files moved to cull

This commit is contained in:
David Rose 2006-03-24 21:46:45 +00:00
parent 36b51114a9
commit a31f6e7894
21 changed files with 0 additions and 1349 deletions

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// Filename: binCullHandler.I
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BinCullHandler::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE BinCullHandler::
BinCullHandler(CullResult *cull_result) :
_cull_result(cull_result)
{
}

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// Filename: binCullHandler.cxx
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "binCullHandler.h"
#include "pStatTimer.h"
////////////////////////////////////////////////////////////////////
// Function: BinCullHandler::record_object
// Access: Public, Virtual
// Description: This callback function is intended to be overridden
// by a derived class. This is called as each Geom is
// discovered by the CullTraverser.
////////////////////////////////////////////////////////////////////
void BinCullHandler::
record_object(CullableObject *object, const CullTraverser *traverser) {
_cull_result->add_object(object, traverser);
}

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// Filename: binCullHandler.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BINCULLHANDLER_H
#define BINCULLHANDLER_H
#include "pandabase.h"
#include "cullHandler.h"
#include "cullResult.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : BinCullHandler
// Description : This CullHandler sends all of the geoms it receives
// into a CullResult object, for binning (and later
// drawing). This is the kind of CullHandler to use for
// most normal rendering needs.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA BinCullHandler : public CullHandler {
public:
INLINE BinCullHandler(CullResult *cull_result);
virtual void record_object(CullableObject *object,
const CullTraverser *traverser);
private:
PT(CullResult) _cull_result;
};
#include "binCullHandler.I"
#endif

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// Filename: cullBinBackToFront.I
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::ObjectData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinBackToFront::ObjectData::
ObjectData(CullableObject *object, float dist) :
_object(object),
_dist(dist)
{
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::ObjectData::operator <
// Access: Public
// Description: Specifies the correct sort ordering for these
// objects.
////////////////////////////////////////////////////////////////////
INLINE bool CullBinBackToFront::ObjectData::
operator < (const ObjectData &other) const {
return _dist > other._dist;
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinBackToFront::
CullBinBackToFront(const string &name, GraphicsStateGuardianBase *gsg) :
CullBin(name, gsg)
{
}

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// Filename: cullBinBackToFront.cxx
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullBinBackToFront.h"
#include "graphicsStateGuardianBase.h"
#include "geometricBoundingVolume.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "pStatTimer.h"
#include <algorithm>
TypeHandle CullBinBackToFront::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinBackToFront::
~CullBinBackToFront() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
add_object(CullableObject *object) {
// Determine the center of the bounding volume.
CPT(BoundingVolume) volume = object->_geom->get_bounds();
if (!volume->is_empty() &&
volume->is_of_type(GeometricBoundingVolume::get_class_type())) {
const GeometricBoundingVolume *gbv;
DCAST_INTO_V(gbv, volume);
LPoint3f center = gbv->get_approx_center();
nassertv(object->_modelview_transform != (const TransformState *)NULL);
center = center * object->_modelview_transform->get_mat();
float distance = _gsg->compute_distance_to(center);
_objects.push_back(ObjectData(object, distance));
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
finish_cull() {
PStatTimer timer(_cull_this_pcollector);
sort(_objects.begin(), _objects.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::draw
// Access: Public
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
draw() {
PStatTimer timer(_draw_this_pcollector);
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
CullHandler::draw(object, _gsg);
}
}

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// Filename: cullBinBackToFront.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINBACKTOFRONT_H
#define CULLBINBACKTOFRONT_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinBackToFront
// Description : A specific kind of CullBin that sorts geometry in
// order from furthest to nearest based on the center of
// its bounding volume. This is primarily intended for
// rendering transparent and semi-transparent geometry
// that must be sorted from back to front.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinBackToFront : public CullBin {
public:
INLINE CullBinBackToFront(const string &name, GraphicsStateGuardianBase *gsg);
virtual ~CullBinBackToFront();
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object, float dist);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
float _dist;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinBackToFront",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinBackToFront.I"
#endif

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// Filename: cullBinFixed.I
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::ObjectData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinFixed::ObjectData::
ObjectData(CullableObject *object, int draw_order) :
_object(object),
_draw_order(draw_order)
{
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::ObjectData::operator <
// Access: Public
// Description: Specifies the correct sort ordering for these
// objects.
////////////////////////////////////////////////////////////////////
INLINE bool CullBinFixed::ObjectData::
operator < (const ObjectData &other) const {
return _draw_order < other._draw_order;
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinFixed::
CullBinFixed(const string &name, GraphicsStateGuardianBase *gsg) :
CullBin(name, gsg)
{
}

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// Filename: cullBinFixed.cxx
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullBinFixed.h"
#include "graphicsStateGuardianBase.h"
#include "geometricBoundingVolume.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "pStatTimer.h"
#include <algorithm>
TypeHandle CullBinFixed::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinFixed::
~CullBinFixed() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinFixed::
add_object(CullableObject *object) {
int draw_order = object->_state->get_draw_order();
_objects.push_back(ObjectData(object, draw_order));
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinFixed::
finish_cull() {
PStatTimer timer(_cull_this_pcollector);
stable_sort(_objects.begin(), _objects.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFixed::draw
// Access: Public
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinFixed::
draw() {
PStatTimer timer(_draw_this_pcollector);
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
CullHandler::draw(object, _gsg);
}
}

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// Filename: cullBinFixed.h
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINFIXED_H
#define CULLBINFIXED_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinFixed
// Description : A specific kind of CullBin that sorts geometry in
// the order specified by the user-specified draw_order
// parameter. This allows precise relative ordering of
// two objects.
//
// When two or more objects are assigned the same
// draw_order, they are drawn in scene-graph order (as
// with CullBinUnsorted).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinFixed : public CullBin {
public:
INLINE CullBinFixed(const string &name, GraphicsStateGuardianBase *gsg);
virtual ~CullBinFixed();
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object, int draw_order);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
int _draw_order;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinFixed",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinFixed.I"
#endif

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// Filename: cullBinFrontToBack.I
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::ObjectData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinFrontToBack::ObjectData::
ObjectData(CullableObject *object, float dist) :
_object(object),
_dist(dist)
{
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::ObjectData::operator <
// Access: Public
// Description: Specifies the correct sort ordering for these
// objects.
////////////////////////////////////////////////////////////////////
INLINE bool CullBinFrontToBack::ObjectData::
operator < (const ObjectData &other) const {
return _dist < other._dist;
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinFrontToBack::
CullBinFrontToBack(const string &name, GraphicsStateGuardianBase *gsg) :
CullBin(name, gsg)
{
}

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// Filename: cullBinFrontToBack.cxx
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullBinFrontToBack.h"
#include "graphicsStateGuardianBase.h"
#include "geometricBoundingVolume.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "pStatTimer.h"
#include <algorithm>
TypeHandle CullBinFrontToBack::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinFrontToBack::
~CullBinFrontToBack() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinFrontToBack::
add_object(CullableObject *object) {
// Determine the center of the bounding volume.
CPT(BoundingVolume) volume = object->_geom->get_bounds();
if (!volume->is_empty() &&
volume->is_of_type(GeometricBoundingVolume::get_class_type())) {
const GeometricBoundingVolume *gbv;
DCAST_INTO_V(gbv, volume);
LPoint3f center = gbv->get_approx_center();
nassertv(object->_modelview_transform != (const TransformState *)NULL);
center = center * object->_modelview_transform->get_mat();
float distance = _gsg->compute_distance_to(center);
_objects.push_back(ObjectData(object, distance));
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinFrontToBack::
finish_cull() {
PStatTimer timer(_cull_this_pcollector);
sort(_objects.begin(), _objects.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinFrontToBack::draw
// Access: Public
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinFrontToBack::
draw() {
PStatTimer timer(_draw_this_pcollector);
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
CullHandler::draw(object, _gsg);
}
}

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// Filename: cullBinFrontToBack.h
// Created by: drose (29May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINFRONTTOBACK_H
#define CULLBINFRONTTOBACK_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinFrontToBack
// Description : A specific kind of CullBin that sorts geometry in
// order from nearest to furthest based on the center of
// its bounding volume.
//
// This is useful for rendering opaque geometry, taking
// optimal advantage of a hierarchical Z-buffer.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinFrontToBack : public CullBin {
public:
INLINE CullBinFrontToBack(const string &name, GraphicsStateGuardianBase *gsg);
virtual ~CullBinFrontToBack();
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object, float dist);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
float _dist;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinFrontToBack",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinFrontToBack.I"
#endif

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// Filename: cullBinStateSorted.I
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::ObjectData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinStateSorted::ObjectData::
ObjectData(CullableObject *object) :
_object(object)
{
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::ObjectData::operator <
// Access: Public
// Description: Specifies the correct sort ordering for these
// objects.
////////////////////////////////////////////////////////////////////
INLINE bool CullBinStateSorted::ObjectData::
operator < (const ObjectData &other) const {
const RenderState *sa = _object->_state;
const RenderState *sb = other._object->_state;
if (sa != sb) {
// First, group objects by texture, since conventional wisdom is
// that texture changes are the most expensive state changes in a
// graphics context.
const TextureAttrib *ta = sa->get_texture();
const TextureAttrib *tb = sb->get_texture();
if (ta != tb) {
return ta < tb;
}
}
// Then group objects by transform, since these are supposed to be
// expensive too.
if (_object->_modelview_transform != other._object->_modelview_transform) {
return _object->_modelview_transform < other._object->_modelview_transform;
}
// Then, sort by all the other states, in no particular order,
// just as long as objects with identical state are all grouped
// together.
return sa < sb;
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinStateSorted::
CullBinStateSorted(const string &name, GraphicsStateGuardianBase *gsg) :
CullBin(name, gsg)
{
}

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// Filename: cullBinStateSorted.cxx
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullBinStateSorted.h"
#include "graphicsStateGuardianBase.h"
#include "geometricBoundingVolume.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "pStatTimer.h"
#include <algorithm>
TypeHandle CullBinStateSorted::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinStateSorted::
~CullBinStateSorted() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
add_object(CullableObject *object) {
_objects.push_back(ObjectData(object));
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
finish_cull() {
PStatTimer timer(_cull_this_pcollector);
sort(_objects.begin(), _objects.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinStateSorted::draw
// Access: Public
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinStateSorted::
draw() {
PStatTimer timer(_draw_this_pcollector);
Objects::const_iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi)._object;
CullHandler::draw(object, _gsg);
}
}

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@ -1,86 +0,0 @@
// Filename: cullBinStateSorted.h
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINSTATESORTED_H
#define CULLBINSTATESORTED_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinStateSorted
// Description : A specific kind of CullBin that sorts geometry to
// collect items of the same state together, so that
// minimal state changes are required on the GSG to
// render them.
//
// This also sorts objects front-to-back within a
// particular state, to take advantage of hierarchical
// Z-buffer algorithms which can early-out when an
// object appears behind another one.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinStateSorted : public CullBin {
public:
INLINE CullBinStateSorted(const string &name, GraphicsStateGuardianBase *gsg);
virtual ~CullBinStateSorted();
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinStateSorted",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinStateSorted.I"
#endif

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// Filename: cullBinUnsorted.I
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinUnsorted::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinUnsorted::
CullBinUnsorted(const string &name, GraphicsStateGuardianBase *gsg) :
CullBin(name, gsg)
{
}

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// Filename: cullBinUnsorted.cxx
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullBinUnsorted.h"
#include "cullHandler.h"
#include "graphicsStateGuardianBase.h"
#include "pStatTimer.h"
TypeHandle CullBinUnsorted::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinUnsorted::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullBinUnsorted::
~CullBinUnsorted() {
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi);
delete object;
}
}
////////////////////////////////////////////////////////////////////
// Function: CullBinUnsorted::add_object
// Access: Public, Virtual
// Description: Adds a geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinUnsorted::
add_object(CullableObject *object) {
_objects.push_back(object);
}
////////////////////////////////////////////////////////////////////
// Function: CullBinUnsorted::draw
// Access: Public
// Description: Draws all the objects in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinUnsorted::
draw() {
PStatTimer timer(_draw_this_pcollector);
Objects::iterator oi;
for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
CullableObject *object = (*oi);
CullHandler::draw(object, _gsg);
}
}

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// Filename: cullBinUnsorted.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINUNSORTED_H
#define CULLBINUNSORTED_H
#include "pandabase.h"
#include "cullBin.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinUnsorted
// Description : A specific kind of CullBin that does not reorder the
// geometry; it simply passes it through to the GSG in
// the same order it was encountered, which will be in
// scene-graph order.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinUnsorted : public CullBin {
public:
INLINE CullBinUnsorted(const string &name, GraphicsStateGuardianBase *gsg);
~CullBinUnsorted();
virtual void add_object(CullableObject *object);
virtual void draw();
private:
typedef pvector<CullableObject *> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinUnsorted",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinUnsorted.I"
#endif

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// Filename: drawCullHandler.I
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DrawCullHandler::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE DrawCullHandler::
DrawCullHandler(GraphicsStateGuardianBase *gsg) :
_gsg(gsg)
{
}

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// Filename: drawCullHandler.cxx
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "drawCullHandler.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "graphicsStateGuardianBase.h"
////////////////////////////////////////////////////////////////////
// Function: DrawCullHandler::record_object
// Access: Public, Virtual
// Description: This callback function is intended to be overridden
// by a derived class. This is called as each Geom is
// discovered by the CullTraverser.
////////////////////////////////////////////////////////////////////
void DrawCullHandler::
record_object(CullableObject *object, const CullTraverser *traverser) {
// Munge vertices as needed for the GSG's requirements, and the
// object's current state.
object->munge_geom(_gsg, _gsg->get_geom_munger(object->_state), traverser);
// And draw the object, then dispense with it.
draw(object, _gsg);
delete object;
}

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// Filename: drawCullHandler.h
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWCULLHANDLER_H
#define DRAWCULLHANDLER_H
#include "pandabase.h"
#include "cullHandler.h"
class GraphicsStateGuardianBase;
////////////////////////////////////////////////////////////////////
// Class : DrawCullHandler
// Description : This special kind of CullHandler immediately draws
// its contents as soon as it receives them. This draws
// geometry immediately as it is encountered in the
// scene graph by cull, mixing the draw and cull
// traversals into one traversal, and prohibiting state
// sorting. However, it has somewhat lower overhead
// than separating out draw and cull, if state sorting
// and multiprocessing are not required.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DrawCullHandler : public CullHandler {
public:
INLINE DrawCullHandler(GraphicsStateGuardianBase *gsg);
virtual void record_object(CullableObject *object,
const CullTraverser *traverser);
private:
GraphicsStateGuardianBase *_gsg;
};
#include "drawCullHandler.I"
#endif