22705 Commits

Author SHA1 Message Date
rdb
995ba28650 makepanda: allow building multiple Python versions in one built dir
This is done by adding a PyTargetAdd function, which builds the target into a Python ABI-specific temporary directory, allowing multiple Python versions to be built into the same built dir side-by-side.  This could greatly speed up buildbot builds.

It also paves the way for building multiple Python versions in the same makepanda call / installer by changing PyTargetAdd to add one target per enabled Python version.
2018-11-06 20:15:19 +01:00
rdb
f43bd1a409 gobj: remove use of PY_MAJOR_VERSION in internalName.h
We should not use this symbol in the interrogated headers as it means we cannot reuse the output of interrogate with different versions of Python.
2018-11-06 19:26:25 +01:00
rdb
82459fa21b ode: remove dependency on Python.h from odeBody.h 2018-11-06 19:26:21 +01:00
rdb
49b72fb198 Move Python support code from libp3interrogatedb to generated module
This prevents libp3interrogatedb from having a dependency on the Python library.

See #387
2018-11-06 19:24:37 +01:00
rdb
e6f870ece6 Remove Python type tables from interrogatedb 2018-11-05 22:14:25 +01:00
Brian Lach
da05ef1f5c glgsg: send fog parameters to GLSL shaders
Closes #438
2018-11-05 22:14:25 +01:00
rdb
b13c4fb8d1 pystub: add a few more calls 2018-11-05 22:14:20 +01:00
rdb
23bb814f3f Merge branch 'master' into deploy-ng 2018-11-04 15:26:58 +01:00
rdb
842667fd1a physx: fix missing include
[skip ci]
2018-11-04 15:26:00 +01:00
Sam Edwards
0b91b3eeb3 vrpn: Add VRPN headers to parser-inc, remove CPPPARSER workarounds 2018-11-03 22:51:32 -06:00
Sam Edwards
b5bf6cd73c vision: Fix missing includes/declarations 2018-11-03 22:51:28 -06:00
rdb
a799bcaec9 Merge branch 'master' into deploy-ng 2018-11-03 22:51:32 +01:00
Mitchell Stokes
d9256755e3 deploy-ng: Allow setting build_apps command line options via bdist_apps command line options 2018-11-03 12:32:29 -07:00
Mitchell Stokes
a42ebaea74 deploy-ng: Allow platforms to be specified on the command line
This makes it easier to build for one platform even if multiple
platforms are specified in setup.py/cfg. For example:

python setup.py build_apps -p win_amd64

Or, for multiple platforms:

python setup.py build_apps -p win32,win_amd64
2018-11-03 12:13:51 -07:00
rdb
5ac3cf3fc6 Eliminate C++ DConfig; replace it with a Python compatibility shim 2018-11-02 23:27:07 +01:00
Sam Edwards
a246acc640 windisplay: Undefine Configure before including d3d9.h
This is for consistency with fbbc5bb9e63 which introduced the
same `#undef Configure` in dxgsg9. This prevents dtool's own
Configure() macro from conflicting with the declaration of
D3D9's Configure function in d3d9.h.
2018-11-01 21:52:56 -06:00
rdb
c4f5ed308f shader: reduce unnecessary newlines and #line in preprocessed GLSL
This is done by only writing out a #line when the first non-whitespace line is encountered; any blank lines before that are trimmed.  This cuts down the size of the preprocessed shaders for a large project with many shader includes, such as the RenderPipeline.
2018-11-01 23:25:17 +01:00
rdb
f4a8e923f7 dxgsg9: fix startup freeze when VRAM is 4GiB or higher 2018-11-01 22:27:28 +01:00
rdb
be464b61b3 shader: do not require whitespace around : in #extension directive 2018-11-01 22:27:28 +01:00
rdb
bc22f5781b shader: supports preprocessed GLSL shaders in Shader.make()
Fixes #436
2018-11-01 22:27:15 +01:00
rdb
763049ac81 event: fix incorrect include in asyncFuture_ext.h 2018-11-01 17:05:33 +01:00
loblao
604366aaa7 CollisionEntrySorter: Check if entry has surface point
Fixes #435
2018-11-01 16:28:43 +01:00
rdb
14411f592e Remove obsolete .init files in configfiles directories
These look like they were part of some now-defunct Disney tool.
2018-11-01 16:26:07 +01:00
rdb
63484c83cb pipeline: CycleData should always inherit from MemoryBase
We need to guarantee that CData classes are aligned properly, even if DO_PIPELINING is not enabled.
2018-10-31 21:25:31 +01:00
rdb
8d3576607e makepanda: remove INSTALLING-PLUGINS.TXT from installer.nsi
[skip ci]
2018-10-30 14:10:31 +01:00
Sam Edwards
b45f6fbbed dxgsg9: Remove DirectX 9.1 "detection" code
This method of checking for pnhpast.dll was actually for
DirectX 8.1 (see a16fe56c7) and its presence in the DX9 code
is largely due to the copy-and-paste nature of how the DX9
GSG was created from the DX8 code.
2018-10-29 17:50:22 -06:00
rdb
357b6d3093 Merge branch 'master' into input-overhaul 2018-10-29 23:40:46 +01:00
rdb
ad3b145951 interrogate: generated property getter should copy in some cases
This is to fix eg. public ButtonHandle members from being returned as const reference, which means they won't outlive the struct they are accessed on, a recipe for obscure crashes.

The is_trivial() criterium for this to apply is admittedly really arbitrary; I haven't really figured out what the right criterium should be, but it's better than hardcoding ButtonHandle.
2018-10-29 16:08:29 -06:00
rdb
2ed4cd7ce6 cppparser: fix CPPStructType::is_trivial() for eg. ButtonHandle 2018-10-29 16:08:29 -06:00
Sam Edwards
33385facfb dxgsg9: Delete dead dxInput9.{cxx,h} files
This file isn't compiled, and I'm pretty sure never has been
compiled. The dependence on "config_wdxdisplay9.h" (which has
never existed) and absence of any commits that address its
functionality reinforce the idea that this is actually just
dead code.

This seems like an artifact copied over from the DX8 code,
that nobody cared enough to get working or delete.
2018-10-29 16:05:59 -06:00
rdb
55371e0aad deploy-ng: fix some issues finding relative library deps in wheels
In particular, this fixes deploying with numpy for macOS, since the numpy whl has library dependencies with .. in the path.
2018-10-28 21:20:46 +01:00
rdb
305621338f deploy-ng: fix wrong platform tag for 32-bit Linux in bdist_apps 2018-10-28 20:47:44 +01:00
rdb
54b3474670 Merge branch 'master' into deploy-ng 2018-10-28 20:47:36 +01:00
rdb
ed96a52703 cocoa: cautiously enable sRGB framebuffers on macOS
[skip ci]
2018-10-28 20:41:14 +01:00
rdb
733c7f2352 makepanda: remove mention of removed softprogs/softcvs 2018-10-28 12:00:10 +01:00
rdb
e92777619c doc: remove two outdated documents 2018-10-28 11:53:55 +01:00
rdb
99aa598de0 makepanda: don't try to link static libs into static library 2018-10-28 11:51:25 +01:00
rdb
afc994b2fb display: fix crash when removing DisplayRegion in pipelined render
Maybe not a perfect solution; we should consider keeping the DisplayRegions around until they have gone through the entire pipeline.

Fixes #427
2018-10-28 11:48:05 +01:00
rdb
da82087735 tests: add unit test for TextNode::write, see #431 2018-10-28 11:45:39 +01:00
rdb
e5c3ce1995 pipeline: fix missing symbols for CycleDataLockedReader 2018-10-28 11:44:24 +01:00
TLOPOOperations
35d095c2cf GSG: Fix symbol name conflict 2018-10-28 11:43:19 +01:00
rdb
fb52a8e15e text: fix deadlock in TextNode::write
Fixes #431
2018-10-28 11:41:05 +01:00
rdb
bb71cd68e1 makepanda: use /BIGOBJ flag when compiling p3gobj_composite2.cxx 2018-10-28 11:40:28 +01:00
Younguk Kim
6b00fe7987 makepanda: fix link error of assimp tool
Closes #432
2018-10-28 11:40:08 +01:00
Sam Edwards
43142e4e80 pandatool: Delete softegg/softprogs
These depend on "SAA" - a Softimage library so long gone I
can't even find references to it on Google.
2018-10-28 04:08:15 -06:00
Sam Edwards
466a68a985 pandatool: Fix several missing includes 2018-10-28 03:16:22 -06:00
Sam Edwards
b8b86dc2f2 glesgsg: Only use the iOS GLES framework when "BUILD_IPHONE" is defined 2018-10-27 19:42:36 -06:00
Sam Edwards
3b7b9cd18c tests: Enhance GLSL test
- Don't assume GLSL 4.30 is available just because the driver
  supports compute shaders. Drivers before OpenGL 4.3 may still
  offer the extension.

- Use GLSL 1.30 by default, and turn on additional features
  using extensions. Skip any tests requiring extensions that
  aren't supported by the driver.

- Unsigned literal ints should have a 'u' suffix.

- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
Mitchell Stokes
b16f9f8f4f Merge branch 'master' into deploy-ng 2018-10-18 17:58:21 -07:00
rdb
df77bacf06 makepanda: compile graphicsStateGuardian.cxx separately, earlier
Since this still takes a long time to build, even with the previous change, it would be better for one CPU to chew on this in the background while the rest of the build continues.
2018-10-19 00:37:00 +02:00