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https://github.com/panda3d/panda3d.git
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166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
// Filename: lightLensNode.cxx
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// Created by: drose (26Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "lightLensNode.h"
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#include "bamWriter.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "renderState.h"
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#include "cullFaceAttrib.h"
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#include "colorWriteAttrib.h"
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TypeHandle LightLensNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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LightLensNode::
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LightLensNode(const string &name, Lens *lens) :
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Camera(name, lens)
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{
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set_active(false);
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_shadow_caster = false;
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_sb_xsize = 512;
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_sb_ysize = 512;
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_sb_sort = -10;
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//set_initial_state(RenderState::make(ShaderAttrib::make_off(), 1000));
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// Backface culling helps eliminating artifacts.
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set_initial_state(RenderState::make(CullFaceAttrib::make_reverse(),
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ColorWriteAttrib::make(ColorWriteAttrib::C_off)));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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LightLensNode::
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~LightLensNode() {
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set_active(false);
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clear_shadow_buffers();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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LightLensNode::
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LightLensNode(const LightLensNode ©) :
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Light(copy),
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Camera(copy),
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_shadow_caster(copy._shadow_caster),
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_sb_xsize(copy._sb_xsize),
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_sb_ysize(copy._sb_ysize),
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_sb_sort(-10)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::clear_shadow_buffers
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// Access: Protected
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// Description: Clears the shadow buffers, meaning they will be
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// automatically recreated when the Shader Generator
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// needs them.
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////////////////////////////////////////////////////////////////////
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void LightLensNode::
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clear_shadow_buffers() {
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ShadowBuffers::iterator it;
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for(it = _sbuffers.begin(); it != _sbuffers.end(); ++it) {
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(*it).first->remove_window((*it).second);
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}
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_sbuffers.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::as_node
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// Access: Published, Virtual
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// Description: Returns the Light object upcast to a PandaNode.
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////////////////////////////////////////////////////////////////////
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PandaNode *LightLensNode::
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as_node() {
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return this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::as_light
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// Access: Public, Virtual
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// Description: Cross-casts the node to a Light pointer, if it is one
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// of the four kinds of Light nodes, or returns NULL if
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// it is not.
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////////////////////////////////////////////////////////////////////
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Light *LightLensNode::
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as_light() {
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return this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void LightLensNode::
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output(ostream &out) const {
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LensNode::output(out);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::write
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void LightLensNode::
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write(ostream &out, int indent_level) const {
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LensNode::write(out, indent_level);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void LightLensNode::
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write_datagram(BamWriter *manager, Datagram &dg) {
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Camera::write_datagram(manager, dg);
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Light::write_datagram(manager, dg);
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dg.add_bool(_shadow_caster);
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dg.add_int32(_sb_xsize);
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dg.add_int32(_sb_ysize);
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dg.add_int32(_sb_sort);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new LightLensNode.
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////////////////////////////////////////////////////////////////////
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void LightLensNode::
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fillin(DatagramIterator &scan, BamReader *manager) {
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Camera::fillin(scan, manager);
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Light::fillin(scan, manager);
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bool shadow_caster = scan.get_bool();
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int sb_xsize = scan.get_int32();
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int sb_ysize = scan.get_int32();
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int sb_sort = scan.get_int32();
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set_shadow_caster(shadow_caster, sb_xsize, sb_ysize, sb_sort);
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}
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