Darren Ranalli
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8824ef8a0a
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clear stale flag in set_bounds
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2007-07-19 04:31:08 +00:00 |
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Darren Ranalli
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2b79d328c0
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added set_bounds
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2007-07-19 03:39:42 +00:00 |
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David Rose
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b53fd1a9db
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fix replication of vertices on bam loading
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2007-07-19 01:19:35 +00:00 |
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M. Ian Graham
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656bc2105f
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Added failedCommand option that lets us register a callback for when the user attempts to submit a disabled DirectEntry field. This lets us give feedback by flashing the field a different color, etc.
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2007-07-19 00:44:56 +00:00 |
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M. Ian Graham
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4429b66c8d
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Added accept_failed callback hooks to provide feedback when the user attempts to submit a disabled field--this lets us do things like flash the text field red to get their attention.
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2007-07-19 00:41:35 +00:00 |
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David Rose
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3b985045cb
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fix gcc set corruption
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2007-07-19 00:16:27 +00:00 |
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David Rose
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c4c58208a2
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clean up letterbox typos, noisy behavior
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2007-07-18 19:58:26 +00:00 |
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David Rose
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f14da8954a
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sync-flip true by default for now
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2007-07-18 16:38:08 +00:00 |
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David Rose
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af21534823
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track Draw:Set State
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2007-07-18 13:55:24 +00:00 |
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David Rose
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62a072273b
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fix a few crashes and deadlocks
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2007-07-18 06:51:20 +00:00 |
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David Rose
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82b5c8ad5a
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need ReMutex
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2007-07-18 06:48:15 +00:00 |
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David Rose
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a2e7037b16
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clarify assertions
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2007-07-18 06:47:53 +00:00 |
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Josh Wilson
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cbaa8832d3
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"first round of bug fixes for world-split change"
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2007-07-18 01:03:27 +00:00 |
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David Rose
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20d03e0992
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fix crash at exit
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2007-07-17 21:27:29 +00:00 |
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gephilipp
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f50ffc0672
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Mouse look handling change
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2007-07-17 20:16:16 +00:00 |
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David Rose
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d1e5f80c8a
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letterbox bin
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2007-07-17 19:47:36 +00:00 |
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Josh Wilson
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e4b69c22eb
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"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
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2007-07-17 19:33:37 +00:00 |
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Josh Wilson
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2623432189
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"added 'module' option"
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2007-07-17 19:17:48 +00:00 |
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Josh Wilson
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d1be95209e
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"cleanup"
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2007-07-17 19:16:53 +00:00 |
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Josh Wilson
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f679612f2a
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"Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling"
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2007-07-17 19:15:39 +00:00 |
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Gyedo Jeon
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022b491438
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Added not found handling for updateSelection
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2007-07-17 18:44:44 +00:00 |
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David Rose
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ed91ab6162
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fix LightAttrib crash
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2007-07-17 17:20:40 +00:00 |
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Zachary Pavlov
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de7aed1306
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fixed issue preventing compile without ssl
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2007-07-17 05:38:05 +00:00 |
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aignacio_sf
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77f426f763
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Fix stencil buffer problem.
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2007-07-17 03:03:07 +00:00 |
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Joe Shochet
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0f53bb4b55
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*** empty log message ***
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2007-07-16 22:11:16 +00:00 |
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David Rose
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d0f2dfffad
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hide noisy output
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2007-07-16 22:04:13 +00:00 |
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David Rose
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f75d7a54ad
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minor text change
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2007-07-16 21:34:35 +00:00 |
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David Rose
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646615ed60
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minor text change
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2007-07-16 21:34:17 +00:00 |
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Redmond Urbino
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5255bba17a
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golf zone and outdoor zone, checking in for lily
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2007-07-16 18:47:14 +00:00 |
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Zachary Pavlov
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5d6bbfa383
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buffer overflow fix when compiling with vc8
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2007-07-16 18:04:52 +00:00 |
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Zachary Pavlov
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cff3753ef5
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removed naming conflict for vc2008
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2007-07-16 18:02:57 +00:00 |
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David Rose
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7b0bb21bbe
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fix RenderEffects cache problem
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2007-07-16 18:02:28 +00:00 |
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David Rose
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0510edc734
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use runtime check for thread support
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2007-07-16 17:23:49 +00:00 |
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David Rose
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4c3bbe70c8
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need ReMutex to avoid deadlock
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2007-07-16 17:05:33 +00:00 |
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David Rose
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190208d359
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remove references to objectDeletor.h
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2007-07-14 22:47:29 +00:00 |
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David Rose
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68cd3322a9
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better thread protection in reference counts, esp. TransformState etc.
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2007-07-14 21:32:48 +00:00 |
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Josh Yelon
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e2bfe71e05
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Still trying to get the Mesa 6 hack right
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2007-07-14 18:41:18 +00:00 |
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David Rose
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4b2e5394c4
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pstats track lerp intervals better
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2007-07-14 13:05:07 +00:00 |
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David Rose
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852006bfee
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prefer main thread as window thread
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2007-07-14 05:49:43 +00:00 |
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David Rose
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b5603504b3
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fix threaded crash
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2007-07-14 05:49:08 +00:00 |
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David Rose
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ed353d83f8
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add sync-flip
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2007-07-14 05:48:47 +00:00 |
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David Rose
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57cbc60935
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really fix bamReader this time
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2007-07-14 05:46:40 +00:00 |
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David Rose
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b1809444c2
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fix VS2005 crash
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2007-07-13 23:55:14 +00:00 |
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David Rose
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24d4175ca9
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compiler warnings, etc.
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2007-07-13 22:31:17 +00:00 |
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David Rose
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7ff293732a
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set_wtext() shouldn't necessarily change the cursor position
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2007-07-13 21:54:52 +00:00 |
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Joe Shochet
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19a60b1305
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leave q and e as strafe
|
2007-07-13 21:49:19 +00:00 |
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David Rose
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8392266935
|
BEGIN_PUBLISH .. END_PUBLISH applies to methods too
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2007-07-13 21:22:22 +00:00 |
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David Rose
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847774efb2
|
very minor bounds optimizations
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2007-07-13 20:38:26 +00:00 |
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David Rose
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b68f94fed7
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add -r
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2007-07-13 18:55:20 +00:00 |
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David Rose
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adf6c06b0f
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fix memory_hook placement
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2007-07-13 17:23:54 +00:00 |
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