Darren Ranalli
9506f53809
don't crash the AI
2005-12-20 03:41:25 +00:00
Darren Ranalli
80d2643c24
added INTEREST DEBUG debugging, fixed scopeId allocator
2005-12-20 03:25:19 +00:00
David Rose
6b1c079635
forgot the .h file
2005-12-19 04:55:23 +00:00
David Rose
091e9b0c60
add sound icons
2005-12-19 04:27:47 +00:00
David Rose
5eaff58212
add sound icons
2005-12-19 04:27:15 +00:00
David Rose
ef4822717f
fix redirects
2005-12-17 19:41:08 +00:00
Mark Mine
73b717f47c
Changes to make compatible with VRPN 07.03
2005-12-17 03:08:45 +00:00
Darren Ranalli
24cfaaea3f
allow subclasses to override disable-failed logging
2005-12-17 01:48:51 +00:00
aignacio_sf
58484fd621
Update render to texture format. Automatically select the texture format by matching the render format.
2005-12-16 18:47:37 +00:00
aignacio_sf
6db8e96427
Update lost device support for D3DPOOL_DEFAULT and improve render to texture support.
2005-12-16 01:35:36 +00:00
aignacio_sf
578aefebc4
Add render to texture option.
2005-12-16 00:47:51 +00:00
Justin Butler
e0a4f3ba06
Updated name of setup script to reflect what it actually is.
2005-12-16 00:14:31 +00:00
Dave Schuyler
273c51ed35
createObjectId
2005-12-16 00:03:55 +00:00
Asad M. Zaman
de3a3b21df
fixes the maya2egg alpha
2005-12-15 21:50:25 +00:00
Redmond Urbino
a84aa25f8d
check in Samir's changes for make street along curve
2005-12-14 21:39:46 +00:00
David Rose
2e11b37849
integrate gendocs
2005-12-14 20:14:50 +00:00
aignacio_sf
f0da9ce2ba
remove a comment
2005-12-14 20:05:40 +00:00
aignacio_sf
d149ca28bb
Fix framebuffer_copy_to_ram function.
...
GetRenderTargetData function requires the target buffer size to be the
same size as the backbuffer.
2005-12-14 19:55:04 +00:00
greytower
abd1a41291
Damage to ship sails now decrease its speed
2005-12-14 19:53:38 +00:00
aignacio_sf
8e33595bd0
minor code cleanup
2005-12-14 19:53:17 +00:00
David Rose
c266847a06
dos2unix
2005-12-14 19:40:40 +00:00
aignacio_sf
6c2d17a6d0
Fix render to cubemap texture for DX8
2005-12-14 19:31:05 +00:00
aignacio_sf
068099e597
Update render to texture support for DX9
2005-12-14 19:22:53 +00:00
aignacio_sf
7216359719
Update render to texture support for DX9
2005-12-14 19:07:01 +00:00
aignacio_sf
269d0e7e83
Add render to texture support for DX8
2005-12-14 02:01:23 +00:00
Darren Ranalli
8d01e31524
added getOwnerViewDoList, getOwnerViewDoIdList
2005-12-14 01:49:33 +00:00
aignacio_sf
aa20bc165d
Fix function d3d_surface_to_texture.
...
The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:47:19 +00:00
aignacio_sf
093b07b81c
Fix function d3d_surface_to_texture.
...
The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:29:45 +00:00
Darren Ranalli
ea3279d087
fixed sticky velocity
2005-12-13 05:52:25 +00:00
Justin Butler
3ae7aedb67
Added code to stash hull collision walls on a ship if it has any (only for the local player's ship)
2005-12-13 05:25:01 +00:00
greytower
d623efb9ea
Reverse speed in boats now slower than forward
2005-12-13 04:54:37 +00:00
aignacio_sf
fc917fb34a
no message
2005-12-13 02:39:52 +00:00
Darren Ranalli
c8d74466ee
added InputState.watchWithModifiers to reduce code duplication
2005-12-13 02:04:43 +00:00
Darren Ranalli
81edb9fc7d
added SwimWalker; strafe turns
2005-12-13 02:03:42 +00:00
aignacio_sf
830d509665
preliminary version of render to texture, still needs cleanup, testing
2005-12-13 01:57:38 +00:00
aignacio_sf
4c14e47297
preliminary version
2005-12-13 01:56:44 +00:00
Asad M. Zaman
a3946de5d3
fixes the order of the uvset-texture link: previous checkin didn't do the job
2005-12-13 00:48:09 +00:00
Justin Butler
7a9d0c11ad
Change to the ship collision spheres to prevent penetration with other ships. I made the spheres larger and further apart to better represent the ship.
2005-12-13 00:05:25 +00:00
Asad M. Zaman
d4f5097fbd
fixed a crash bug regarding uvLink
2005-12-12 19:39:09 +00:00
David Rose
ba4c626028
yell if invalid orientation given
2005-12-12 17:28:53 +00:00
David Rose
20b5398ab8
USE_DEBUG_PYTHON
2005-12-12 17:22:34 +00:00
David Rose
8b5d1758df
better define
2005-12-12 17:22:16 +00:00
David Rose
35e37379f0
build dx9 now
2005-12-12 16:58:49 +00:00
Asad M. Zaman
0475f06d9b
yyepe! finally figured out the multitexture and uvset connection: this fix will enable artists to view imported multitextures
2005-12-10 04:06:07 +00:00
aignacio_sf
dd024406b1
fix framebuffer_copy_to_texture
...
Not very efficient since it copies the entire render target to system memory
and then copies the rectangle to the texture, but there does not seem to
be another way for DX9.
2005-12-10 03:54:12 +00:00
aignacio_sf
76cdd23bab
fix framebuffer_copy_to_ram function
2005-12-10 02:24:39 +00:00
aignacio_sf
b8ee93827d
test render-to-texture
2005-12-09 22:23:23 +00:00
aignacio_sf
0246695237
port dx8 to dx9
2005-12-09 21:48:34 +00:00
David Rose
0b1504f510
add some more symbols
2005-12-09 00:55:37 +00:00
Joe Shochet
ed2cb0b1ca
added getNumItems and cleanup functions
2005-12-09 00:47:32 +00:00