David Rose
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816ddc0387
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low-level support for python copy and pickle modules
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2009-12-10 01:09:06 +00:00 |
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David Rose
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acbb2966ad
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think we're ready for empty-node-path future to be the default
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2009-07-31 01:05:08 +00:00 |
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rdb
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f33032dd6b
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Add setDepthOffset etc.
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2009-07-05 15:40:55 +00:00 |
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David Rose
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f1f496cc29
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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Zachary Pavlov
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440c6f4131
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notify added for nodepath bool 2
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2009-04-23 18:12:30 +00:00 |
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Zachary Pavlov
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069ecee3e0
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notify added for nodepath bool
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2009-04-22 23:43:01 +00:00 |
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David Rose
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0e885a8481
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update deprecated comment
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2009-03-09 18:06:30 +00:00 |
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David Rose
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681551c918
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empty-node-path handling
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2009-02-15 01:45:15 +00:00 |
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David Rose
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7fcf84909a
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less-restrictive instance_to: return existing instance if it already exists
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2008-12-24 21:07:39 +00:00 |
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David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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David Rose
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d2c5866507
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get_ancestor
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2008-10-28 21:35:48 +00:00 |
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David Rose
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621b831913
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allow-live-flatten
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2008-10-02 23:39:51 +00:00 |
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David Rose
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11ae34e109
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apply_texture_colors()
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2008-08-28 00:46:30 +00:00 |
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David Rose
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8c2e657f15
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Add gsg::update_texture()
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2008-08-25 22:58:58 +00:00 |
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David Rose
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ab6e8bbc3c
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higher-level ScissorEffect fixes
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2008-08-01 21:54:20 +00:00 |
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David Rose
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a89acc64a2
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add clear_model_nodes
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2008-07-29 19:42:53 +00:00 |
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David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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Josh Yelon
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be5cf85350
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Implemented new make_consistent_state routine to unify ColorAttribs
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2008-01-25 07:18:28 +00:00 |
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Josh Yelon
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21436b4f4d
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Added 'auto' flag to ShaderAttrib
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2007-12-15 07:05:20 +00:00 |
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David Rose
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e11487f81f
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add preserve-geom-nodes, flatten-geoms
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2007-11-30 03:16:06 +00:00 |
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David Rose
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df9506642a
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getDepthTest() should return 1 if there is no depth test attrib
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2007-08-28 19:31:03 +00:00 |
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David Rose
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93f85f9ef9
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simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers
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2007-07-19 16:16:41 +00:00 |
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David Rose
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1abe868c95
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preserve geometry order when flattening
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2007-07-06 18:19:00 +00:00 |
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David Rose
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a99dcb1547
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StringStream
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2007-07-06 00:19:56 +00:00 |
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David Rose
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c7fb9cd0ab
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automatically premunge on load
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2007-05-21 22:36:27 +00:00 |
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David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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David Rose
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344bd1e72b
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improve NodePath.analyze()
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2007-05-14 19:58:43 +00:00 |
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David Rose
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936412fae2
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merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
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2007-04-19 18:23:10 +00:00 |
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Asad M. Zaman
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1d0789ecde
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added a compose_color_scale interface
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2007-03-28 23:36:45 +00:00 |
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David Rose
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e43f4f5c64
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fix morphs in character flattening; better support for flattening animated + unanimated
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2007-02-16 19:19:19 +00:00 |
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David Rose
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0869d551ae
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shaders are always constant, it appears
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2007-02-08 21:52:57 +00:00 |
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Darren Ranalli
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2a6b1cb479
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
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David Rose
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962f43800d
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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David Rose
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42fc71791e
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minor change: calc_tight_bounds should be a const method
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2006-08-18 21:11:16 +00:00 |
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David Rose
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8e178ae9d6
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
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David Rose
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1f320c8196
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add set_render_mode_thickness(), set_render_mode_perspective()
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2006-05-12 20:37:21 +00:00 |
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David Rose
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9808294212
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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David Rose
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784e24a29e
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flatten_strong() should combine GeomVertexDatas with different names
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2006-04-11 17:48:50 +00:00 |
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David Rose
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59f32111b3
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improve ability of flattenStrong() to unify Geoms
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2006-03-27 02:37:31 +00:00 |
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David Rose
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725e82e6f4
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show_through()
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2006-03-20 20:48:26 +00:00 |
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David Rose
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a30470be19
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flatten_medium() should also unify
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2006-02-27 18:16:32 +00:00 |
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David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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David Rose
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1f11a05ff7
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reset_prev_transform legal in sub-thread
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2006-02-10 17:23:34 +00:00 |
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David Rose
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79f1462eb1
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mo' better pipelining
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2006-02-09 23:47:29 +00:00 |
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David Rose
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5c623893be
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flatten_strong() should unify too
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2006-01-25 22:35:47 +00:00 |
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David Rose
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cf01ef9cd6
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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David Rose
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572a146c24
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untabify
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2006-01-13 18:38:07 +00:00 |
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David Rose
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42b082e5b9
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incorrect assert return
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2006-01-13 15:40:33 +00:00 |
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