14979 Commits

Author SHA1 Message Date
David Rose
e1ea2aa3de remove debug cerr 2009-03-12 15:44:27 +00:00
David Rose
6e64da12a6 glxGraphicsPixmap 2009-03-12 15:43:18 +00:00
David Rose
ea1f1d632d no bonus for unrequested bits 2009-03-12 15:38:53 +00:00
David Rose
176d9ffd34 change sorting a bit 2009-03-12 15:17:03 +00:00
David Rose
aa713463aa fbconfig output 2009-03-12 15:01:55 +00:00
rdb
1c04225428 Added two notes 2009-03-12 07:43:27 +00:00
rdb
07d83f7a9c Overhauled UV-handling in order to have better support for multiple UV sets, I hope 2009-03-12 07:42:03 +00:00
David Rose
64a8ebfb02 support multisamples properly 2009-03-11 23:26:47 +00:00
David Rose
4a70282208 reformat for panda conventions 2009-03-11 20:43:40 +00:00
David Rose
2820bca34b IS_FREEBSD 2009-03-11 18:36:03 +00:00
rdb
0c3642782b Various minor fixes 2009-03-11 16:10:33 +00:00
rdb
b510dc1fb2 Fix transparency. Now, it is handled correctly, which does break support with sketchup and google earth, but that's a bug in those tools. 2009-03-11 11:44:29 +00:00
rdb
15af6c3ac5 Added physicsObjectCollection.I to Sources.pp 2009-03-11 07:53:31 +00:00
David Rose
2ca487c417 uniquify-transforms 2009-03-11 00:21:23 +00:00
David Rose
e41d03482f fix TransformState leak 2009-03-11 00:21:01 +00:00
David Rose
89be2177c7 texture-rectangle 2009-03-10 21:50:38 +00:00
David Rose
ba30db6953 support window-type offscreen better 2009-03-10 20:43:33 +00:00
David Rose
babf0163e5 prevent crash with window-type offscreen 2009-03-10 20:12:03 +00:00
Gyedo Jeon
f65ab84347 Made panda started 2009-03-10 18:20:54 +00:00
rdb
c965edbe75 Fix some issues 2009-03-10 15:36:29 +00:00
David Rose
a7678cb3e4 osxGraphicsBuffer 2009-03-10 12:51:15 +00:00
Darren Ranalli
3cfc2b6427 only detect DirectObject leaks in __dev__ 2009-03-09 22:14:27 +00:00
David Rose
0e885a8481 update deprecated comment 2009-03-09 18:06:30 +00:00
David Rose
bc40be4775 fix for more recent bison 2009-03-08 00:09:19 +00:00
David Rose
8b407bb654 build tinysdl with new engine rules 2009-03-07 22:06:24 +00:00
rdb
19d45ffbfa More work on volumetric lighting 2009-03-07 12:33:17 +00:00
David Rose
fe2664c438 blank out alpha channel 2009-03-07 02:40:21 +00:00
David Rose
e52bf51058 fix crash on shutdown 2009-03-06 22:17:57 +00:00
David Rose
30671d09a8 whoops, typos in merge 2009-03-06 22:07:22 +00:00
David Rose
5ff71bc8df synchronize with latest glx fixes 2009-03-06 21:59:15 +00:00
David Rose
d99674833c fix lookaround task for linux 2009-03-06 21:17:12 +00:00
David Rose
8638f9ff65 fix bug with more than 64K solids 2009-03-06 20:53:24 +00:00
David Rose
d6edb385c7 minor tweaks to show-vertices 2009-03-06 20:28:38 +00:00
rdb
406ea02a5e Fix a bug with clamping, and added support for volumetric lighting 2009-03-05 20:18:11 +00:00
rdb
0b5d517dcd depth -> depthstencil 2009-03-05 16:31:25 +00:00
rdb
d6f18b2915 Fix FBO's 2009-03-05 05:58:57 +00:00
rdb
0fe9e0587a Fix crash 2009-03-04 20:09:05 +00:00
rdb
7668adeb69 Fix a bug on windows, and add Inverted filter 2009-03-04 11:41:07 +00:00
David Rose
7051a28f8e more fixes to point rendering 2009-03-03 23:15:10 +00:00
David Rose
9dad4e33d2 limit badness from fiddling with the clock 2009-03-03 22:32:44 +00:00
David Rose
941c9ba732 fix static-init issue 2009-03-03 21:07:49 +00:00
David Rose
0a6a6dcb3e fix some sprite issues 2009-03-02 23:11:27 +00:00
David Rose
3e35ee9a24 support opt-4 build 2009-03-02 19:33:34 +00:00
David Rose
ff39b33308 support TexMemViewer on opt-4 build 2009-03-02 19:32:47 +00:00
rdb
f1e660373d Why was _generated_shader not initialized? 2009-02-28 12:11:21 +00:00
David Rose
9dfbe88e61 toggleShowVertices 2009-02-28 01:13:11 +00:00
rdb
17b0503778 Better depth_stencil/depth_component seperation 2009-02-27 18:59:27 +00:00
David Rose
9faf063f4c support quality_level 2009-02-27 02:53:11 +00:00
David Rose
737f3bfc47 a few more notes 2009-02-27 01:29:33 +00:00
David Rose
eb33a2ac4f additional 1.6 notes 2009-02-26 23:27:49 +00:00