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synced 2025-10-01 17:35:34 -04:00
Fix shadowed light copy constructor, fix point light lens orientations
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@ -62,15 +62,12 @@ LightLensNode::
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LightLensNode::
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LightLensNode(const LightLensNode ©) :
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Light(copy),
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Camera(copy)
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Camera(copy),
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_shadow_caster(copy._shadow_caster),
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_sb_xsize(copy._sb_xsize),
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_sb_ysize(copy._sb_ysize),
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_sb_sort(-10)
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{
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_shadow_caster = false;
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_sb_xsize = 512;
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_sb_ysize = 512;
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_sb_sort = -10;
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// Backface culling helps eliminating artifacts.
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set_initial_state(RenderState::make(CullFaceAttrib::make_reverse(),
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ColorWriteAttrib::make(ColorWriteAttrib::C_off)));
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}
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////////////////////////////////////////////////////////////////////
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@ -69,22 +69,22 @@ PointLight(const string &name) :
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{
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PT(Lens) lens;
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(1, 0, 0, 0, 0, 1);
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lens->set_view_vector(1, 0, 0, 0, -1, 0);
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set_lens(0, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(-1, 0, 0, 0, 0, 1);
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lens->set_view_vector(-1, 0, 0, 0, -1, 0);
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set_lens(1, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 1, 0, 0, 0, 1);
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set_lens(2, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, -1, 0, 0, 0, 1);
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lens->set_view_vector(0, -1, 0, 0, 0, -1);
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set_lens(3, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 0, 1, 0, 0, 1);
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lens->set_view_vector(0, 0, 1, 0, -1, 0);
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set_lens(4, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 0, -1, 0, 0, 1);
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lens->set_view_vector(0, 0, -1, 0, -1, 0);
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set_lens(5, lens);
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}
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@ -100,25 +100,6 @@ PointLight(const PointLight ©) :
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LightLensNode(copy),
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_cycler(copy._cycler)
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{
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PT(Lens) lens;
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(1, 0, 0, 0, 0, 1);
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set_lens(0, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(-1, 0, 0, 0, 0, 1);
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set_lens(1, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 1, 0, 0, 0, 1);
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set_lens(2, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, -1, 0, 0, 0, 1);
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set_lens(3, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 0, 1, 0, 0, 1);
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set_lens(4, lens);
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lens = new PerspectiveLens(90, 90);
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lens->set_view_vector(0, 0, -1, 0, 0, 1);
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set_lens(5, lens);
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}
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////////////////////////////////////////////////////////////////////
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