18604 Commits

Author SHA1 Message Date
David Rose
800c0ceeb5 remove debug statement 2011-10-11 04:52:45 +00:00
David Rose
eacd4cfefb missing include 2011-10-11 01:37:25 +00:00
David Rose
f77cd81fcd typo 2011-10-11 00:59:38 +00:00
David Rose
1353827116 cheese OpenGL ES hack 2011-10-11 00:57:43 +00:00
David Rose
134e9a9e92 dual names for interrogate 2011-10-11 00:45:51 +00:00
David Rose
501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose
9e22c72bf3 finally, pipelined textures 2011-10-08 21:04:05 +00:00
rdb
feaac60df4 commit ambient occlusion for terrain 2011-10-08 18:02:38 +00:00
rdb
58124af9f5 add fog support to shader generator 2011-10-08 13:27:40 +00:00
rdb
d86356f122 fog-related shader inputs 2011-10-08 13:25:51 +00:00
rdb
5e98a7d91e respect MAKEPANDA_THIRDPARTY env var 2011-10-07 14:31:47 +00:00
rdb
9b23b04b7d OpenGL ES doesn't have GL_DOUBLE 2011-10-07 13:51:04 +00:00
David Rose
3e89b7a4e8 fix parasite buffer clear problem 2011-10-06 21:39:19 +00:00
David Rose
72f97c2107 support NT_float64 as a vertex numeric type 2011-10-06 18:59:10 +00:00
David Rose
a821755936 bandaid around race condition 2011-10-05 19:11:28 +00:00
David Rose
6854e21423 overlooked mesadisplay with _textures pipelining 2011-10-04 21:39:45 +00:00
David Rose
e91fb0d53e better implementation of set_one_shot() 2011-10-04 18:05:08 +00:00
David Rose
7609fc777f minor fixes 2011-10-03 20:48:23 +00:00
David Rose
bee4cb326a pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode 2011-10-03 20:23:17 +00:00
David Rose
d156c4a1d5 publish more prc stuff 2011-09-30 23:57:34 +00:00
David Rose
255b1ffffa build on msvs2010 2011-09-29 16:39:54 +00:00
rdb
f2a2422094 fix PIL detection 2011-09-29 15:47:22 +00:00
rdb
7db58e6ad1 use packp3d1.8 instead of packp3d 2011-09-29 12:26:01 +00:00
rdb
98f9b13c8a Let's build the 1.8 rtdist against Python 2.7. 2011-09-29 08:10:25 +00:00
Chris Brunner
3832219296 MSVS 2010 2011-09-29 00:28:49 +00:00
Chris Brunner
dd6c64e285 2010 2011-09-29 00:24:28 +00:00
David Rose
02ba3d189c build on msvs2010 2011-09-29 00:05:07 +00:00
David Rose
c7adc6246f build on msvs2010 2011-09-28 23:56:59 +00:00
David Rose
ac0a33e65c cast NULL to pointer type 2011-09-28 23:00:30 +00:00
David Rose
303b51198e enforce a single ShowBase 2011-09-28 22:49:53 +00:00
David Rose
5588210e22 set some config variables to suitable defaults for threading 2011-09-28 19:52:58 +00:00
David Rose
3456e70b9a remove lock-to-one-cpu 2011-09-28 19:10:01 +00:00
David Rose
cd79af53fe dx9 shader support from zhao 2011-09-28 18:42:58 +00:00
David Rose
6bed0cf394 bool should return a bool 2011-09-28 17:42:46 +00:00
David Rose
8525e325c3 get frameworks from pkg-config as well 2011-09-28 17:13:21 +00:00
David Rose
9009141e45 missed a Display reference 2011-09-28 14:36:00 +00:00
David Rose
6d84eed5cc fix missing dependencies 2011-09-28 00:13:34 +00:00
David Rose
fa67efc870 build on windows 2011-09-27 20:55:59 +00:00
David Rose
5496c4a9ec more writable vfs stuff 2011-09-27 16:10:19 +00:00
David Rose
9a7af0f435 should fix egl.h issues 2011-09-27 14:22:00 +00:00
David Rose
b3706f5018 coupla more fixes for recent breaks to packaging 2011-09-23 22:10:40 +00:00
David Rose
024e5e9d19 oops, mustn't auto-wrap file in this case 2011-09-23 22:04:42 +00:00
enn0x
0ea1ff0ecb For some reason dynamic_cast failed with current Bullet revisions. 2011-09-23 22:01:42 +00:00
enn0x
8e93bee2d6 Testing some alternatives for character controller stepping. 2011-09-23 20:57:56 +00:00
David Rose
4ebdf7b6fa make_texture() is a useful function to publish 2011-09-23 18:54:59 +00:00
rdb
3414a4ff1c add PyBool_FromLong to pystub, apparently it's needed to compile on FreeBSD 8.2 2011-09-19 17:23:13 +00:00
David Rose
703271d15d writable vfs 2011-09-17 00:41:06 +00:00
David Rose
278bc55d62 a couple more writable-vfs migrations 2011-09-17 00:40:29 +00:00
David Rose
191ce517da migrate a few use cases to writable vfs 2011-09-17 00:05:23 +00:00
David Rose
84fdd2ea9e more robust vfs write operations 2011-09-16 23:10:46 +00:00