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CMake: HAVE_MESA isn't really a thing anymore
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@ -644,38 +644,6 @@ version and below, which may reduce runtime portability to other
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systems, but it will avoid issues with getting extension function
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pointers.")
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# Is Mesa installed separately from OpenGL? Mesa is an open-source
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# software-only OpenGL renderer. Panda can link with it
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# independently from OpenGL (and if Mesa is built statically, and/or
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# with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can
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# switch between the system OpenGL implementation and the Mesa
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# implementation at runtime).
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# Also, Mesa includes some core libraries (in libOSMesa.so) that
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# allow totally headless rendering, handy if you want to run a
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# renderer as a batch service, and you don't want to insist that a
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# user be logged on to the desktop or otherwise deal with X11 or
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# Windows.
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# TODO: Mesa
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#find_package(Mesa)
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#package_option(MESA
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# "When set, will build libmesadisplay, which can be used in lieu of
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#libpandagl or libpandadx to do rendering. However, for most
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#applications, you don't need to do this, since (a) if you have
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#hardware rendering capability, you probably don't want to use Mesa,
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#since it's software-only, and (b) if you don't have hardware
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#rendering, you can install Mesa as the system's OpenGL
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#implementation, so you can just use the normal libpandagl.
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#You only need to define HAVE_MESA if you want to run totally headless,
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#or if you want to be able to easily switch between Mesa and the
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#system OpenGL implementation at runtime. If you compiled Mesa with
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#USE_MGL_NAMESPACE defined, define MESA_MGL here.")
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set(MIN_MESA_VERSION "1 1" CACHE STRING
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"Similar to MIN_GL_VERSION, above.")
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# Should build tinydisplay?
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option(HAVE_TINYDISPLAY
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