oops on the debugginh info

This commit is contained in:
Asad M. Zaman 2005-04-27 23:12:27 +00:00
parent f22866dc67
commit f5bf1a49c0

View File

@ -2740,7 +2740,7 @@ apply_texture(TextureContext *tc, int index) {
// we dont see this bug cause we never mix textured/untextured
_pD3DDevice->SetTexture(index, dtc->_pD3DTexture9);
#if 1
#if 0
if (dtc!=NULL) {
dxgsg9_cat.info() << "Setting active DX texture " << index << " : "
<< dtc->_tex->get_name() << "\n";
@ -3015,7 +3015,7 @@ void DXGraphicsStateGuardian9::SetTextureBlendMode(TextureApplyAttrib::Mode TexB
_pD3DDevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
_pD3DDevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
_pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
dxgsg9_cat.info() << "--------------modulating--------------" << endl;
//dxgsg9_cat.info() << "--------------modulating--------------" << endl;
break;
case TextureApplyAttrib::M_decal:
// emulates GL_DECAL glTexEnv mode