re-add files

This commit is contained in:
David Rose 2008-11-15 06:53:03 +00:00
parent 386b250585
commit c8d3b8dac8
3 changed files with 416 additions and 0 deletions

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// Filename: drawMaskAttrib.I
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change) :
_new_mask(new_mask & bits_to_change),
_bits_to_change(bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::Copy Constructor
// Access: Protected
// Description: Use DrawMaskAttrib::make() to construct a new
// DrawMaskAttrib object.
////////////////////////////////////////////////////////////////////
INLINE DrawMaskAttrib::
DrawMaskAttrib(const DrawMaskAttrib &copy) :
_new_mask(copy._new_mask),
_bits_to_change(copy._bits_to_change)
{
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_hide
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that removes the
// indicated draw bits from the visibility mask. That
// is, it makes any nodes invisible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.hide(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_hide(DrawMask draw_mask) {
return make(DrawMask::all_off(), draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_show
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that adds the
// indicated draw bits to the visibility mask. That
// is, it makes any nodes visible to cameras that have
// any bits in common with draw_mask. This is similar
// to (but not quite identical to)
// NodePath.show(draw_mask).
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderAttrib) DrawMaskAttrib::
make_show(DrawMask draw_mask) {
return make(draw_mask, draw_mask);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_new_mask
// Access: Published
// Description: Returns the new DrawMask that will be set after the
// attrib has been applied.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_new_mask() const {
return _new_mask;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::get_bits_to_change
// Access: Published
// Description: Returns the set of bits that will be allowed to be
// changed by this DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
INLINE DrawMask DrawMaskAttrib::
get_bits_to_change() const {
return _bits_to_change;
}

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// Filename: drawMaskAttrib.cxx
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "drawMaskAttrib.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "cullTraverser.h"
#include "config_pgraph.h"
TypeHandle DrawMaskAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that changes the
// bits_to_change bits in the current DrawMask to the
// values of the corresponding bits in new_mask. Only
// those bits in common with bits_to_change are
// affected.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
make(DrawMask new_mask, DrawMask bits_to_change) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(new_mask, bits_to_change);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
output(ostream &out) const {
out << get_type() << ":" << get_new_mask() << "/" << get_bits_to_change();
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to return a unique number indicating whether
// this DrawMaskAttrib is equivalent to the other one.
//
// This should return 0 if the two DrawMaskAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DrawMaskAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DrawMaskAttrib::
compare_to_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int compare = get_new_mask().compare_to(ta->get_new_mask());
if (compare != 0) {
return compare;
}
compare = get_bits_to_change().compare_to(ta->get_bits_to_change());
return compare;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
compose_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
DrawMask mask = get_new_mask();
mask = (mask & ~ta->get_bits_to_change()) | ta->get_new_mask();
DrawMaskAttrib *attrib = new DrawMaskAttrib(mask, DrawMask::all_on());
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to specify what the default property for a
// DrawMaskAttrib of this type should be.
//
// This should return a newly-allocated DrawMaskAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of DrawMaskAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *DrawMaskAttrib::
make_default_impl() const {
return new DrawMaskAttrib(DrawMask::all_on(), DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::store_into_slot
// Access: Public, Virtual
// Description: Stores this attrib into the appropriate slot of
// an object of class AttribSlots.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
store_into_slot(AttribSlots *) const {
// There's no need to store a DrawMaskAttrib at the moment, since it
// doesn't actually change any rendering state.
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
has_cull_callback() const {
return (_new_mask != DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time.
//
// This is called each time the RenderAttrib is
// discovered applied to a Geom in the traversal. It
// should return true if the Geom is visible, false if
// it should be omitted.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
cull_callback(CullTraverser *trav, const CullTraverserData &) const {
return (trav->get_camera_mask() & _new_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_uint32(_new_mask.get_word());
dg.add_uint32(_bits_to_change.get_word());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DrawMaskAttrib is encountered
// in the Bam file. It should create the DrawMaskAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DrawMaskAttrib::
make_from_bam(const FactoryParams &params) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(0, 0);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_new_mask.set_word(scan.get_uint32());
_bits_to_change.set_word(scan.get_uint32());
}

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// Filename: drawMaskAttrib.h
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWMASKATTRIB_H
#define DRAWMASKATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "drawMask.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : DrawMaskAttrib
// Description : This attrib can be used to control the visibility of
// certain Geoms from certain cameras. It is similar in
// principle to the PandaNode::set_draw_mask()
// interface, except it does not cause an early prune in
// the cull traversal; thus, it can be used to show a
// node even though its parent has been hidden (if the
// parent was hidden using the same interface).
//
// It is mainly useful for unusual circumstances in
// which the visibility of a node is not easy to
// determine from examining the static hierarchy of the
// graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH DrawMaskAttrib : public RenderAttrib {
protected:
INLINE DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMaskAttrib(const DrawMaskAttrib &copy);
PUBLISHED:
INLINE static CPT(RenderAttrib) make_hide(DrawMask draw_mask = DrawMask::all_on());
INLINE static CPT(RenderAttrib) make_show(DrawMask draw_mask = DrawMask::all_on());
static CPT(RenderAttrib) make(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMask get_new_mask() const;
INLINE DrawMask get_bits_to_change() const;
public:
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
DrawMask _new_mask;
DrawMask _bits_to_change;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "DrawMaskAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "drawMaskAttrib.I"
#endif