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collide: protect info print with is_info() check
This prevents an unnecessary sqrt
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@ -440,10 +440,12 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
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LVector3 normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
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#ifndef NDEBUG
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if (!IS_THRESHOLD_EQUAL(normal.length_squared(), 1.0f, 0.001)) {
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collide_cat.info()
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<< "polygon within " << entry.get_into_node_path()
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<< " has normal " << normal << " of length " << normal.length()
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<< "\n";
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if (collide_cat.is_info()) {
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collide_cat.info()
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<< "polygon within " << entry.get_into_node_path()
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<< " has normal " << normal << " of length " << normal.length()
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<< "\n";
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}
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normal.normalize();
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}
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#endif
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