collide: protect info print with is_info() check

This prevents an unnecessary sqrt
This commit is contained in:
rdb 2020-03-16 14:55:42 +01:00
parent 880e956429
commit b549133b3e

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@ -440,10 +440,12 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
LVector3 normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
#ifndef NDEBUG
if (!IS_THRESHOLD_EQUAL(normal.length_squared(), 1.0f, 0.001)) {
collide_cat.info()
<< "polygon within " << entry.get_into_node_path()
<< " has normal " << normal << " of length " << normal.length()
<< "\n";
if (collide_cat.is_info()) {
collide_cat.info()
<< "polygon within " << entry.get_into_node_path()
<< " has normal " << normal << " of length " << normal.length()
<< "\n";
}
normal.normalize();
}
#endif