glgsg: fix wrong shadow buffer host when rendering scene to buffer

Fixes #890
This commit is contained in:
rdb 2020-03-30 14:02:31 +02:00
parent c81bfb09b7
commit cefc92a775

View File

@ -8303,6 +8303,10 @@ make_shadow_buffer(LightLensNode *light, Texture *tex, GraphicsOutput *host) {
flags |= GraphicsPipe::BF_size_square;
}
if (host != nullptr) {
host = host->get_host();
}
CLP(GraphicsBuffer) *sbuffer = new CLP(GraphicsBuffer)(get_engine(), get_pipe(), light->get_name(), fbp, props, flags, this, host);
sbuffer->add_render_texture(tex, GraphicsOutput::RTM_bind_or_copy, GraphicsOutput::RTP_depth);
get_engine()->add_window(sbuffer, light->get_shadow_buffer_sort());