panda3d/panda/src/pgraphnodes/sequenceNode.h

81 lines
2.3 KiB
C++

// Filename: sequenceNode.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SEQUENCENODE_H
#define SEQUENCENODE_H
#include "pandabase.h"
#include "selectiveChildNode.h"
#include "animInterface.h"
#include "clockObject.h"
////////////////////////////////////////////////////////////////////
// Class : SequenceNode
// Description : A node that automatically cycles through rendering
// each one of its children according to its frame rate.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPHNODES SequenceNode : public SelectiveChildNode, public AnimInterface {
PUBLISHED:
INLINE SequenceNode(const string &name);
protected:
SequenceNode(const SequenceNode &copy);
PUBLISHED:
virtual int get_num_frames() const;
INLINE void set_frame_rate(double frame_rate);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual bool has_single_child_visibility() const;
virtual void output(ostream &out) const;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
SelectiveChildNode::init_type();
AnimInterface::init_type();
register_type(_type_handle, "SequenceNode",
SelectiveChildNode::get_class_type(),
AnimInterface::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "sequenceNode.I"
#endif