panda3d/panda/src/pgraphnodes/lightLensNode.cxx

166 lines
5.4 KiB
C++

// Filename: lightLensNode.cxx
// Created by: drose (26Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "lightLensNode.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "renderState.h"
#include "cullFaceAttrib.h"
#include "colorWriteAttrib.h"
TypeHandle LightLensNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
LightLensNode::
LightLensNode(const string &name, Lens *lens) :
Camera(name, lens)
{
set_active(false);
_shadow_caster = false;
_sb_xsize = 512;
_sb_ysize = 512;
_sb_sort = -10;
//set_initial_state(RenderState::make(ShaderAttrib::make_off(), 1000));
// Backface culling helps eliminating artifacts.
set_initial_state(RenderState::make(CullFaceAttrib::make_reverse(),
ColorWriteAttrib::make(ColorWriteAttrib::C_off)));
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
LightLensNode::
~LightLensNode() {
set_active(false);
clear_shadow_buffers();
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
LightLensNode::
LightLensNode(const LightLensNode &copy) :
Light(copy),
Camera(copy),
_shadow_caster(copy._shadow_caster),
_sb_xsize(copy._sb_xsize),
_sb_ysize(copy._sb_ysize),
_sb_sort(-10)
{
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::clear_shadow_buffers
// Access: Protected
// Description: Clears the shadow buffers, meaning they will be
// automatically recreated when the Shader Generator
// needs them.
////////////////////////////////////////////////////////////////////
void LightLensNode::
clear_shadow_buffers() {
ShadowBuffers::iterator it;
for(it = _sbuffers.begin(); it != _sbuffers.end(); ++it) {
(*it).first->remove_window((*it).second);
}
_sbuffers.clear();
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::as_node
// Access: Published, Virtual
// Description: Returns the Light object upcast to a PandaNode.
////////////////////////////////////////////////////////////////////
PandaNode *LightLensNode::
as_node() {
return this;
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::as_light
// Access: Public, Virtual
// Description: Cross-casts the node to a Light pointer, if it is one
// of the four kinds of Light nodes, or returns NULL if
// it is not.
////////////////////////////////////////////////////////////////////
Light *LightLensNode::
as_light() {
return this;
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void LightLensNode::
output(ostream &out) const {
LensNode::output(out);
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::write
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void LightLensNode::
write(ostream &out, int indent_level) const {
LensNode::write(out, indent_level);
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void LightLensNode::
write_datagram(BamWriter *manager, Datagram &dg) {
Camera::write_datagram(manager, dg);
Light::write_datagram(manager, dg);
dg.add_bool(_shadow_caster);
dg.add_int32(_sb_xsize);
dg.add_int32(_sb_ysize);
dg.add_int32(_sb_sort);
}
////////////////////////////////////////////////////////////////////
// Function: LightLensNode::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new LightLensNode.
////////////////////////////////////////////////////////////////////
void LightLensNode::
fillin(DatagramIterator &scan, BamReader *manager) {
Camera::fillin(scan, manager);
Light::fillin(scan, manager);
bool shadow_caster = scan.get_bool();
int sb_xsize = scan.get_int32();
int sb_ysize = scan.get_int32();
int sb_sort = scan.get_int32();
set_shadow_caster(shadow_caster, sb_xsize, sb_ysize, sb_sort);
}