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oops on the debugginh info
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@ -2740,7 +2740,7 @@ apply_texture(TextureContext *tc, int index) {
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// we dont see this bug cause we never mix textured/untextured
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_pD3DDevice->SetTexture(index, dtc->_pD3DTexture9);
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#if 1
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#if 0
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if (dtc!=NULL) {
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dxgsg9_cat.info() << "Setting active DX texture " << index << " : "
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<< dtc->_tex->get_name() << "\n";
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@ -3015,7 +3015,7 @@ void DXGraphicsStateGuardian9::SetTextureBlendMode(TextureApplyAttrib::Mode TexB
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_pD3DDevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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_pD3DDevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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_pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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dxgsg9_cat.info() << "--------------modulating--------------" << endl;
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//dxgsg9_cat.info() << "--------------modulating--------------" << endl;
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break;
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case TextureApplyAttrib::M_decal:
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// emulates GL_DECAL glTexEnv mode
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