David Rose
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be85a6ada1
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fix crash with threaded setPythonTag()
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2011-10-26 20:01:16 +00:00 |
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enn0x
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db54994233
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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David Rose
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5b79b02b31
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fix typos
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2011-10-21 19:58:12 +00:00 |
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David Rose
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a5d6bafd7b
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add ico as a force-extract extension
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2011-10-21 16:38:34 +00:00 |
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Chris Brunner
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7e5b30e4b6
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Classify some spammy notifies as spam instead of debug
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2011-10-19 20:01:36 +00:00 |
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Chris Brunner
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a2b940d103
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Remove excess whitespace
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2011-10-19 20:00:44 +00:00 |
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rdb
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07ef637e07
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another GLES2 fix
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2011-10-18 08:28:21 +00:00 |
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rdb
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2235e313b2
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this should fix OpenGL ES 2 errors
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2011-10-18 08:26:19 +00:00 |
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David Rose
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909ed0e931
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import order
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2011-10-18 00:18:01 +00:00 |
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David Rose
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0b4b90b742
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hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason.
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2011-10-17 19:51:45 +00:00 |
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David Rose
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e1ff78f048
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don't expose C++ string class
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2011-10-17 18:27:53 +00:00 |
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rdb
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0462d5f758
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single -> float
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2011-10-17 14:18:23 +00:00 |
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David Rose
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0fef6fd3c6
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fix Loader namespace collision
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2011-10-17 02:19:55 +00:00 |
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rdb
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6b012b7cb6
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fix typo
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2011-10-14 12:41:11 +00:00 |
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rdb
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50f2f777d5
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fix the GLES builds
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2011-10-14 08:49:30 +00:00 |
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David Rose
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0fcd46e5bb
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run on stdfloat_double
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2011-10-11 18:19:09 +00:00 |
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David Rose
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05c6cc00a4
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build in stdfloat_double
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2011-10-11 17:28:03 +00:00 |
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David Rose
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df60493195
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build in stdfloat_double
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2011-10-11 17:22:54 +00:00 |
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David Rose
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483a02735e
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build in stdfloat_double
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2011-10-11 17:14:37 +00:00 |
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David Rose
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65e9303415
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attempts to fix win32 build
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2011-10-11 15:41:53 +00:00 |
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David Rose
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fd3a43b751
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fix bug handling colors in stdfloat_double build
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2011-10-11 05:22:19 +00:00 |
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David Rose
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800c0ceeb5
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remove debug statement
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2011-10-11 04:52:45 +00:00 |
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David Rose
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eacd4cfefb
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missing include
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2011-10-11 01:37:25 +00:00 |
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David Rose
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f77cd81fcd
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typo
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2011-10-11 00:59:38 +00:00 |
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David Rose
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1353827116
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cheese OpenGL ES hack
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2011-10-11 00:57:43 +00:00 |
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David Rose
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134e9a9e92
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dual names for interrogate
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2011-10-11 00:45:51 +00:00 |
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David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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David Rose
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9e22c72bf3
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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rdb
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feaac60df4
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commit ambient occlusion for terrain
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2011-10-08 18:02:38 +00:00 |
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rdb
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58124af9f5
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add fog support to shader generator
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2011-10-08 13:27:40 +00:00 |
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rdb
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d86356f122
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fog-related shader inputs
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2011-10-08 13:25:51 +00:00 |
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rdb
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5e98a7d91e
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respect MAKEPANDA_THIRDPARTY env var
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2011-10-07 14:31:47 +00:00 |
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rdb
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9b23b04b7d
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OpenGL ES doesn't have GL_DOUBLE
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2011-10-07 13:51:04 +00:00 |
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David Rose
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3e89b7a4e8
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fix parasite buffer clear problem
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2011-10-06 21:39:19 +00:00 |
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David Rose
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72f97c2107
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support NT_float64 as a vertex numeric type
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2011-10-06 18:59:10 +00:00 |
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David Rose
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a821755936
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bandaid around race condition
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2011-10-05 19:11:28 +00:00 |
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David Rose
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6854e21423
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overlooked mesadisplay with _textures pipelining
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2011-10-04 21:39:45 +00:00 |
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David Rose
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e91fb0d53e
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better implementation of set_one_shot()
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2011-10-04 18:05:08 +00:00 |
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David Rose
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7609fc777f
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minor fixes
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2011-10-03 20:48:23 +00:00 |
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David Rose
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bee4cb326a
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pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
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2011-10-03 20:23:17 +00:00 |
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David Rose
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d156c4a1d5
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publish more prc stuff
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2011-09-30 23:57:34 +00:00 |
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David Rose
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255b1ffffa
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build on msvs2010
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2011-09-29 16:39:54 +00:00 |
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rdb
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f2a2422094
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fix PIL detection
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2011-09-29 15:47:22 +00:00 |
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rdb
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7db58e6ad1
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use packp3d1.8 instead of packp3d
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2011-09-29 12:26:01 +00:00 |
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rdb
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98f9b13c8a
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Let's build the 1.8 rtdist against Python 2.7.
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2011-09-29 08:10:25 +00:00 |
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Chris Brunner
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3832219296
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MSVS 2010
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2011-09-29 00:28:49 +00:00 |
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Chris Brunner
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dd6c64e285
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2010
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2011-09-29 00:24:28 +00:00 |
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David Rose
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02ba3d189c
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build on msvs2010
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2011-09-29 00:05:07 +00:00 |
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David Rose
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c7adc6246f
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build on msvs2010
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2011-09-28 23:56:59 +00:00 |
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David Rose
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ac0a33e65c
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cast NULL to pointer type
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2011-09-28 23:00:30 +00:00 |
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