49 Commits

Author SHA1 Message Date
David Rose
1f11a05ff7 reset_prev_transform legal in sub-thread 2006-02-10 17:23:34 +00:00
David Rose
79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00
David Rose
c75b55eb98 better pipelining 2006-02-03 18:12:08 +00:00
David Rose
629a2f087a first pass at cheesy pipelining 2006-02-01 19:44:03 +00:00
David Rose
1e81e656ab PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
David Rose
b063656969 make non-inline, fix reference count bug 2005-08-10 23:56:38 +00:00
David Rose
7a249dde55 add set_python_tag() etc. 2005-07-06 22:43:53 +00:00
David Rose
977f692331 NodeCachedReferenceCount 2005-05-09 13:59:15 +00:00
David Rose
dbb24d9cc9 phash_map, etc. 2004-10-02 05:07:16 +00:00
David Rose
d850afd71a Support collision solids under LOD nodes 2004-09-27 20:29:41 +00:00
David Rose
0369f07074 all nodes now have a CollideMask 2004-09-23 19:51:54 +00:00
David Rose
843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose
889be29b47 add session recording and playback 2004-01-30 18:20:47 +00:00
David Rose
0b8b4f9cef change logic for uniqueness of NodePaths w.r.t. instances 2003-10-25 19:10:09 +00:00
David Rose
3c3f2f4432 replace set_velocity() with set_fluid_pos() 2003-10-08 19:08:53 +00:00
David Rose
460ee8b19f move set_velocity() etc. from CollisionNode to PandaNode 2003-08-06 17:03:40 +00:00
David Rose
a2c3d8143f Jesse's fixes to support building Panda on VC6 2003-07-03 20:50:05 +00:00
David Rose
c03d886691 add PandaNode::set_tag() and related functions 2003-06-12 22:18:41 +00:00
David Rose
0b1a13f06b publish set_velocity etc. 2003-06-06 15:53:50 +00:00
David Rose
44d544aeb2 collision traverser doesn't visit switch nodes 2003-02-07 23:11:18 +00:00
David Rose
2fa7929b45 dynamic TextFont; scene graph improvements to support this 2003-01-31 17:45:42 +00:00
David Rose
673c162389 don't automatically recompute explicit bounding volumes 2002-12-06 20:17:00 +00:00
David Rose
78fc774942 DCS-flagged nodes shouldn't get their transforms modified by flatten 2002-06-27 18:32:10 +00:00
David Rose
b39fa23b8e support velocity for collisions 2002-06-11 23:47:25 +00:00
David Rose
a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00
David Rose
a38e063667 remove old scene graph code 2002-04-09 18:33:48 +00:00
Darren Ranalli
f35b431f88 fixed typo 2002-04-03 22:04:54 +00:00
David Rose
783ba052d7 pgraph lighting, optional offset decal implementation 2002-03-28 01:51:13 +00:00
David Rose
03ae7a34a7 fix nodepath collapsing problems 2002-03-23 18:21:07 +00:00
David Rose
9e3a93beba improved pgraph collisions 2002-03-21 19:57:01 +00:00
David Rose
e46050a69e pgraph collisions, textures 2002-03-18 16:15:53 +00:00
David Rose
9c3a3c9c22 pgraph flatten 2002-03-16 00:24:10 +00:00
David Rose
9a7e4b319c separate out RenderEffect from RenderAttrib 2002-03-14 19:24:42 +00:00
David Rose
ac8ab3b258 pgraph pgui 2002-03-14 16:49:13 +00:00
David Rose
0e6b7053e0 pgraph copy subgraph 2002-03-13 19:50:39 +00:00
David Rose
fc26653ada pgraph stash and hide 2002-03-13 17:19:36 +00:00
David Rose
d3e2ffbda2 pgraph data graph 2002-03-12 18:42:55 +00:00
David Rose
9145e25ad4 new pgraph bam rules, cdata copy constructors 2002-03-11 17:32:10 +00:00
David Rose
c7d0e2d117 pgraph NodePath 2002-03-07 02:45:21 +00:00
David Rose
8b743a58fe pgraph lod, sequence nodes 2002-03-06 18:06:00 +00:00
David Rose
5306f05c77 pgraph bam 2002-03-04 19:09:33 +00:00
David Rose
168c647d05 pgraph bounding volumes 2002-03-01 22:15:00 +00:00
David Rose
520ace5e68 add virtual functions 2002-03-01 18:47:20 +00:00
David Rose
2268aa2adc new egg2pg 2002-02-27 03:13:06 +00:00
David Rose
063c2cafff new scene graph, transforms and cameras 2002-02-26 23:23:39 +00:00
David Rose
6a8b0b3913 integrate more new-scene-graph stuff 2002-02-26 00:07:26 +00:00
David Rose
1ac667d4c6 more refinements 2002-02-23 18:28:02 +00:00
David Rose
f7740bbbfd expcl 2002-02-23 01:09:34 +00:00
David Rose
a41e2cac34 premature checkin 2002-02-23 00:27:36 +00:00