panda3d/direct/src/plugin/p3dObject.h
2009-07-19 18:15:52 +00:00

89 lines
3.0 KiB
C++

// Filename: p3dObject.h
// Created by: drose (30Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DOBJECT_H
#define P3DOBJECT_H
#include "p3d_plugin_common.h"
////////////////////////////////////////////////////////////////////
// Class : P3DObject
// Description : The C++ implementation of P3D_value, corresponding
// to a single atomic value that is passed around
// between scripting languages. This is an abstract
// base class; the actual implementations are provided
// by the various specialized classes.
////////////////////////////////////////////////////////////////////
class P3DObject : public P3D_object {
protected:
inline P3DObject();
inline P3DObject(const P3DObject &copy);
public:
virtual ~P3DObject();
virtual P3D_object_type get_type()=0;
virtual bool get_bool()=0;
virtual int get_int();
virtual double get_float();
int get_string(char *buffer, int buffer_length);
int get_repr(char *buffer, int buffer_length);
virtual void make_string(string &value)=0;
virtual P3D_object *get_property(const string &property);
virtual bool set_property(const string &property, P3D_object *value);
virtual bool has_method(const string &method_name);
virtual P3D_object *call(const string &method_name, bool needs_response,
P3D_object *params[], int num_params);
virtual P3D_object *eval(const string &expression);
virtual void output(ostream &out);
virtual bool fill_xml(TiXmlElement *xvalue, P3DSession *session);
virtual P3D_object **get_object_array();
virtual int get_object_array_size();
// Convenience functions.
bool get_bool_property(const string &property);
bool set_bool_property(const string &property, bool value);
int get_int_property(const string &property);
bool set_int_property(const string &property, int value);
double get_float_property(const string &property);
bool set_float_property(const string &property, double value);
string get_string_property(const string &property);
bool set_string_property(const string &property, const string &value);
public:
static P3D_class_definition _object_class;
static P3D_class_definition _generic_class;
};
#include "p3dObject.I"
// For classes that inherit from P3DObject, above, we can use the
// virtual method to write the output simply. (For classes that
// inherit only from P3D_object, we have to use the generic C method
// defined in p3d_plugin_common.h, a little clumsier.)
inline ostream &operator << (ostream &out, P3DObject &value) {
value.output(out);
return out;
}
#endif