12933 Commits

Author SHA1 Message Date
Darren Ranalli
8824ef8a0a clear stale flag in set_bounds 2007-07-19 04:31:08 +00:00
Darren Ranalli
2b79d328c0 added set_bounds 2007-07-19 03:39:42 +00:00
David Rose
b53fd1a9db fix replication of vertices on bam loading 2007-07-19 01:19:35 +00:00
M. Ian Graham
656bc2105f Added failedCommand option that lets us register a callback for when the user attempts to submit a disabled DirectEntry field. This lets us give feedback by flashing the field a different color, etc. 2007-07-19 00:44:56 +00:00
M. Ian Graham
4429b66c8d Added accept_failed callback hooks to provide feedback when the user attempts to submit a disabled field--this lets us do things like flash the text field red to get their attention. 2007-07-19 00:41:35 +00:00
David Rose
3b985045cb fix gcc set corruption 2007-07-19 00:16:27 +00:00
David Rose
c4c58208a2 clean up letterbox typos, noisy behavior 2007-07-18 19:58:26 +00:00
David Rose
f14da8954a sync-flip true by default for now 2007-07-18 16:38:08 +00:00
David Rose
af21534823 track Draw:Set State 2007-07-18 13:55:24 +00:00
David Rose
62a072273b fix a few crashes and deadlocks 2007-07-18 06:51:20 +00:00
David Rose
82b5c8ad5a need ReMutex 2007-07-18 06:48:15 +00:00
David Rose
a2e7037b16 clarify assertions 2007-07-18 06:47:53 +00:00
Josh Wilson
cbaa8832d3 "first round of bug fixes for world-split change" 2007-07-18 01:03:27 +00:00
David Rose
20d03e0992 fix crash at exit 2007-07-17 21:27:29 +00:00
gephilipp
f50ffc0672 Mouse look handling change 2007-07-17 20:16:16 +00:00
David Rose
d1e5f80c8a letterbox bin 2007-07-17 19:47:36 +00:00
Josh Wilson
e4b69c22eb "Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area." 2007-07-17 19:33:37 +00:00
Josh Wilson
2623432189 "added 'module' option" 2007-07-17 19:17:48 +00:00
Josh Wilson
d1be95209e "cleanup" 2007-07-17 19:16:53 +00:00
Josh Wilson
f679612f2a "Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling" 2007-07-17 19:15:39 +00:00
Gyedo Jeon
022b491438 Added not found handling for updateSelection 2007-07-17 18:44:44 +00:00
David Rose
ed91ab6162 fix LightAttrib crash 2007-07-17 17:20:40 +00:00
Zachary Pavlov
de7aed1306 fixed issue preventing compile without ssl 2007-07-17 05:38:05 +00:00
aignacio_sf
77f426f763 Fix stencil buffer problem. 2007-07-17 03:03:07 +00:00
Joe Shochet
0f53bb4b55 *** empty log message *** 2007-07-16 22:11:16 +00:00
David Rose
d0f2dfffad hide noisy output 2007-07-16 22:04:13 +00:00
David Rose
f75d7a54ad minor text change 2007-07-16 21:34:35 +00:00
David Rose
646615ed60 minor text change 2007-07-16 21:34:17 +00:00
Redmond Urbino
5255bba17a golf zone and outdoor zone, checking in for lily 2007-07-16 18:47:14 +00:00
Zachary Pavlov
5d6bbfa383 buffer overflow fix when compiling with vc8 2007-07-16 18:04:52 +00:00
Zachary Pavlov
cff3753ef5 removed naming conflict for vc2008 2007-07-16 18:02:57 +00:00
David Rose
7b0bb21bbe fix RenderEffects cache problem 2007-07-16 18:02:28 +00:00
David Rose
0510edc734 use runtime check for thread support 2007-07-16 17:23:49 +00:00
David Rose
4c3bbe70c8 need ReMutex to avoid deadlock 2007-07-16 17:05:33 +00:00
David Rose
190208d359 remove references to objectDeletor.h 2007-07-14 22:47:29 +00:00
David Rose
68cd3322a9 better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
Josh Yelon
e2bfe71e05 Still trying to get the Mesa 6 hack right 2007-07-14 18:41:18 +00:00
David Rose
4b2e5394c4 pstats track lerp intervals better 2007-07-14 13:05:07 +00:00
David Rose
852006bfee prefer main thread as window thread 2007-07-14 05:49:43 +00:00
David Rose
b5603504b3 fix threaded crash 2007-07-14 05:49:08 +00:00
David Rose
ed353d83f8 add sync-flip 2007-07-14 05:48:47 +00:00
David Rose
57cbc60935 really fix bamReader this time 2007-07-14 05:46:40 +00:00
David Rose
b1809444c2 fix VS2005 crash 2007-07-13 23:55:14 +00:00
David Rose
24d4175ca9 compiler warnings, etc. 2007-07-13 22:31:17 +00:00
David Rose
7ff293732a set_wtext() shouldn't necessarily change the cursor position 2007-07-13 21:54:52 +00:00
Joe Shochet
19a60b1305 leave q and e as strafe 2007-07-13 21:49:19 +00:00
David Rose
8392266935 BEGIN_PUBLISH .. END_PUBLISH applies to methods too 2007-07-13 21:22:22 +00:00
David Rose
847774efb2 very minor bounds optimizations 2007-07-13 20:38:26 +00:00
David Rose
b68f94fed7 add -r 2007-07-13 18:55:20 +00:00
David Rose
adf6c06b0f fix memory_hook placement 2007-07-13 17:23:54 +00:00