mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
Separated configs
This commit is contained in:
parent
39e81de5df
commit
d58a4e2e00
90
doc/makepanda/confauto.in
Executable file
90
doc/makepanda/confauto.in
Executable file
@ -0,0 +1,90 @@
|
|||||||
|
###########################################################
|
||||||
|
### ###
|
||||||
|
### Panda3D Configuration File - Auto-Generated Portion ###
|
||||||
|
### ###
|
||||||
|
### Editing this file is not recommended. Most of these ###
|
||||||
|
### directives can be overriden in Config.prc ###
|
||||||
|
### ###
|
||||||
|
###########################################################
|
||||||
|
|
||||||
|
# Define the display types that have been compiled in. Panda will
|
||||||
|
# pick one of these by going through the list in this order until one
|
||||||
|
# is found that works, unless the user specifically requests a
|
||||||
|
# particular display type with the load-display directive.
|
||||||
|
|
||||||
|
aux-display pandagl
|
||||||
|
aux-display pandadx9
|
||||||
|
aux-display pandadx8
|
||||||
|
aux-display pandadx7
|
||||||
|
|
||||||
|
# The egg loader is handy to have available by default. This allows
|
||||||
|
# clients to load egg files. (The bam loader is built-in so bam files
|
||||||
|
# are always loadable).
|
||||||
|
|
||||||
|
# By qualifying with the extension "egg", we indicate the egg loader
|
||||||
|
# should be made available only if you explicitly name a file with an
|
||||||
|
# .egg extension.
|
||||||
|
|
||||||
|
load-file-type egg pandaegg
|
||||||
|
|
||||||
|
# The following lines define some handy object types to use within the
|
||||||
|
# egg syntax. This remaps <ObjectType> { name } into whatever egg
|
||||||
|
# syntax is given by egg-object-type-name, which makes a handy
|
||||||
|
# abbreviation for modeling packages (like Maya) to insert
|
||||||
|
# sophisticated egg syntax into the generated egg file, using a single
|
||||||
|
# object type string.
|
||||||
|
|
||||||
|
egg-object-type-portal <Scalar> portal { 1 }
|
||||||
|
egg-object-type-polylight <Scalar> polylight { 1 }
|
||||||
|
egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
|
||||||
|
egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
|
||||||
|
egg-object-type-indexed <Scalar> indexed { 1 }
|
||||||
|
|
||||||
|
# These are just shortcuts to define the Model and DCS flags, which
|
||||||
|
# indicate nodes that should not be flattened out of the hierarchy
|
||||||
|
# during the conversion process. DCS goes one step further and
|
||||||
|
# indicates that the node's transform is important and should be
|
||||||
|
# preserved (DCS stands for Dynamic Coordinate System).
|
||||||
|
|
||||||
|
egg-object-type-model <Model> { 1 }
|
||||||
|
egg-object-type-dcs <DCS> { 1 }
|
||||||
|
|
||||||
|
# The following define various kinds of collision geometry. These
|
||||||
|
# mark the geometry at this level and below as invisible collision
|
||||||
|
# polygons, which can be used by Panda's collision system to detect
|
||||||
|
# collisions more optimally than regular visible polygons.
|
||||||
|
|
||||||
|
egg-object-type-barrier <Collide> { Polyset descend }
|
||||||
|
egg-object-type-sphere <Collide> { Sphere descend }
|
||||||
|
egg-object-type-invsphere <Collide> { InvSphere descend }
|
||||||
|
egg-object-type-tube <Collide> { Tube descend }
|
||||||
|
|
||||||
|
# As above, but these are flagged to be "intangible", so that they
|
||||||
|
# will trigger an event but not stop an object from passing through.
|
||||||
|
|
||||||
|
egg-object-type-trigger <Collide> { Polyset descend intangible }
|
||||||
|
egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
|
||||||
|
|
||||||
|
# "bubble" puts an invisible bubble around an object, but does not
|
||||||
|
# otherwise remove the geometry.
|
||||||
|
|
||||||
|
egg-object-type-bubble <Collide> { Sphere keep descend }
|
||||||
|
|
||||||
|
# "ghost" turns off the normal collide bit that is set on visible
|
||||||
|
# geometry by default, so that if you are using visible geometry for
|
||||||
|
# collisions, this particular geometry will not be part of those
|
||||||
|
# collisions--it is ghostlike.
|
||||||
|
|
||||||
|
egg-object-type-ghost <Scalar> collide-mask { 0 }
|
||||||
|
|
||||||
|
# This module allows direct loading of formats like .flt, .mb, or .dxf
|
||||||
|
|
||||||
|
load-file-type ptloader
|
||||||
|
|
||||||
|
# Define a new egg object type. See the comments in _panda.prc about this.
|
||||||
|
|
||||||
|
egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
|
||||||
|
|
||||||
|
# Define a new cull bin that will render on top of everything else.
|
||||||
|
|
||||||
|
cull-bin gui-popup 60 unsorted
|
74
doc/makepanda/config.in
Executable file
74
doc/makepanda/config.in
Executable file
@ -0,0 +1,74 @@
|
|||||||
|
###########################################################
|
||||||
|
### ###
|
||||||
|
### Panda3D Configuration File - User-Editable Portion ###
|
||||||
|
### ###
|
||||||
|
###########################################################
|
||||||
|
|
||||||
|
# Uncomment one of the following lines to choose whether you should
|
||||||
|
# run using OpenGL or DirectX rendering.
|
||||||
|
|
||||||
|
load-display pandagl
|
||||||
|
|
||||||
|
# These control the placement and size of the default rendering window.
|
||||||
|
|
||||||
|
win-origin 100 0
|
||||||
|
win-size 800 600
|
||||||
|
|
||||||
|
# Uncomment this line if you want to run Panda fullscreen instead of
|
||||||
|
# in a window.
|
||||||
|
|
||||||
|
fullscreen #f
|
||||||
|
|
||||||
|
# If you don't object to running OpenGL in software leave the keyword
|
||||||
|
# "software" in the following line, otherwise remove it to force
|
||||||
|
# hardware only.
|
||||||
|
|
||||||
|
framebuffer-mode rgba double-buffer depth hardware
|
||||||
|
|
||||||
|
# These control the amount of output Panda gives for some various
|
||||||
|
# categories. The severity levels, in order, are "spam", "debug",
|
||||||
|
# "info", "warning", and "fatal"; the default is "info". Uncomment
|
||||||
|
# one (or define a new one for the particular category you wish to
|
||||||
|
# change) to control this output.
|
||||||
|
|
||||||
|
notify-level warning
|
||||||
|
default-directnotify-level warning
|
||||||
|
|
||||||
|
# These specify where model files may be loaded from. You probably
|
||||||
|
# want to set this to a sensible path for yourself. $THIS_PRC_DIR is
|
||||||
|
# a special variable that indicates the same directory as this
|
||||||
|
# particular Config.prc file.
|
||||||
|
|
||||||
|
model-path .
|
||||||
|
model-path $THIS_PRC_DIR/..
|
||||||
|
model-path $THIS_PRC_DIR/../models
|
||||||
|
sound-path .
|
||||||
|
sound-path $THIS_PRC_DIR/..
|
||||||
|
sound-path $THIS_PRC_DIR/../models
|
||||||
|
texture-path .
|
||||||
|
texture-path $THIS_PRC_DIR/..
|
||||||
|
texture-path $THIS_PRC_DIR/../models
|
||||||
|
|
||||||
|
# This enable the automatic creation of a TK window when running
|
||||||
|
# Direct.
|
||||||
|
|
||||||
|
want-directtools #f
|
||||||
|
want-tk #f
|
||||||
|
|
||||||
|
# Enable/disable performance profiling tool and frame-rate meter
|
||||||
|
|
||||||
|
want-pstats #f
|
||||||
|
show-frame-rate-meter #f
|
||||||
|
|
||||||
|
# This enables simple networked programs to easily provide a DC file
|
||||||
|
|
||||||
|
dc-file sample.dc
|
||||||
|
|
||||||
|
# Enable audio using the FMod audio library by default:
|
||||||
|
|
||||||
|
audio-library-name fmod_audio
|
||||||
|
|
||||||
|
# The new version of panda supports hardware vertex animation, but it's not quite ready
|
||||||
|
|
||||||
|
hardware-animated-vertices 0
|
||||||
|
|
@ -784,11 +784,10 @@ if (COMPILER == "MSVC7"):
|
|||||||
#
|
#
|
||||||
##########################################################################################
|
##########################################################################################
|
||||||
|
|
||||||
if (sys.platform != "win32"):
|
if (OMIT.count("HELIX")==0):
|
||||||
if (OMIT.count("HELIX")==0):
|
WARNINGS.append("HELIX is currently nonoperational")
|
||||||
WARNINGS.append("HELIX not yet supported under linux")
|
WARNINGS.append("I have automatically added this command-line option: --no-helix")
|
||||||
WARNINGS.append("I have automatically added this command-line option: --no-helix")
|
OMIT.append("HELIX")
|
||||||
OMIT.append("HELIX")
|
|
||||||
|
|
||||||
##########################################################################################
|
##########################################################################################
|
||||||
#
|
#
|
||||||
@ -1773,170 +1772,8 @@ ConditionalWriteFile(PREFIX+'/include/dtool_config.h',conf)
|
|||||||
#
|
#
|
||||||
##########################################################################################
|
##########################################################################################
|
||||||
|
|
||||||
CONFAUTOPRC="""
|
CONFAUTOPRC=ReadFile("makepanda/confauto.in")
|
||||||
###########################################################
|
CONFIGPRC=ReadFile("makepanda/config.in")
|
||||||
### ###
|
|
||||||
### Panda3D Configuration File - Auto-Generated Portion ###
|
|
||||||
### ###
|
|
||||||
### Editing this file is not recommended. Most of these ###
|
|
||||||
### directives can be overriden in Config.prc ###
|
|
||||||
### ###
|
|
||||||
###########################################################
|
|
||||||
|
|
||||||
# Define the display types that have been compiled in. Panda will
|
|
||||||
# pick one of these by going through the list in this order until one
|
|
||||||
# is found that works, unless the user specifically requests a
|
|
||||||
# particular display type with the load-display directive.
|
|
||||||
|
|
||||||
aux-display pandagl
|
|
||||||
aux-display pandadx9
|
|
||||||
aux-display pandadx8
|
|
||||||
aux-display pandadx7
|
|
||||||
|
|
||||||
# The egg loader is handy to have available by default. This allows
|
|
||||||
# clients to load egg files. (The bam loader is built-in so bam files
|
|
||||||
# are always loadable).
|
|
||||||
|
|
||||||
# By qualifying with the extension "egg", we indicate the egg loader
|
|
||||||
# should be made available only if you explicitly name a file with an
|
|
||||||
# .egg extension.
|
|
||||||
|
|
||||||
load-file-type egg pandaegg
|
|
||||||
|
|
||||||
# The following lines define some handy object types to use within the
|
|
||||||
# egg syntax. This remaps <ObjectType> { name } into whatever egg
|
|
||||||
# syntax is given by egg-object-type-name, which makes a handy
|
|
||||||
# abbreviation for modeling packages (like Maya) to insert
|
|
||||||
# sophisticated egg syntax into the generated egg file, using a single
|
|
||||||
# object type string.
|
|
||||||
|
|
||||||
egg-object-type-portal <Scalar> portal { 1 }
|
|
||||||
egg-object-type-polylight <Scalar> polylight { 1 }
|
|
||||||
egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
|
|
||||||
egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
|
|
||||||
egg-object-type-indexed <Scalar> indexed { 1 }
|
|
||||||
|
|
||||||
# These are just shortcuts to define the Model and DCS flags, which
|
|
||||||
# indicate nodes that should not be flattened out of the hierarchy
|
|
||||||
# during the conversion process. DCS goes one step further and
|
|
||||||
# indicates that the node's transform is important and should be
|
|
||||||
# preserved (DCS stands for Dynamic Coordinate System).
|
|
||||||
|
|
||||||
egg-object-type-model <Model> { 1 }
|
|
||||||
egg-object-type-dcs <DCS> { 1 }
|
|
||||||
|
|
||||||
# The following define various kinds of collision geometry. These
|
|
||||||
# mark the geometry at this level and below as invisible collision
|
|
||||||
# polygons, which can be used by Panda's collision system to detect
|
|
||||||
# collisions more optimally than regular visible polygons.
|
|
||||||
|
|
||||||
egg-object-type-barrier <Collide> { Polyset descend }
|
|
||||||
egg-object-type-sphere <Collide> { Sphere descend }
|
|
||||||
egg-object-type-invsphere <Collide> { InvSphere descend }
|
|
||||||
egg-object-type-tube <Collide> { Tube descend }
|
|
||||||
|
|
||||||
# As above, but these are flagged to be "intangible", so that they
|
|
||||||
# will trigger an event but not stop an object from passing through.
|
|
||||||
|
|
||||||
egg-object-type-trigger <Collide> { Polyset descend intangible }
|
|
||||||
egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
|
|
||||||
|
|
||||||
# "bubble" puts an invisible bubble around an object, but does not
|
|
||||||
# otherwise remove the geometry.
|
|
||||||
|
|
||||||
egg-object-type-bubble <Collide> { Sphere keep descend }
|
|
||||||
|
|
||||||
# "ghost" turns off the normal collide bit that is set on visible
|
|
||||||
# geometry by default, so that if you are using visible geometry for
|
|
||||||
# collisions, this particular geometry will not be part of those
|
|
||||||
# collisions--it is ghostlike.
|
|
||||||
|
|
||||||
egg-object-type-ghost <Scalar> collide-mask { 0 }
|
|
||||||
|
|
||||||
# This module allows direct loading of formats like .flt, .mb, or .dxf
|
|
||||||
|
|
||||||
load-file-type ptloader
|
|
||||||
|
|
||||||
# Define a new egg object type. See the comments in _panda.prc about this.
|
|
||||||
|
|
||||||
egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
|
|
||||||
|
|
||||||
# Define a new cull bin that will render on top of everything else.
|
|
||||||
|
|
||||||
cull-bin gui-popup 60 unsorted
|
|
||||||
"""
|
|
||||||
|
|
||||||
CONFIGPRC="""
|
|
||||||
###########################################################
|
|
||||||
### ###
|
|
||||||
### Panda3D Configuration File - User-Editable Portion ###
|
|
||||||
### ###
|
|
||||||
###########################################################
|
|
||||||
|
|
||||||
# Uncomment one of the following lines to choose whether you should
|
|
||||||
# run using OpenGL or DirectX rendering.
|
|
||||||
|
|
||||||
load-display pandagl
|
|
||||||
|
|
||||||
# These control the placement and size of the default rendering window.
|
|
||||||
|
|
||||||
win-origin 100 0
|
|
||||||
win-size 800 600
|
|
||||||
|
|
||||||
# Uncomment this line if you want to run Panda fullscreen instead of
|
|
||||||
# in a window.
|
|
||||||
|
|
||||||
fullscreen #f
|
|
||||||
|
|
||||||
# If you don't object to running OpenGL in software leave the keyword
|
|
||||||
# "software" in the following line, otherwise remove it to force
|
|
||||||
# hardware only.
|
|
||||||
|
|
||||||
framebuffer-mode rgba double-buffer depth hardware
|
|
||||||
|
|
||||||
# These control the amount of output Panda gives for some various
|
|
||||||
# categories. The severity levels, in order, are "spam", "debug",
|
|
||||||
# "info", "warning", and "fatal"; the default is "info". Uncomment
|
|
||||||
# one (or define a new one for the particular category you wish to
|
|
||||||
# change) to control this output.
|
|
||||||
|
|
||||||
notify-level warning
|
|
||||||
default-directnotify-level warning
|
|
||||||
|
|
||||||
# These specify where model files may be loaded from. You probably
|
|
||||||
# want to set this to a sensible path for yourself. $THIS_PRC_DIR is
|
|
||||||
# a special variable that indicates the same directory as this
|
|
||||||
# particular Config.prc file.
|
|
||||||
|
|
||||||
model-path .
|
|
||||||
model-path $THIS_PRC_DIR/..
|
|
||||||
model-path $THIS_PRC_DIR/../models
|
|
||||||
sound-path .
|
|
||||||
sound-path $THIS_PRC_DIR/..
|
|
||||||
sound-path $THIS_PRC_DIR/../models
|
|
||||||
texture-path .
|
|
||||||
texture-path $THIS_PRC_DIR/..
|
|
||||||
texture-path $THIS_PRC_DIR/../models
|
|
||||||
|
|
||||||
# This enable the automatic creation of a TK window when running
|
|
||||||
# Direct.
|
|
||||||
|
|
||||||
want-directtools #f
|
|
||||||
want-tk #f
|
|
||||||
|
|
||||||
# Enable/disable performance profiling tool and frame-rate meter
|
|
||||||
|
|
||||||
want-pstats #f
|
|
||||||
show-frame-rate-meter #f
|
|
||||||
|
|
||||||
# This enables simple networked programs to easily provide a DC file
|
|
||||||
|
|
||||||
dc-file sample.dc
|
|
||||||
|
|
||||||
# Enable audio using the FMod audio library by default:
|
|
||||||
|
|
||||||
audio-library-name fmod_audio
|
|
||||||
"""
|
|
||||||
|
|
||||||
if (sys.platform != "win32"):
|
if (sys.platform != "win32"):
|
||||||
CONFAUTOPRC = CONFAUTOPRC.replace("aux-display pandadx9","")
|
CONFAUTOPRC = CONFAUTOPRC.replace("aux-display pandadx9","")
|
||||||
|
Loading…
x
Reference in New Issue
Block a user