18679 Commits

Author SHA1 Message Date
rdb
857fc6e2d6 Some improvements that might not actually fix anything 2011-10-28 20:17:09 +00:00
rdb
1a9da85aef Tcl and Tk are system frameworks 2011-10-28 18:33:07 +00:00
David Rose
ff7388a01c fix regexp typo 2011-10-27 22:57:04 +00:00
David Rose
cb9b0f075d PStats should use doubles consistently 2011-10-27 18:39:27 +00:00
David Rose
be85a6ada1 fix crash with threaded setPythonTag() 2011-10-26 20:01:16 +00:00
enn0x
db54994233 Bullet double precision support (experimental). 2011-10-23 23:55:32 +00:00
David Rose
5b79b02b31 fix typos 2011-10-21 19:58:12 +00:00
David Rose
a5d6bafd7b add ico as a force-extract extension 2011-10-21 16:38:34 +00:00
Chris Brunner
7e5b30e4b6 Classify some spammy notifies as spam instead of debug 2011-10-19 20:01:36 +00:00
Chris Brunner
a2b940d103 Remove excess whitespace 2011-10-19 20:00:44 +00:00
rdb
07ef637e07 another GLES2 fix 2011-10-18 08:28:21 +00:00
rdb
2235e313b2 this should fix OpenGL ES 2 errors 2011-10-18 08:26:19 +00:00
David Rose
909ed0e931 import order 2011-10-18 00:18:01 +00:00
David Rose
0b4b90b742 hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason. 2011-10-17 19:51:45 +00:00
David Rose
e1ff78f048 don't expose C++ string class 2011-10-17 18:27:53 +00:00
rdb
0462d5f758 single -> float 2011-10-17 14:18:23 +00:00
David Rose
0fef6fd3c6 fix Loader namespace collision 2011-10-17 02:19:55 +00:00
rdb
6b012b7cb6 fix typo 2011-10-14 12:41:11 +00:00
rdb
50f2f777d5 fix the GLES builds 2011-10-14 08:49:30 +00:00
David Rose
0fcd46e5bb run on stdfloat_double 2011-10-11 18:19:09 +00:00
David Rose
05c6cc00a4 build in stdfloat_double 2011-10-11 17:28:03 +00:00
David Rose
df60493195 build in stdfloat_double 2011-10-11 17:22:54 +00:00
David Rose
483a02735e build in stdfloat_double 2011-10-11 17:14:37 +00:00
David Rose
65e9303415 attempts to fix win32 build 2011-10-11 15:41:53 +00:00
David Rose
fd3a43b751 fix bug handling colors in stdfloat_double build 2011-10-11 05:22:19 +00:00
David Rose
800c0ceeb5 remove debug statement 2011-10-11 04:52:45 +00:00
David Rose
eacd4cfefb missing include 2011-10-11 01:37:25 +00:00
David Rose
f77cd81fcd typo 2011-10-11 00:59:38 +00:00
David Rose
1353827116 cheese OpenGL ES hack 2011-10-11 00:57:43 +00:00
David Rose
134e9a9e92 dual names for interrogate 2011-10-11 00:45:51 +00:00
David Rose
501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose
9e22c72bf3 finally, pipelined textures 2011-10-08 21:04:05 +00:00
rdb
feaac60df4 commit ambient occlusion for terrain 2011-10-08 18:02:38 +00:00
rdb
58124af9f5 add fog support to shader generator 2011-10-08 13:27:40 +00:00
rdb
d86356f122 fog-related shader inputs 2011-10-08 13:25:51 +00:00
rdb
5e98a7d91e respect MAKEPANDA_THIRDPARTY env var 2011-10-07 14:31:47 +00:00
rdb
9b23b04b7d OpenGL ES doesn't have GL_DOUBLE 2011-10-07 13:51:04 +00:00
David Rose
3e89b7a4e8 fix parasite buffer clear problem 2011-10-06 21:39:19 +00:00
David Rose
72f97c2107 support NT_float64 as a vertex numeric type 2011-10-06 18:59:10 +00:00
David Rose
a821755936 bandaid around race condition 2011-10-05 19:11:28 +00:00
David Rose
6854e21423 overlooked mesadisplay with _textures pipelining 2011-10-04 21:39:45 +00:00
David Rose
e91fb0d53e better implementation of set_one_shot() 2011-10-04 18:05:08 +00:00
David Rose
7609fc777f minor fixes 2011-10-03 20:48:23 +00:00
David Rose
bee4cb326a pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode 2011-10-03 20:23:17 +00:00
David Rose
d156c4a1d5 publish more prc stuff 2011-09-30 23:57:34 +00:00
David Rose
255b1ffffa build on msvs2010 2011-09-29 16:39:54 +00:00
rdb
f2a2422094 fix PIL detection 2011-09-29 15:47:22 +00:00
rdb
7db58e6ad1 use packp3d1.8 instead of packp3d 2011-09-29 12:26:01 +00:00
rdb
98f9b13c8a Let's build the 1.8 rtdist against Python 2.7. 2011-09-29 08:10:25 +00:00
Chris Brunner
3832219296 MSVS 2010 2011-09-29 00:28:49 +00:00