "Unprocessed joint being referenced: '" << joint_id << "'" << endl;
|
||||
}
|
||||
} else {
|
||||
daeegg_cat.warning() << "Unknown joint being referenced: '" << joint_id << "'" << endl;
|
||||
}
|
||||
}
|
||||
process_mesh(parent, mesh, materials);
|
||||
}
|
||||
} else {
|
||||
// Add a character for this to the table, the mesh is processed later
|
||||
PT(DaeCharacter) character = new DaeCharacter(parent, instance);
|
||||
_characters.push_back(character);
|
||||
}
|
||||
|
||||
if (controller->IsMorph()) {
|
||||
assert(controller != NULL);
|
||||
const FCDMorphController* morph_controller = controller->GetMorphController();
|
||||
@ -628,28 +779,25 @@ void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControl
|
||||
morph->add_child(target);
|
||||
}
|
||||
}
|
||||
|
||||
// Get a <Bundle> for the character and add it to the table
|
||||
PT(DaeCharacter) character = new DaeCharacter(parent->get_name(), instance);
|
||||
_table->add_child(character->as_egg_bundle());
|
||||
}
|
||||
|
||||
void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra) {
|
||||
void DAEToEggConverter::
|
||||
process_extra(EggGroup *group, const FCDExtra* extra) {
|
||||
if (extra == NULL) {
|
||||
return;
|
||||
}
|
||||
nassertv(group != NULL);
|
||||
|
||||
|
||||
const FCDEType* etype = extra->GetDefaultType();
|
||||
if (etype == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("PANDA3D");
|
||||
if (enode == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
FCDENodeList tags;
|
||||
enode->FindChildrenNodes("param", tags);
|
||||
for (FCDENodeList::iterator it = tags.begin(); it != tags.end(); ++it) {
|
||||
@ -660,18 +808,45 @@ void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra)
|
||||
}
|
||||
}
|
||||
|
||||
LMatrix4d DAEToEggConverter::convert_matrix(const FMMatrix44& matrix) {
|
||||
LMatrix4d result = LMatrix4d::zeros_mat();
|
||||
for (char x = 0; x < 4; ++x) {
|
||||
for (char y = 0; y < 4; ++y) {
|
||||
result(x, y) = matrix[x][y];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
LMatrix4d DAEToEggConverter::
|
||||
convert_matrix(const FMMatrix44 &matrix) {
|
||||
return LMatrix4d(
|
||||
matrix[0][0], matrix[0][1], matrix[0][2], matrix[0][3],
|
||||
matrix[1][0], matrix[1][1], matrix[1][2], matrix[1][3],
|
||||
matrix[2][0], matrix[2][1], matrix[2][2], matrix[2][3],
|
||||
matrix[3][0], matrix[3][1], matrix[3][2], matrix[3][3]);
|
||||
}
|
||||
|
||||
void DAEToEggConverter::apply_transform(const PT(EggGroup) to, const FCDTransform* from) {
|
||||
void DAEToEggConverter::
|
||||
apply_transform(EggGroup *to, const FCDTransform* from) {
|
||||
assert(from != NULL);
|
||||
assert(to != NULL);
|
||||
to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
|
||||
//to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
|
||||
switch (from->GetType()) {
|
||||
case FCDTransform::TRANSLATION:
|
||||
{
|
||||
const FCDTTranslation *trans = (const FCDTTranslation *)from;
|
||||
to->add_translate3d(TO_VEC3(trans->GetTranslation()));
|
||||
}
|
||||
break;
|
||||
|
||||
case FCDTransform::ROTATION:
|
||||
{
|
||||
const FCDTRotation *rot = (const FCDTRotation *)from;
|
||||
to->add_rotate3d(rot->GetAngle(), TO_VEC3(rot->GetAxis()));
|
||||
}
|
||||
break;
|
||||
|
||||
case FCDTransform::SCALE:
|
||||
{
|
||||
const FCDTScale *scale = (const FCDTScale *)from;
|
||||
to->add_scale3d(TO_VEC3(scale->GetScale()));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// Either a matrix, or something we can't handle.
|
||||
to->add_matrix4(convert_matrix(from->ToMatrix()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "FMath/FMMatrix44.h"
|
||||
|
||||
#include "daeMaterials.h"
|
||||
#include "daeCharacter.h"
|
||||
#include "pvector.h" // Include last
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -47,39 +48,41 @@ public:
|
||||
DAEToEggConverter();
|
||||
DAEToEggConverter(const DAEToEggConverter ©);
|
||||
~DAEToEggConverter();
|
||||
|
||||
|
||||
virtual SomethingToEggConverter *make_copy();
|
||||
|
||||
|
||||
virtual string get_name() const;
|
||||
virtual string get_extension() const;
|
||||
|
||||
|
||||
virtual bool convert_file(const Filename &filename);
|
||||
virtual DistanceUnit get_input_units();
|
||||
|
||||
bool _invert_transparency;
|
||||
|
||||
private:
|
||||
string _unit_name;
|
||||
double _unit_meters;
|
||||
PT(EggTable) _table;
|
||||
FCDocument* _document;
|
||||
FUErrorSimpleHandler* _error_handler;
|
||||
pmap<const string, PT(EggGroup)> _joints;
|
||||
pmap<const string, PT(EggVertexPool)> _vertex_pools;
|
||||
pvector<string> _skeletons;
|
||||
int _frame_rate;
|
||||
|
||||
DaeCharacter::JointMap _joints;
|
||||
|
||||
typedef pvector<PT(DaeCharacter)> Characters;
|
||||
Characters _characters;
|
||||
|
||||
void process_asset();
|
||||
void preprocess(const FCDSceneNode* node = NULL);
|
||||
void process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced = false);
|
||||
void process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance);
|
||||
void process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials);
|
||||
void process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline);
|
||||
void process_spline(PT(EggGroup) parent, const FCDSpline* spline);
|
||||
void process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance);
|
||||
//void process_table_joint(PT(EggTable) parent, FCDSceneNode* node);
|
||||
void process_extra(PT(EggGroup) group, const FCDExtra* extra);
|
||||
|
||||
void process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced = false);
|
||||
void process_instance(EggGroup *parent, const FCDEntityInstance* instance);
|
||||
void process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
|
||||
DaeMaterials *materials, DaeCharacter *character = NULL);
|
||||
void process_spline(EggGroup *parent, const string group_name, FCDGeometrySpline* geometry_spline);
|
||||
void process_spline(EggGroup *parent, const FCDSpline* spline);
|
||||
void process_controller(EggGroup *parent, const FCDControllerInstance* instance);
|
||||
void process_extra(EggGroup *group, const FCDExtra* extra);
|
||||
|
||||
static LMatrix4d convert_matrix(const FMMatrix44& matrix);
|
||||
void apply_transform(const PT(EggGroup) to, const FCDTransform* from);
|
||||
|
||||
void apply_transform(EggGroup *to, const FCDTransform* from);
|
||||
|
||||
friend class DaeCharacter;
|
||||
};
|
||||
|
||||
|
@ -26,6 +26,7 @@ DAEToEgg::
|
||||
DAEToEgg():
|
||||
SomethingToEgg("COLLADA", ".dae")
|
||||
{
|
||||
add_animation_options();
|
||||
add_units_options();
|
||||
add_normals_options();
|
||||
add_transform_options();
|
||||
@ -42,6 +43,7 @@ DAEToEgg():
|
||||
("This program converts .dae files (COLLADA Digital Asset Exchange) to .egg.");
|
||||
|
||||
_coordinate_system = CS_yup_right;
|
||||
_animation_convert = AC_both;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -51,6 +53,12 @@ DAEToEgg():
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void DAEToEgg::
|
||||
run() {
|
||||
if (_animation_convert != AC_both && _animation_convert != AC_none &&
|
||||
_animation_convert != AC_chan && _animation_convert != AC_model) {
|
||||
cerr << "Unsupported animation convert option.\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
nout << "Reading " << _input_filename << "\n";
|
||||
|
||||
_data->set_coordinate_system(_coordinate_system);
|
||||
|
Loading…
x
Reference in New Issue
Block a user