329 Commits

Author SHA1 Message Date
David Rose
8469667f06 whoopsy, broke GL texturing. 2006-10-13 22:46:35 +00:00
David Rose
0f0cd8fba9 fix another assertion 2006-10-13 16:42:58 +00:00
David Rose
068ee73eae fix assertion error 2006-10-13 16:27:55 +00:00
David Rose
f8864484ca more fixes to alpha-scale-via-texture 2006-10-11 22:42:16 +00:00
David Rose
cd3a6ec5a8 add alpha-scale-via-texture to dx8/9, also hack around lack of depthbias support on certain dx9 drivers 2006-10-10 21:15:33 +00:00
David Rose
962f43800d add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
aignacio_sf
facb0ed528 Add auto-detection and debug code for shader models. 2006-06-16 22:33:58 +00:00
David Rose
7719dd539e fix texture issues; introduce model-cache-dir 2006-06-15 00:22:35 +00:00
David Rose
ea15821afe more fixes for mesadisplay 2006-06-09 22:56:16 +00:00
aignacio_sf
2b6df64ac1 Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time. 2006-06-09 19:19:20 +00:00
Josh Yelon
e8f749cf1e Buffer/Window creation overhaul 2006-06-07 17:38:32 +00:00
aignacio_sf
64ac1f8510 Updated stencil interface. 2006-05-27 00:52:09 +00:00
aignacio_sf
c905d712ab Attempting to optimize the setting of stencil render states doesn't seem to work.
Switch back to the unoptimized way.
2006-05-24 02:45:53 +00:00
aignacio_sf
8b4638b38c Initial working version of stencil buffer. 2006-05-23 23:41:49 +00:00
David Rose
91b341dafb fix multithreading issues with X 2006-05-23 14:16:38 +00:00
David Rose
5927760011 remove incorrect call up to base destructor method 2006-05-21 01:40:20 +00:00
aignacio_sf
682065a3e8 Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
David Rose
9b202f59d7 prevent assertion without point_sprite extension 2006-05-12 18:09:47 +00:00
David Rose
05ff700750 fc5 issues 2006-05-05 18:38:35 +00:00
David Rose
9808294212 factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
David Rose
ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose
ffc92f23c8 more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
David Rose
57338ee24d better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
David Rose
34064f07ad fix GL texture state change, DX texture reload 2006-04-13 22:56:38 +00:00
David Rose
e3e0e2e447 fix keep_texture_ram 2006-04-11 23:32:02 +00:00
David Rose
18de188129 pre-compute GSG::_internal_transform 2006-04-10 22:14:43 +00:00
David Rose
9e986fce40 make PStats more thread-friendly 2006-04-09 20:17:26 +00:00
Josh Yelon
9bc87afb04 *** empty log message *** 2006-04-07 20:45:07 +00:00
Josh Yelon
cde115a055 Got hardware shadows in Cg working, for real this time 2006-04-06 16:44:38 +00:00
Josh Yelon
6d0692fec6 *** empty log message *** 2006-04-05 16:47:19 +00:00
David Rose
c0844239f1 initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
Josh Yelon
cfdd323a13 FBO changes 2006-03-29 05:02:16 +00:00
David Rose
2034bd25bb remove troublesome call 2006-03-25 21:17:15 +00:00
Josh Yelon
a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
David Rose
f803ef85ce explicit mipmap control 2006-03-22 22:23:56 +00:00
David Rose
59eaa16056 init glShaderContext 2006-03-21 01:40:33 +00:00
David Rose
21c8a3685c more tweaks to pstats texusage 2006-03-17 04:08:47 +00:00
David Rose
706ce05aa8 fix minor ordering issues 2006-03-17 00:31:09 +00:00
David Rose
83a6c42496 better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
David Rose
9a9149ed9e fix assertion 2006-03-16 03:43:35 +00:00
David Rose
c6f0b35ee9 PStats tracks compressed texture sizes 2006-03-16 00:29:54 +00:00
David Rose
e6369ba5a4 compressed textures, texture objects 2006-03-15 20:05:36 +00:00
David Rose
f4c996c0b9 fix copy-to-cubemap 2006-03-10 01:07:17 +00:00
Josh Yelon
5fa80f8c40 More code for shader matrix computation 2006-03-02 22:08:48 +00:00
David Rose
b37791b9b0 re-active Draw:Primitive 2006-03-02 00:18:50 +00:00
Josh Yelon
12463722c6 Added calc_projection_mat to dx8, dx9 2006-02-28 17:01:35 +00:00
Josh Yelon
129cef9f62 Major overhaul to shader subsystem 2006-02-27 21:52:36 +00:00
Josh Yelon
c7853c8c71 Added the start of support for NPOT textures 2006-02-18 05:25:53 +00:00
David Rose
544e8dbc90 fix stereo mode 2006-02-17 22:10:24 +00:00
David Rose
47c2e41c75 support stereo DisplayRegions 2006-02-17 19:17:06 +00:00