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fix bug with clear_control_effects()
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@ -221,7 +221,7 @@ clear_control_effects() {
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cdataw->_blend.clear();
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cdataw->_net_blend = 0.0f;
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cdataw->_anim_changed = true;
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determine_effective_channels(cdata);
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determine_effective_channels(cdataw);
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}
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}
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