display: Fix docstring formatting

This commit is contained in:
rdb 2024-08-22 15:52:48 +02:00
parent d3bb769a36
commit babd3a070d

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@ -904,8 +904,10 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) {
/**
* The gsg contains a large number of useful matrices:
*
* * the world transform, * the modelview matrix, * the cs_transform, * etc,
* etc.
* - the world transform,
* - the modelview matrix,
* - the cs_transform,
* - etc, etc.
*
* A shader can request any of these values, and furthermore, it can request
* that various compositions, inverses, and transposes be performed. The
@ -915,7 +917,8 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) {
*
* Some values, like the following, aren't matrices:
*
* * window size * texture coordinates of card center
* - window size
* - texture coordinates of card center
*
* This routine can fetch these values as well, by shoehorning them into a
* matrix. In this way, we avoid the need for a separate routine to fetch