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repair OpenCVTexture (not safe for 1.7.x)
This commit is contained in:
parent
dbe93fc1df
commit
f6e2d9a387
@ -3145,7 +3145,7 @@ do_write_txo(ostream &out, const string &filename) const {
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////////////////////////////////////////////////////////////////////
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// Function: Texture::do_unlock_and_reload_ram_image
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// Access: Protected
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// Access: Protected, Virtual
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// Description: This is similar to do_reload_ram_image(), except that
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// the lock is released during the actual operation, to
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// allow normal queries into the Texture object to
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@ -3173,7 +3173,7 @@ do_unlock_and_reload_ram_image(bool allow_compression) {
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// pre-compressed, we don't consider it.
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has_ram_image = false;
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}
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if (_loaded_from_image && !has_ram_image && !_fullpath.empty()) {
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if (!has_ram_image && do_can_reload()) {
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nassertv(!_reloading);
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_reloading = true;
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@ -4235,7 +4235,7 @@ do_has_uncompressed_ram_image() const {
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////////////////////////////////////////////////////////////////////
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CPTA_uchar Texture::
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do_get_ram_image() {
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if (_loaded_from_image && !do_has_ram_image() && !_fullpath.empty()) {
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if (!do_has_ram_image() && do_can_reload()) {
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do_unlock_and_reload_ram_image(true);
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// Normally, we don't update the _modified semaphores in a do_blah
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@ -4273,7 +4273,7 @@ do_get_uncompressed_ram_image() {
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}
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// Couldn't uncompress the existing image. Try to reload it.
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if (_loaded_from_image && (!do_has_ram_image() || _ram_image_compression != CM_off) && !_fullpath.empty()) {
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if ((!do_has_ram_image() || _ram_image_compression != CM_off) && do_can_reload()) {
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do_unlock_and_reload_ram_image(false);
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}
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@ -4691,6 +4691,20 @@ do_set_pad_size(int x, int y, int z) {
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_pad_z_size = z;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::do_can_reload
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// Access: Protected, Virtual
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// Description: Returns true if we can safely call
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// do_unlock_and_reload_ram_image() in order to make the
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// image available, or false if we shouldn't do this
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// (because we know from a priori knowledge that it
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// wouldn't work anyway).
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////////////////////////////////////////////////////////////////////
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bool Texture::
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do_can_reload() {
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return (_loaded_from_image && !_fullpath.empty());
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::do_reload
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// Access: Protected
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@ -4698,7 +4712,7 @@ do_set_pad_size(int x, int y, int z) {
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////////////////////////////////////////////////////////////////////
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bool Texture::
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do_reload() {
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if (_loaded_from_image && !_fullpath.empty()) {
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if (do_can_reload()) {
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do_clear_ram_image();
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do_unlock_and_reload_ram_image(true);
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if (do_has_ram_image()) {
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@ -496,7 +496,7 @@ protected:
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bool do_write_txo_file(const Filename &fullpath) const;
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bool do_write_txo(ostream &out, const string &filename) const;
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void do_unlock_and_reload_ram_image(bool allow_compression);
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virtual void do_unlock_and_reload_ram_image(bool allow_compression);
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virtual void do_reload_ram_image(bool allow_compression);
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PTA_uchar do_modify_ram_image();
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PTA_uchar do_make_ram_image();
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@ -561,6 +561,7 @@ protected:
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void do_clear_ram_mipmap_images();
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void do_generate_ram_mipmap_images();
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void do_set_pad_size(int x, int y, int z);
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virtual bool do_can_reload();
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bool do_reload();
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// This nested class declaration is used below.
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@ -66,37 +66,6 @@ get_tex_scale() const {
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(float)_video_height / _y_size);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::set_video_size
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// Access: Protected
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// Description: Should be called by a derived class to set the size
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// of the video when it is loaded.
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////////////////////////////////////////////////////////////////////
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INLINE void VideoTexture::
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set_video_size(int video_width, int video_height) {
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_video_width = video_width;
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_video_height = video_height;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::consider_update
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// Access: Protected
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// Description: Calls update_frame() if the current frame has
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// changed.
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////////////////////////////////////////////////////////////////////
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INLINE void VideoTexture::
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consider_update() {
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int this_frame = ClockObject::get_global_clock()->get_frame_count();
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if (this_frame != _last_frame_update) {
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int frame = get_frame();
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if (_current_frame != frame) {
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update_frame(frame);
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_current_frame = frame;
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}
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_last_frame_update = this_frame;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::clear_current_frame
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// Access: Protected
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@ -107,6 +107,22 @@ cull_callback(CullTraverser *, const CullTraverserData &) const {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::set_video_size
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// Access: Protected
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// Description: Should be called by a derived class to set the size
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// of the video when it is loaded. Assumes the lock is
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// held.
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////////////////////////////////////////////////////////////////////
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void VideoTexture::
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set_video_size(int video_width, int video_height) {
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_video_width = video_width;
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_video_height = video_height;
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do_set_pad_size(max(_x_size - _video_width, 0),
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max(_y_size - _video_height, 0),
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0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::do_has_ram_image
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// Access: Protected, Virtual
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@ -134,6 +150,22 @@ reconsider_dirty() {
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consider_update();
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::do_unlock_and_reload_ram_image
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// Access: Protected, Virtual
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// Description: This is similar to do_reload_ram_image(), except that
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// the lock is released during the actual operation, to
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// allow normal queries into the Texture object to
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// continue during what might be a slow operation.
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//
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// In the case of a VideoTexture, this is exactly the
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// same as do_reload_ram_image().
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////////////////////////////////////////////////////////////////////
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void VideoTexture::
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do_unlock_and_reload_ram_image(bool) {
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consider_update();
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::do_reload_ram_image
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// Access: Protected, Virtual
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@ -143,7 +175,39 @@ reconsider_dirty() {
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// available, if possible.
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////////////////////////////////////////////////////////////////////
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void VideoTexture::
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do_reload_ram_image() {
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do_reload_ram_image(bool) {
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consider_update();
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::do_can_reload
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// Access: Protected, Virtual
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// Description: Returns true if we can safely call
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// do_unlock_and_reload_ram_image() in order to make the
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// image available, or false if we shouldn't do this
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// (because we know from a priori knowledge that it
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// wouldn't work anyway).
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////////////////////////////////////////////////////////////////////
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bool VideoTexture::
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do_can_reload() {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VideoTexture::consider_update
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// Access: Protected, Virtual
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// Description: Calls update_frame() if the current frame has
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// changed.
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////////////////////////////////////////////////////////////////////
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void VideoTexture::
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consider_update() {
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int this_frame = ClockObject::get_global_clock()->get_frame_count();
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if (this_frame != _last_frame_update) {
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int frame = get_frame();
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if (_current_frame != frame) {
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update_frame(frame);
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_current_frame = frame;
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}
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_last_frame_update = this_frame;
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}
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}
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@ -45,14 +45,16 @@ public:
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virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
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protected:
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INLINE void set_video_size(int video_width, int video_height);
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void set_video_size(int video_width, int video_height);
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virtual bool do_has_ram_image() const;
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virtual void reconsider_dirty();
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virtual void do_reload_ram_image();
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virtual void do_unlock_and_reload_ram_image(bool allow_compression);
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virtual void do_reload_ram_image(bool allow_compression);
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virtual bool do_can_reload();
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virtual INLINE void consider_update();
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virtual void consider_update();
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INLINE void clear_current_frame();
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virtual void update_frame(int frame)=0;
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@ -65,31 +65,3 @@ INLINE OpenCVTexture::VideoPage::
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~VideoPage() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: OpenCVTexture::consider_update
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// Access: Protected
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// Description: Calls update_frame() if the current frame has
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// changed.
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////////////////////////////////////////////////////////////////////
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INLINE void OpenCVTexture::
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consider_update() {
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int this_frame = ClockObject::get_global_clock()->get_frame_count();
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if (this_frame != _last_frame_update) {
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int frame = get_frame();
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if (_current_frame != frame) {
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update_frame(frame);
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_current_frame = frame;
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} else {
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// Loop through the pages to see if there's any camera stream to update.
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int max_z = max(_z_size, (int)_pages.size());
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for (int z = 0; z < max_z; ++z) {
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VideoPage &page = _pages[z];
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if (!page._color.is_from_file() || !page._alpha.is_from_file()) {
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update_frame(frame, z);
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}
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}
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}
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_last_frame_update = this_frame;
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}
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}
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@ -58,6 +58,34 @@ OpenCVTexture::
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~OpenCVTexture() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: OpenCVTexture::consider_update
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// Access: Protected, Virtual
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// Description: Calls update_frame() if the current frame has
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// changed.
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////////////////////////////////////////////////////////////////////
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void OpenCVTexture::
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consider_update() {
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int this_frame = ClockObject::get_global_clock()->get_frame_count();
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if (this_frame != _last_frame_update) {
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int frame = get_frame();
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if (_current_frame != frame) {
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update_frame(frame);
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_current_frame = frame;
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} else {
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// Loop through the pages to see if there's any camera stream to update.
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int max_z = max(_z_size, (int)_pages.size());
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for (int z = 0; z < max_z; ++z) {
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VideoPage &page = _pages[z];
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if (!page._color.is_from_file() || !page._alpha.is_from_file()) {
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update_frame(frame, z);
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}
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}
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}
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_last_frame_update = this_frame;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: OpenCVTexture::do_make_copy
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// Access: Protected, Virtual
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@ -97,15 +125,25 @@ do_assign(const OpenCVTexture ©) {
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// is specified) to accept its input from the camera
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// with the given index number, or the default camera if
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// the index number is -1 or unspecified.
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//
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// If alpha_file_channel is 0, then the camera image
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// becomes a normal RGB texture. If it is 1, 2, or 3,
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// then the camera image becomes an alpha texture, using
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// the indicated channel of the source.
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////////////////////////////////////////////////////////////////////
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bool OpenCVTexture::
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from_camera(int camera_index, int z, const LoaderOptions &options) {
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from_camera(int camera_index, int z, int alpha_file_channel,
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const LoaderOptions &options) {
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if (!do_reconsider_z_size(z)) {
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return false;
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}
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nassertr(z >= 0 && z < get_z_size(), false);
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_alpha_file_channel = alpha_file_channel;
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VideoPage &page = modify_page(z);
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if (alpha_file_channel == 0) {
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// A normal RGB texture.
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page._alpha.clear();
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if (!page._color.from_camera(camera_index)) {
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return false;
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@ -115,6 +153,19 @@ from_camera(int camera_index, int z, const LoaderOptions &options) {
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page._color.clear();
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return false;
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}
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} else {
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// An alpha texture.
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page._color.clear();
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if (!page._alpha.from_camera(camera_index)) {
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return false;
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}
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if (!do_reconsider_video_properties(page._alpha, 1, z, options)) {
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page._alpha.clear();
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return false;
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}
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do_set_format(F_alpha);
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}
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set_loaded_from_image();
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clear_current_frame();
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@ -161,7 +212,15 @@ do_reconsider_video_properties(const OpenCVTexture::VideoStream &stream,
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<< "Loaded " << stream._filename << ", " << num_frames << " frames at "
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<< frame_rate << " fps\n";
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}
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} else {
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// In this case, we don't have a specific frame rate or number of
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// frames. Let both values remain at 0.
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if (vision_cat.is_debug()) {
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vision_cat.debug()
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<< "Loaded camera stream\n";
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}
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}
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int width = (int)cvGetCaptureProperty(stream._capture, CV_CAP_PROP_FRAME_WIDTH);
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int height = (int)cvGetCaptureProperty(stream._capture, CV_CAP_PROP_FRAME_HEIGHT);
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@ -238,74 +297,91 @@ update_frame(int frame) {
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////////////////////////////////////////////////////////////////////
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void OpenCVTexture::
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update_frame(int frame, int z) {
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vision_cat.spam() << "Updating OpenCVTexture page " << z << "\n";
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if (vision_cat.is_spam()) {
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vision_cat.spam()
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<< "Updating OpenCVTexture page " << z << "\n";
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}
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VideoPage &page = _pages[z];
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if (page._color.is_valid() || page._alpha.is_valid()) {
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do_modify_ram_image();
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++_image_modified;
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}
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ssize_t dest_x_pitch = _num_components * _component_width;
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ssize_t dest_y_pitch = _x_size * dest_x_pitch;
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if (page._color.is_valid()) {
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nassertv(get_num_components() >= 3 && get_component_width() == 1);
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const unsigned char *source = page._color.get_frame_data(frame);
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if (source != NULL) {
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const unsigned char *r, *g, *b;
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ssize_t x_pitch, y_pitch;
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if (page._color.get_frame_data(frame, r, g, b, x_pitch, y_pitch)) {
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nassertv(get_video_width() <= _x_size && get_video_height() <= _y_size);
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unsigned char *dest = _ram_images[0]._image.p() + do_get_expected_ram_page_size() * z;
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int dest_row_width = (_x_size * _num_components * _component_width);
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int source_row_width = get_video_width() * 3;
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if (get_num_components() == 3) {
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if (_num_components == 3 && x_pitch == 3) {
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// The easy case--copy the whole thing in, row by row.
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ssize_t copy_bytes = get_video_width() * dest_x_pitch;
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nassertv(copy_bytes <= dest_y_pitch && copy_bytes <= abs(y_pitch));
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for (int y = 0; y < get_video_height(); ++y) {
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memcpy(dest, source, source_row_width);
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dest += dest_row_width;
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source += source_row_width;
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memcpy(dest, r, copy_bytes);
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dest += dest_y_pitch;
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r += y_pitch;
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}
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} else {
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// The harder case--interleave the color in with the alpha,
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// pixel by pixel.
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nassertv(get_num_components() == 4);
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// The harder case--interleave in the color channels, pixel by
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// pixel, possibly leaving room for alpha.
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for (int y = 0; y < get_video_height(); ++y) {
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int dx = 0;
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int sx = 0;
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ssize_t dx = 0;
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ssize_t sx = 0;
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for (int x = 0; x < get_video_width(); ++x) {
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dest[dx] = source[sx];
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dest[dx + 1] = source[sx + 1];
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dest[dx + 2] = source[sx + 2];
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dx += 4;
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sx += 3;
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dest[dx] = r[sx];
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dest[dx + 1] = g[sx];
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dest[dx + 2] = b[sx];
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dx += dest_x_pitch;
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sx += x_pitch;
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}
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dest += dest_row_width;
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source += source_row_width;
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dest += dest_y_pitch;
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r += y_pitch;
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g += y_pitch;
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b += y_pitch;
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}
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}
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}
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}
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if (page._alpha.is_valid()) {
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nassertv(get_num_components() == 4 && get_component_width() == 1);
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nassertv(get_component_width() == 1);
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const unsigned char *source = page._alpha.get_frame_data(frame);
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if (source != NULL) {
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const unsigned char *source[3];
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ssize_t x_pitch, y_pitch;
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if (page._alpha.get_frame_data(frame, source[0], source[1], source[2],
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x_pitch, y_pitch)) {
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nassertv(get_video_width() <= _x_size && get_video_height() <= _y_size);
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unsigned char *dest = _ram_images[0]._image.p() + do_get_expected_ram_page_size() * z;
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int dest_row_width = (_x_size * _num_components * _component_width);
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int source_row_width = get_video_width() * 3;
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||||
|
||||
// Interleave the alpha in with the color, pixel by pixel.
|
||||
// Even though the alpha will probably be a grayscale video,
|
||||
// the OpenCV library presents it as RGB.
|
||||
for (int y = 0; y < get_video_height(); ++y) {
|
||||
int dx = 3;
|
||||
int sx = _alpha_file_channel;
|
||||
for (int x = 0; x < get_video_width(); ++x) {
|
||||
dest[dx] = source[sx];
|
||||
dx += 4;
|
||||
sx += 3;
|
||||
const unsigned char *sch = source[0];
|
||||
if (_alpha_file_channel >= 1 && _alpha_file_channel <= 3) {
|
||||
sch = source[_alpha_file_channel - 1];
|
||||
}
|
||||
dest += dest_row_width;
|
||||
source += source_row_width;
|
||||
|
||||
for (int y = 0; y < get_video_height(); ++y) {
|
||||
// Start dx at _num_components - 1, which writes to the last
|
||||
// channel, i.e. the alpha channel.
|
||||
ssize_t dx = (_num_components - 1) * _component_width;
|
||||
ssize_t sx = 0;
|
||||
for (int x = 0; x < get_video_width(); ++x) {
|
||||
dest[dx] = sch[sx];
|
||||
dx += dest_x_pitch;
|
||||
sx += x_pitch;
|
||||
}
|
||||
dest += dest_y_pitch;
|
||||
sch += y_pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -478,14 +554,33 @@ OpenCVTexture::VideoStream::
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: OpenCVTexture::VideoStream::get_frame_data
|
||||
// Access: Public
|
||||
// Description: Returns the pointer to the beginning of the
|
||||
// Description: Gets the data needed to traverse through the
|
||||
// decompressed buffer for the indicated frame number.
|
||||
// It is most efficient to call this in increasing order
|
||||
// of frame number.
|
||||
// of frame number. Returns true on success, false on
|
||||
// failure.
|
||||
//
|
||||
// In the case of a success indication (true return
|
||||
// value), the three pointers r, g, b are loaded with
|
||||
// the addresses of the three components of the
|
||||
// bottom-left pixel of the image. (They will be
|
||||
// adjacent in memory in the case of an interleaved
|
||||
// image, and separated in the case of a
|
||||
// separate-channel image.) The x_pitch value is filled
|
||||
// with the amount to add to each pointer to advance to
|
||||
// the pixel to the right; and the y_pitch value is
|
||||
// filled with the amount to add to each pointer to
|
||||
// advance to the pixel above. Note that these values
|
||||
// may be negative (particularly in the case of a
|
||||
// top-down image).
|
||||
////////////////////////////////////////////////////////////////////
|
||||
const unsigned char *OpenCVTexture::VideoStream::
|
||||
get_frame_data(int frame) {
|
||||
nassertr(is_valid(), NULL);
|
||||
bool OpenCVTexture::VideoStream::
|
||||
get_frame_data(int frame,
|
||||
const unsigned char *&r,
|
||||
const unsigned char *&g,
|
||||
const unsigned char *&b,
|
||||
ssize_t &x_pitch, ssize_t &y_pitch) {
|
||||
nassertr(is_valid(), false);
|
||||
|
||||
if (is_from_file() && _next_frame != frame) {
|
||||
cvSetCaptureProperty(_capture, CV_CAP_PROP_POS_FRAMES, frame);
|
||||
@ -494,8 +589,34 @@ get_frame_data(int frame) {
|
||||
_next_frame = frame + 1;
|
||||
IplImage *image = cvQueryFrame(_capture);
|
||||
if (image == NULL) {
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
r = (const unsigned char *)image->imageData;
|
||||
g = r + 1;
|
||||
b = g + 1;
|
||||
x_pitch = 3;
|
||||
y_pitch = image->widthStep;
|
||||
|
||||
if (image->dataOrder == 1) {
|
||||
// Separate channel images. That means a block of r, followed by
|
||||
// a block of g, followed by a block of b.
|
||||
x_pitch = 1;
|
||||
g = r + image->height * y_pitch;
|
||||
b = g + image->height * y_pitch;
|
||||
}
|
||||
|
||||
if (image->origin == 0) {
|
||||
// The image data starts with the top row and ends with the bottom
|
||||
// row--the opposite of Texture::_ram_data's storage convention.
|
||||
// Therefore, we must increment the initial pointers to the last
|
||||
// row, and count backwards.
|
||||
r += (image->height - 1) * y_pitch;
|
||||
g += (image->height - 1) * y_pitch;
|
||||
b += (image->height - 1) * y_pitch;
|
||||
y_pitch = -y_pitch;
|
||||
}
|
||||
|
||||
return (const unsigned char *)image->imageData;
|
||||
}
|
||||
|
||||
|
@ -40,13 +40,14 @@ PUBLISHED:
|
||||
virtual ~OpenCVTexture();
|
||||
|
||||
bool from_camera(int camera_index = -1, int z = 0,
|
||||
int alpha_file_channel = 0,
|
||||
const LoaderOptions &options = LoaderOptions());
|
||||
|
||||
public:
|
||||
static PT(Texture) make_texture();
|
||||
|
||||
protected:
|
||||
virtual INLINE void consider_update();
|
||||
virtual void consider_update();
|
||||
virtual PT(Texture) do_make_copy();
|
||||
void do_assign(const OpenCVTexture ©);
|
||||
|
||||
@ -81,7 +82,11 @@ private:
|
||||
void clear();
|
||||
INLINE bool is_valid() const;
|
||||
INLINE bool is_from_file() const;
|
||||
const unsigned char *get_frame_data(int frame);
|
||||
bool get_frame_data(int frame,
|
||||
const unsigned char *&r,
|
||||
const unsigned char *&g,
|
||||
const unsigned char *&b,
|
||||
ssize_t &x_pitch, ssize_t &y_pitch);
|
||||
|
||||
CvCapture *_capture;
|
||||
Filename _filename;
|
||||
|
Loading…
x
Reference in New Issue
Block a user