David Rose
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8469667f06
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whoopsy, broke GL texturing.
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2006-10-13 22:46:35 +00:00 |
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David Rose
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0f0cd8fba9
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fix another assertion
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2006-10-13 16:42:58 +00:00 |
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David Rose
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068ee73eae
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fix assertion error
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2006-10-13 16:27:55 +00:00 |
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David Rose
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f8864484ca
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more fixes to alpha-scale-via-texture
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2006-10-11 22:42:16 +00:00 |
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David Rose
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cd3a6ec5a8
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add alpha-scale-via-texture to dx8/9, also hack around lack of depthbias support on certain dx9 drivers
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2006-10-10 21:15:33 +00:00 |
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David Rose
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962f43800d
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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aignacio_sf
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facb0ed528
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Add auto-detection and debug code for shader models.
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2006-06-16 22:33:58 +00:00 |
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David Rose
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7719dd539e
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fix texture issues; introduce model-cache-dir
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2006-06-15 00:22:35 +00:00 |
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David Rose
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ea15821afe
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more fixes for mesadisplay
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2006-06-09 22:56:16 +00:00 |
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aignacio_sf
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2b6df64ac1
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Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time.
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2006-06-09 19:19:20 +00:00 |
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Josh Yelon
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e8f749cf1e
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Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
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aignacio_sf
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64ac1f8510
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Updated stencil interface.
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2006-05-27 00:52:09 +00:00 |
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aignacio_sf
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c905d712ab
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Attempting to optimize the setting of stencil render states doesn't seem to work.
Switch back to the unoptimized way.
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2006-05-24 02:45:53 +00:00 |
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aignacio_sf
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8b4638b38c
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Initial working version of stencil buffer.
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2006-05-23 23:41:49 +00:00 |
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David Rose
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91b341dafb
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fix multithreading issues with X
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2006-05-23 14:16:38 +00:00 |
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David Rose
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5927760011
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remove incorrect call up to base destructor method
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2006-05-21 01:40:20 +00:00 |
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aignacio_sf
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682065a3e8
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Preliminary stencil buffer code.
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2006-05-19 04:18:09 +00:00 |
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David Rose
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9b202f59d7
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prevent assertion without point_sprite extension
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2006-05-12 18:09:47 +00:00 |
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David Rose
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05ff700750
|
fc5 issues
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2006-05-05 18:38:35 +00:00 |
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David Rose
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9808294212
|
factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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David Rose
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ffc92f23c8
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more factoring of Thread::get_current_thread
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2006-04-25 16:55:19 +00:00 |
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David Rose
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57338ee24d
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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David Rose
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34064f07ad
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fix GL texture state change, DX texture reload
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2006-04-13 22:56:38 +00:00 |
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David Rose
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e3e0e2e447
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fix keep_texture_ram
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2006-04-11 23:32:02 +00:00 |
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David Rose
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18de188129
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pre-compute GSG::_internal_transform
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2006-04-10 22:14:43 +00:00 |
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David Rose
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9e986fce40
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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Josh Yelon
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9bc87afb04
|
*** empty log message ***
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2006-04-07 20:45:07 +00:00 |
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Josh Yelon
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cde115a055
|
Got hardware shadows in Cg working, for real this time
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2006-04-06 16:44:38 +00:00 |
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Josh Yelon
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6d0692fec6
|
*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
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David Rose
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c0844239f1
|
initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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Josh Yelon
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cfdd323a13
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FBO changes
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2006-03-29 05:02:16 +00:00 |
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David Rose
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2034bd25bb
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remove troublesome call
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2006-03-25 21:17:15 +00:00 |
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Josh Yelon
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a8ffec28b6
|
Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
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David Rose
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f803ef85ce
|
explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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David Rose
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59eaa16056
|
init glShaderContext
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2006-03-21 01:40:33 +00:00 |
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David Rose
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21c8a3685c
|
more tweaks to pstats texusage
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2006-03-17 04:08:47 +00:00 |
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David Rose
|
706ce05aa8
|
fix minor ordering issues
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2006-03-17 00:31:09 +00:00 |
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David Rose
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83a6c42496
|
better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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David Rose
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9a9149ed9e
|
fix assertion
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2006-03-16 03:43:35 +00:00 |
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David Rose
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c6f0b35ee9
|
PStats tracks compressed texture sizes
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2006-03-16 00:29:54 +00:00 |
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David Rose
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e6369ba5a4
|
compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
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David Rose
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f4c996c0b9
|
fix copy-to-cubemap
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2006-03-10 01:07:17 +00:00 |
|
Josh Yelon
|
5fa80f8c40
|
More code for shader matrix computation
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2006-03-02 22:08:48 +00:00 |
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David Rose
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b37791b9b0
|
re-active Draw:Primitive
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2006-03-02 00:18:50 +00:00 |
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Josh Yelon
|
12463722c6
|
Added calc_projection_mat to dx8, dx9
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2006-02-28 17:01:35 +00:00 |
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Josh Yelon
|
129cef9f62
|
Major overhaul to shader subsystem
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2006-02-27 21:52:36 +00:00 |
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Josh Yelon
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c7853c8c71
|
Added the start of support for NPOT textures
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2006-02-18 05:25:53 +00:00 |
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David Rose
|
544e8dbc90
|
fix stereo mode
|
2006-02-17 22:10:24 +00:00 |
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David Rose
|
47c2e41c75
|
support stereo DisplayRegions
|
2006-02-17 19:17:06 +00:00 |
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