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Turn off gl-immutable-texture-storage by default (it seems to cause trouble on NVIDIA cards, which demand a sized internal format be used)
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@ -209,7 +209,7 @@ ConfigVariableBool gl_dump_compiled_shaders
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"into the current directory."));
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ConfigVariableBool gl_immutable_texture_storage
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("gl-immutable-texture-storage", true,
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("gl-immutable-texture-storage", false,
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PRC_DESC("This configures Panda to pre-allocate immutable storage "
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"for each texture. This improves runtime performance, but "
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"changing the size or type of a texture will be slower."));
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