Turn off gl-immutable-texture-storage by default (it seems to cause trouble on NVIDIA cards, which demand a sized internal format be used)

This commit is contained in:
rdb 2014-07-15 12:45:38 +00:00
parent 3983c0de05
commit cea09d4b9e

View File

@ -209,7 +209,7 @@ ConfigVariableBool gl_dump_compiled_shaders
"into the current directory."));
ConfigVariableBool gl_immutable_texture_storage
("gl-immutable-texture-storage", true,
("gl-immutable-texture-storage", false,
PRC_DESC("This configures Panda to pre-allocate immutable storage "
"for each texture. This improves runtime performance, but "
"changing the size or type of a texture will be slower."));