10215 Commits

Author SHA1 Message Date
Darren Ranalli
9506f53809 don't crash the AI 2005-12-20 03:41:25 +00:00
Darren Ranalli
80d2643c24 added INTEREST DEBUG debugging, fixed scopeId allocator 2005-12-20 03:25:19 +00:00
David Rose
6b1c079635 forgot the .h file 2005-12-19 04:55:23 +00:00
David Rose
091e9b0c60 add sound icons 2005-12-19 04:27:47 +00:00
David Rose
5eaff58212 add sound icons 2005-12-19 04:27:15 +00:00
David Rose
ef4822717f fix redirects 2005-12-17 19:41:08 +00:00
Mark Mine
73b717f47c Changes to make compatible with VRPN 07.03 2005-12-17 03:08:45 +00:00
Darren Ranalli
24cfaaea3f allow subclasses to override disable-failed logging 2005-12-17 01:48:51 +00:00
aignacio_sf
58484fd621 Update render to texture format. Automatically select the texture format by matching the render format. 2005-12-16 18:47:37 +00:00
aignacio_sf
6db8e96427 Update lost device support for D3DPOOL_DEFAULT and improve render to texture support. 2005-12-16 01:35:36 +00:00
aignacio_sf
578aefebc4 Add render to texture option. 2005-12-16 00:47:51 +00:00
Justin Butler
e0a4f3ba06 Updated name of setup script to reflect what it actually is. 2005-12-16 00:14:31 +00:00
Dave Schuyler
273c51ed35 createObjectId 2005-12-16 00:03:55 +00:00
Asad M. Zaman
de3a3b21df fixes the maya2egg alpha 2005-12-15 21:50:25 +00:00
Redmond Urbino
a84aa25f8d check in Samir's changes for make street along curve 2005-12-14 21:39:46 +00:00
David Rose
2e11b37849 integrate gendocs 2005-12-14 20:14:50 +00:00
aignacio_sf
f0da9ce2ba remove a comment 2005-12-14 20:05:40 +00:00
aignacio_sf
d149ca28bb Fix framebuffer_copy_to_ram function.
GetRenderTargetData function requires the target buffer size to be the
same size as the backbuffer.
2005-12-14 19:55:04 +00:00
greytower
abd1a41291 Damage to ship sails now decrease its speed 2005-12-14 19:53:38 +00:00
aignacio_sf
8e33595bd0 minor code cleanup 2005-12-14 19:53:17 +00:00
David Rose
c266847a06 dos2unix 2005-12-14 19:40:40 +00:00
aignacio_sf
6c2d17a6d0 Fix render to cubemap texture for DX8 2005-12-14 19:31:05 +00:00
aignacio_sf
068099e597 Update render to texture support for DX9 2005-12-14 19:22:53 +00:00
aignacio_sf
7216359719 Update render to texture support for DX9 2005-12-14 19:07:01 +00:00
aignacio_sf
269d0e7e83 Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
Darren Ranalli
8d01e31524 added getOwnerViewDoList, getOwnerViewDoIdList 2005-12-14 01:49:33 +00:00
aignacio_sf
aa20bc165d Fix function d3d_surface_to_texture.
The 16-bit color source to 24-bit color copy was incorrect.  See difference.
2005-12-13 19:47:19 +00:00
aignacio_sf
093b07b81c Fix function d3d_surface_to_texture.
The 16-bit color source to 24-bit color copy was incorrect.  See difference.
2005-12-13 19:29:45 +00:00
Darren Ranalli
ea3279d087 fixed sticky velocity 2005-12-13 05:52:25 +00:00
Justin Butler
3ae7aedb67 Added code to stash hull collision walls on a ship if it has any (only for the local player's ship) 2005-12-13 05:25:01 +00:00
greytower
d623efb9ea Reverse speed in boats now slower than forward 2005-12-13 04:54:37 +00:00
aignacio_sf
fc917fb34a no message 2005-12-13 02:39:52 +00:00
Darren Ranalli
c8d74466ee added InputState.watchWithModifiers to reduce code duplication 2005-12-13 02:04:43 +00:00
Darren Ranalli
81edb9fc7d added SwimWalker; strafe turns 2005-12-13 02:03:42 +00:00
aignacio_sf
830d509665 preliminary version of render to texture, still needs cleanup, testing 2005-12-13 01:57:38 +00:00
aignacio_sf
4c14e47297 preliminary version 2005-12-13 01:56:44 +00:00
Asad M. Zaman
a3946de5d3 fixes the order of the uvset-texture link: previous checkin didn't do the job 2005-12-13 00:48:09 +00:00
Justin Butler
7a9d0c11ad Change to the ship collision spheres to prevent penetration with other ships. I made the spheres larger and further apart to better represent the ship. 2005-12-13 00:05:25 +00:00
Asad M. Zaman
d4f5097fbd fixed a crash bug regarding uvLink 2005-12-12 19:39:09 +00:00
David Rose
ba4c626028 yell if invalid orientation given 2005-12-12 17:28:53 +00:00
David Rose
20b5398ab8 USE_DEBUG_PYTHON 2005-12-12 17:22:34 +00:00
David Rose
8b5d1758df better define 2005-12-12 17:22:16 +00:00
David Rose
35e37379f0 build dx9 now 2005-12-12 16:58:49 +00:00
Asad M. Zaman
0475f06d9b yyepe! finally figured out the multitexture and uvset connection: this fix will enable artists to view imported multitextures 2005-12-10 04:06:07 +00:00
aignacio_sf
dd024406b1 fix framebuffer_copy_to_texture
Not very efficient since it copies the entire render target to system memory
and then copies the rectangle to the texture, but there does not seem to
be another way for DX9.
2005-12-10 03:54:12 +00:00
aignacio_sf
76cdd23bab fix framebuffer_copy_to_ram function 2005-12-10 02:24:39 +00:00
aignacio_sf
b8ee93827d test render-to-texture 2005-12-09 22:23:23 +00:00
aignacio_sf
0246695237 port dx8 to dx9 2005-12-09 21:48:34 +00:00
David Rose
0b1504f510 add some more symbols 2005-12-09 00:55:37 +00:00
Joe Shochet
ed2cb0b1ca added getNumItems and cleanup functions 2005-12-09 00:47:32 +00:00