David Rose
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df3fe996b9
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add DisplayRegion::set_incomplete_render()
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2009-01-26 20:40:48 +00:00 |
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David Rose
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81f6ebd44e
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fix various texture and OpenGL issues
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2009-01-24 22:45:00 +00:00 |
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David Rose
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32581604cf
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better fixes for auto-compressed textures
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2009-01-16 18:01:35 +00:00 |
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David Rose
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a398ac7517
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fix removing windows, and also gl hack for compressed mipmaps
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2009-01-16 01:25:53 +00:00 |
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David Rose
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5a6b6d995c
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glHint for compression
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2009-01-15 00:17:49 +00:00 |
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David Rose
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7a3d75d331
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get_supports_stencil
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2008-12-26 20:07:32 +00:00 |
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David Rose
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c7f9706553
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fix crash with identity state
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2008-11-24 21:42:22 +00:00 |
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David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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David Rose
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7b7b973a7a
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optimize light state a bit
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2008-11-12 22:20:21 +00:00 |
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David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
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aignacio_sf
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eb2a64d99d
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Fix mispelling.
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2008-09-17 21:15:25 +00:00 |
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David Rose
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b48a493323
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consistent use of gl-debug-buffers
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2008-09-03 23:08:43 +00:00 |
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David Rose
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a8ec068c05
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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David Rose
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2fdbde7d3e
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compiler warning
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2008-08-29 12:53:20 +00:00 |
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David Rose
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7cb642fc2f
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more fixes from update_texture() changes
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2008-08-26 18:12:00 +00:00 |
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David Rose
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8c2e657f15
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Add gsg::update_texture()
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2008-08-25 22:58:58 +00:00 |
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David Rose
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bf7eac8263
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add anisotropic filtering, from forum user Laurens
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2008-08-24 00:22:42 +00:00 |
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David Rose
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63a2d6bfd5
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directx handling for unsupported compressed textures in cache
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2008-08-22 20:45:39 +00:00 |
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David Rose
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59b5ab684d
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don't crash if loading cached compressed textures and compression unsupported
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2008-08-22 19:19:07 +00:00 |
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David Rose
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4074c2717a
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directx extract_texture_data
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2008-08-21 23:04:31 +00:00 |
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David Rose
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4ebbd72ab1
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more robust driver protection
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2008-08-18 17:18:01 +00:00 |
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David Rose
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33b54effd2
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work around egregious driver bug
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2008-08-16 00:23:15 +00:00 |
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David Rose
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617a769ef7
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more work towards asynchronous texture loads: auto-caching compressed texture versions
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2008-08-14 23:50:17 +00:00 |
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David Rose
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75de7a30c9
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pstats tracking async loads
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2008-08-13 16:10:28 +00:00 |
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David Rose
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d7e6603118
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work-in-progress: asynchronous texture loads
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2008-08-13 01:13:09 +00:00 |
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David Rose
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7e5c276403
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more robust copy-to-texture
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2008-08-11 22:19:26 +00:00 |
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David Rose
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6073c8dee9
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RenderModeAttrib::M_filled_flat
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2008-08-05 17:49:35 +00:00 |
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David Rose
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62b406d83b
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typo comment
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2008-08-01 17:27:28 +00:00 |
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David Rose
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8537bd7320
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ScissorAttrib, ScissorEffect
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2008-07-31 01:53:12 +00:00 |
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David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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David Rose
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bed33fb763
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GSG::is_hardware()
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2008-05-14 00:57:36 +00:00 |
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aignacio_sf
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57ca8e62c0
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Add max simultaneous render targets.
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2008-05-08 23:38:42 +00:00 |
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Josh Yelon
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846c2a9fcc
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Enabled shader generator to suppress alphatest and alpha-write
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2008-05-06 16:27:18 +00:00 |
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David Rose
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33eca53d00
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fix cubemap bug
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2008-05-06 15:27:17 +00:00 |
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David Rose
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45c2aafe47
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reverse order for robustness
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2008-05-05 23:31:39 +00:00 |
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David Rose
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9f8b1cbd0e
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work around mesa craziness
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2008-04-12 00:34:37 +00:00 |
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David Rose
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aaa4e12223
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gl-finish
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2008-04-10 20:18:20 +00:00 |
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David Rose
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a667e91dce
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TextureAttrib::_implicit_sort
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2008-04-10 00:45:43 +00:00 |
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Josh Yelon
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b4427c874d
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Buffer fixes and bug fixes
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2008-03-04 07:00:23 +00:00 |
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Josh Yelon
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0a4633cf81
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Fixed a bug in copy_to_texture for depth buffers
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2008-03-03 22:45:06 +00:00 |
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Josh Yelon
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17a1700b26
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Fixes for texture padding
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2008-02-28 18:45:40 +00:00 |
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David Rose
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93fb935b6f
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MIN_GL_VERSION, MIN_MESA_VERSION
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2008-02-27 21:20:09 +00:00 |
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Josh Yelon
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6fe75c8eed
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Added some error-checking
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2008-02-26 23:02:27 +00:00 |
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Josh Yelon
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b70b3d7102
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Took out debugging code.
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2008-02-26 19:42:00 +00:00 |
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Josh Yelon
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172f8f7386
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Fixed a bug when trying to use windows sofware renderer
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2008-02-26 05:50:48 +00:00 |
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Josh Yelon
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b98c5f0bf5
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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Josh Yelon
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4814634f95
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Fixed an end_scene related bug (failure to clean up shader data)
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2008-01-29 17:05:24 +00:00 |
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Josh Yelon
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1d954d5104
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Improvements to Shader Generator
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2008-01-28 17:28:09 +00:00 |
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Josh Yelon
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b3909c97fa
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Adding the shader generator
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2007-12-16 05:46:54 +00:00 |
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Josh Yelon
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d8e6dc13a3
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Modifications to eliminate class ShaderExpansion
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2007-12-13 20:56:29 +00:00 |
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