18733 Commits

Author SHA1 Message Date
David Rose
9294ea77f7 interrogate supports wchar_t * and L"foo" 2011-11-29 23:25:23 +00:00
David Rose
921e6946c9 fix identification of failed TCP connection 2011-11-28 22:04:45 +00:00
David Rose
3d89cef544 Add Texture::set_auto_texture_scale() 2011-11-28 21:42:44 +00:00
rdb
14d7c7093a allow arbitrarily named vertex attribs in OpenGL 2011-11-28 19:21:47 +00:00
rdb
8609b6e6b1 gl_Tangent and gl_Binormal 2011-11-28 16:21:21 +00:00
David Rose
a09bb8a154 fix MovieTexture::get_time() 2011-11-28 15:22:48 +00:00
enn0x
1a8eb0710b Forgot to commit this a week ago... 2011-11-28 14:55:36 +00:00
rdb
53835b541d allow swizzling of higher-dimension vectors from lower-dimension ones (eg vec2.xyxy) 2011-11-25 11:35:38 +00:00
rdb
0703e32d6f add some stdint definitions 2011-11-25 09:46:23 +00:00
rdb
b9c02b60a5 Commit patch by teedee to fix CollisionBox reporting in PStats 2011-11-25 08:55:56 +00:00
David Rose
9d5e107aa4 patch from teedee for dx9 custom vertex data 2011-11-24 14:34:35 +00:00
David Rose
560221d566 add ffmpeg-show-seek-frames 2011-11-22 22:38:01 +00:00
David Rose
a9fc6e59ae fix windows globbing to support embedded quote marks 2011-11-21 21:13:30 +00:00
David Rose
75ac6c1bae static fonts should support explicit space advance specified from font file 2011-11-21 18:59:54 +00:00
David Rose
ffa6d1bf16 add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false. 2011-11-21 15:44:48 +00:00
David Rose
433e89f820 try removing _SECURE_SCL 2011-11-20 20:06:14 +00:00
enn0x
424fde9112 Bugfix: setting angular/linear sleep threshold have been swapped. 2011-11-19 13:19:52 +00:00
David Rose
39b32376bb move a few more PStatCollectors out of local statics 2011-11-19 00:11:43 +00:00
David Rose
1ead653ce5 don't lose alpha format when bouncing through texture cache 2011-11-18 23:35:31 +00:00
David Rose
82a33fad3e huh, InterlockedAdd only exists on win64, weird. 2011-11-18 22:33:34 +00:00
David Rose
dca824b5de hey, this time I really found the ffmpeg crash. 2011-11-18 19:40:40 +00:00
David Rose
b421b037fe support OPTIMIZE 1 on win64 too 2011-11-18 19:21:46 +00:00
David Rose
f322dc5853 add eggVertexAux to Sources.pp 2011-11-18 14:42:33 +00:00
David Rose
f2b5952159 fix double-lock 2011-11-18 00:36:31 +00:00
David Rose
d3cdb2e11b prebuild-bison 2011-11-18 00:07:24 +00:00
David Rose
99c0a4ec50 posix build errors 2011-11-17 23:34:12 +00:00
David Rose
539b61571c guarantee word alignment for AtomicAdjust stuff 2011-11-17 23:31:31 +00:00
David Rose
078ddc7c27 oops, missing files from teedee's checkin 2011-11-17 22:10:09 +00:00
David Rose
e97e6c03f8 Add patch from community member teedee to support GLSL array inputs 2011-11-17 19:42:51 +00:00
David Rose
807a6f61da Add patch from community member teedee to improve alternate coordinate-system support 2011-11-17 19:41:33 +00:00
David Rose
be7f483478 Add patch from community member teedee for egg <Aux> syntax 2011-11-17 19:39:29 +00:00
David Rose
b8497a0478 fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
David Rose
8aae06ec43 remove deprecated double-reference names 2011-11-17 19:17:04 +00:00
David Rose
3a05c89924 minor tweaks 2011-11-17 02:23:56 +00:00
David Rose
f6a0af6f8d ffmpeg-global-lock 2011-11-17 01:23:06 +00:00
Przemyslaw Iwanowski
5d00998747 tools updates 2011-11-16 18:34:29 +00:00
David Rose
9f4251397e more fixes for new interface 2011-11-16 03:55:31 +00:00
David Rose
86b8a8dc37 oops, build issue 2011-11-16 03:52:09 +00:00
David Rose
6e7efefd22 minor notify fixes 2011-11-16 03:26:02 +00:00
David Rose
9a810db5d2 further attempts to fix ffmpeg. sheesh. 2011-11-16 03:25:18 +00:00
Chris Brunner
d30783c8b1 - better error reporting on freezer exit
- turn off SECURE_SCL to fix compile bug on MSVC10
- add /MANIFEST flag to the linker
- ignore errors on the mt command, because it sometimes returns non-zero when it shouldn't (HACK)
2011-11-16 00:37:04 +00:00
David Rose
59f5b1cadf fix ffmpeg crash 2011-11-16 00:25:39 +00:00
Chris Brunner
f967af05e2 Better handling of -omittex:
-- now don't even try to load the shaders, in addition to not copying the textures
2011-11-16 00:20:10 +00:00
David Rose
5b7c19ee73 paranoid locking 2011-11-15 23:59:59 +00:00
Chris Brunner
8801ec38d7 More helpful error messaging than a blank response added 2011-11-15 22:42:15 +00:00
David Rose
b4e931322f use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness 2011-11-15 22:34:43 +00:00
David Rose
3f2b3ca4b5 possible fix to build error 2011-11-15 03:00:20 +00:00
David Rose
742d5ffe7e solve some seeking issues 2011-11-15 02:17:27 +00:00
Przemyslaw Iwanowski
c0aaffd8e7 UI adjustments
change paths in batch ability
2011-11-15 01:45:32 +00:00
Przemyslaw Iwanowski
e1144d131e UI sizing changes 2011-11-14 23:57:48 +00:00