10445 Commits

Author SHA1 Message Date
David Rose
ffb92db022 stereo rendering 2006-02-16 02:28:20 +00:00
Roger Hughston
5daca17ee6 Move Some Functions Under #ifdef .... PVIEW 2006-02-16 02:28:19 +00:00
Roger Hughston
52a78687c0 Moved output into #ifdef 2006-02-16 01:48:38 +00:00
David Rose
799f0fcf19 slightly better viewport handling 2006-02-16 01:34:18 +00:00
Roger Hughston
986bf172c5 Cleaning Up Some Warnings OSX 2006-02-16 01:21:02 +00:00
Roger Hughston
2b32bad34f Cleaning Up Some Warnings 2006-02-16 01:20:07 +00:00
David Rose
0f7e9e7ffa proper ifdefs 2006-02-16 00:52:14 +00:00
David Rose
855a365c7f close windows properly 2006-02-16 00:37:18 +00:00
Dave Schuyler
8d36f68f6b *** empty log message *** 2006-02-16 00:36:24 +00:00
Dave Schuyler
35a14a0250 *** empty log message *** 2006-02-15 22:26:40 +00:00
Dave Schuyler
9568ccfbb5 formatting 2006-02-15 22:23:41 +00:00
David Rose
882f71a3d9 proper #include 2006-02-15 22:12:50 +00:00
David Rose
0290873962 remove flatten from default 2006-02-15 21:57:37 +00:00
David Rose
7ed0bfe83a request PFD_STEREO on demand 2006-02-15 21:54:46 +00:00
David Rose
7b1b8bb4af report different types of cyclers in pstats 2006-02-15 21:44:52 +00:00
David Rose
11337e4c20 better pipelined animation (still needs work) 2006-02-15 21:44:08 +00:00
David Rose
c251c7c484 include thread.h 2006-02-15 20:00:53 +00:00
David Rose
069fb87e7b control effect, etc., needs to be cycled 2006-02-15 19:20:55 +00:00
David Rose
e122b6b78c fix bounds calculation agani 2006-02-15 18:14:06 +00:00
David Rose
2bb5462a4c fix cache in threaded pipeline 2006-02-15 15:37:45 +00:00
David Rose
4e4302b308 squelch windows warning 2006-02-15 15:37:22 +00:00
David Rose
303e2c77b1 indents 2006-02-15 15:36:34 +00:00
Dave Schuyler
b4f8764266 changed panda modules import 2006-02-15 00:43:43 +00:00
Dave Schuyler
9e51cf2f8a changed import of panda modules 2006-02-14 22:20:44 +00:00
David Rose
1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose
7023429790 fix problem reading audiofiles compressed from vfs 2006-02-13 05:34:52 +00:00
David Rose
b57675552f add setDecal 2006-02-12 20:18:38 +00:00
David Rose
430a4b21e0 fix pview -i 2006-02-12 20:16:26 +00:00
David Rose
c5844965e4 wrong case 2006-02-11 15:11:16 +00:00
David Rose
0a0377607d track number of cyclers in PStats 2006-02-11 03:31:11 +00:00
David Rose
863cac3baf logic error 2006-02-10 23:35:12 +00:00
David Rose
c398f10d7b fix ptmalloc2 for windows again 2006-02-10 21:44:47 +00:00
aignacio_sf
b58a54df1d Add a state to for valid/invalid shaders. Added some shader debug code. 2006-02-10 21:10:43 +00:00
aignacio_sf
2da70352f4 Keep from setting invalid shaders (missing shader files, shaders that did not compile, ...) 2006-02-10 21:09:44 +00:00
aignacio_sf
78b83fa797 use const strings for vshader, fshader. added partial parsing of vertex shader parameters for HLSL 2006-02-10 20:42:17 +00:00
aignacio_sf
ffbde58774 Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
David Rose
bcb1ff0418 dconfig:c, etc 2006-02-10 20:20:33 +00:00
Roger Hughston
8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
Roger Hughston
5e9a5e5028 Bad USE_COMPILER flags.. ( Sorry) 2006-02-10 20:05:57 +00:00
David Rose
03a74bfede posix threads never on Windows 2006-02-10 19:58:47 +00:00
David Rose
11e95884f8 WIN32_VC instead of WIN32, to avoid confusing interrogate 2006-02-10 19:56:19 +00:00
Roger Hughston
c953eca82b Some more motion on osx 2006-02-10 19:54:19 +00:00
David Rose
6cad90ad28 GL_FRAMEWORK 2006-02-10 19:26:04 +00:00
David Rose
7fdf481b0f posix threads 2006-02-10 18:52:41 +00:00
David Rose
1f11a05ff7 reset_prev_transform legal in sub-thread 2006-02-10 17:23:34 +00:00
David Rose
4d916f59e1 whoops 2006-02-10 02:16:54 +00:00
David Rose
a05922ff66 missing body 2006-02-10 01:29:51 +00:00
David Rose
133c407b66 minor fixes 2006-02-10 00:36:21 +00:00
David Rose
b60295be24 missing include 2006-02-09 23:51:33 +00:00
David Rose
79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00