Mitchell Stokes
b3d04dd91d
Merge branch 'master' into deploy-ng
2017-05-07 19:50:22 -07:00
Mitchell Stokes
2b348b614e
deploy-ng: Allow running build_scripts on dotfiles (e.g., .pman)
2017-05-07 18:43:35 -07:00
wolfgangp
a1a99c49c0
Buffer protocol support for (Const)PointerToArray of vectors and matr… ( #148 )
2017-05-06 02:16:07 +02:00
rdb
4e1f9c012a
makepanda: set LANGUAGE=en to fix lib detection on German systems
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[skip ci]
2017-05-03 12:02:58 +02:00
Mitchell Stokes
0ee6a46a62
Merge branch 'master' into deploy-ng
2017-04-26 18:22:36 -07:00
Mitchell Stokes
f081a8f052
deploy-ng: Do not create/copy empty directories
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This includes any directories that have all contents ignored.
2017-04-25 22:01:55 -07:00
Mitchell Stokes
99c3e16dff
deploy-ng: Do not copy py files
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These should all be frozen. If not, we need to fix our module finder.
2017-04-25 22:00:17 -07:00
rdb
a3bef3e285
makepanda: allow building without harfbuzz
2017-04-25 12:46:46 +02:00
rdb
160f652d58
text: use HarfBuzz for text shaping; support right-to-left text
2017-04-25 12:25:31 +02:00
wezu
353ccfebc1
Remove print() from Messenger.find() and Messenger.findAll()
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If one needs to use find() or findAll() not for debugging purposes (like for getting the function or arguments for some binding), then the print functions in these methods are really unwelcome. find() is the only nice way to get this info (other then de-name-mangling __callbacks)
2017-04-22 13:39:14 +02:00
Mitchell Stokes
61513593c5
deploy-ng: Fix exclude paths on Windows
2017-04-20 18:01:07 -07:00
Mitchell Stokes
c1f0545359
deploy-ng sample: Use buildbot index instead of a wheels folder
2017-04-20 17:58:01 -07:00
Mitchell Stokes
d1241797b9
deploy-ng: Fix swapped console and gui apps on Windows
2017-04-20 17:48:07 -07:00
rdb
e67ebd80cd
glgsg: deal with false negatives with feature checks on Intel
2017-04-14 19:40:02 +02:00
Mitchell Stokes
82f08b1251
deploy-ng: Remove debug code
2017-04-11 20:18:14 -07:00
Mitchell Stokes
9e9aebad58
deploy-ng asteroid sample: Add --pre to requirements.txt
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This forces pip to prefer 1.10 builds even if it finds 1.9 builds (e.g., for Python2)
2017-04-11 20:15:42 -07:00
Mitchell Stokes
003348ff10
deploy-ng: Fix issue when builtin modules list differs between host and target
2017-04-11 20:14:46 -07:00
rdb
fa1b656961
glgsg: fix get_host() of GL FBO. Fixes LP 1672560 shadow bug
2017-04-09 22:14:20 +02:00
rdb
a175ad6a82
interrogate: fix compile error with default values that call scoped functions
2017-04-07 13:56:47 +02:00
rdb
2669cc8710
Remove unused macros
2017-04-07 13:56:35 +02:00
rdb
de745ed473
readme: update with helpful notes about installing and wheels
2017-04-07 13:42:43 +02:00
Mitchell Stokes
923ff14d41
deploy-ng: Apply ignore rules before creating directories
2017-04-04 21:36:56 -07:00
Mitchell Stokes
2302f251b1
Merge branch 'master' into deploy-ng
2017-04-04 21:27:09 -07:00
Mitchell Stokes
8fa6026a68
deploy-ng: Play nicer with Py2
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* ignore pyc files
* import print_function from __future__
2017-04-04 21:26:01 -07:00
rdb
f7af155e93
Compile with VS 2015 Express, build assimp on Windows
2017-04-03 13:57:40 +02:00
sean5470
97cd007af3
bam2egg: retain model nodes
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added code to retain model nodes that are not DCS nodes.
2017-04-03 02:28:37 +02:00
sean5470
019700cb1a
Maya 2017 support
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Added entries to compile Maya 2017 plugins.
2017-04-03 02:27:40 +02:00
rdb
2980bbc955
android: fix error when uploading BGRA image
2017-04-03 01:41:28 +02:00
rdb
6f8b379bda
Big patch full of performance improvements
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This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
rdb
e1c916cdc3
interrogate: handle implicit destructors correctly
2017-04-02 14:44:51 +02:00
rdb
ac0e6b5c5c
Merge branch 'release/1.9.x'
2017-04-02 14:29:38 +02:00
rdb
163c923c82
Backport various fixes for 1.9.4
v1.9.4
2017-03-31 18:08:49 +02:00
AnythingTechPro
5050aae5c8
Code formatting cleanups in StagedObject
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Closes #142
2017-03-30 19:49:30 +02:00
rdb
47f4107855
models: remove odd polygons inside tail of panda-model
2017-03-30 19:48:58 +02:00
Sam Edwards
76070d84cd
fsm: Change FourState's debugPrint to a __method
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This should stop it from getting overridden by subclasses.
2017-03-29 17:40:10 -06:00
Sam Edwards
6d250f2f1f
fsm: FourState needs to initialize stateIndex BEFORE first debugPrint
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I honestly have no idea how this even worked before.
2017-03-29 17:40:10 -06:00
wolfgangp
f773bf6328
Add properties to Bullet classes ( #140 )
2017-03-29 11:38:39 +02:00
rdb
605ac1189f
text: kerning should respect text scale
2017-03-28 21:13:03 +02:00
rdb
e1c0e7d1d4
text: add experimental kerning support, enabled by 'text-kerning'
2017-03-27 19:15:09 +02:00
Sam Edwards
4080e03d05
distributed: Remove use of exceptionLogged() decorator
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This isn't available when __debug__==False either.
2017-03-27 01:00:00 -06:00
Sam Edwards
f062c64e9a
distributed: Fix broken reference to StackTrace when __debug__==False
2017-03-27 00:56:05 -06:00
rdb
9d05044a9f
shadows: force interocular distance to 0 for shadow cameras
2017-03-23 12:22:34 +01:00
rdb
d8066e19b1
Fix assertion when using Texture.load_sub_image to load entire image
2017-03-22 22:42:21 +01:00
rdb
64a7fbab87
glgsg: fix assertion encountered when trying to use pointer textures
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Fixes LP 990089
2017-03-10 23:01:11 +01:00
deflected
bf919e4811
Fix compile issue on FreeBSD 11
2017-03-10 15:51:32 +01:00
Younguk Kim
0406a49edc
Fix include guard typo.
2017-03-10 15:51:11 +01:00
rdb
63be56cd0e
Backport part of b21e8fdf3216b9a18d7f2edef9fc5ce5590f9969 that fixes an issue with geometry generation when multithreaded pipeline is enabled
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Fixes bullet soft body issue as well as LP 1671639
2017-03-10 15:46:44 +01:00
rdb
20085d182a
Backport 4a8819b0bd7517cf8ad0fe1eed0666b324cadc14 (MeshDrawer fixes and improvements)
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* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-03-10 15:44:47 +01:00
rdb
ce736ad093
glsl: fix issue with vertex colors not showing up
2017-03-10 12:25:21 +01:00
rdb
4f299fa71f
Fix compilation when building without threads enabled
2017-03-09 14:31:07 +01:00