panda3d/panda/src/text/dynamicTextGlyph.h
2014-09-14 10:34:01 +00:00

101 lines
3.0 KiB
C++

// Filename: dynamicTextGlyph.h
// Created by: drose (09Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DYNAMICTEXTGLYPH_H
#define DYNAMICTEXTGLYPH_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "textGlyph.h"
class DynamicTextPage;
class DynamicTextFont;
////////////////////////////////////////////////////////////////////
// Class : DynamicTextGlyph
// Description : A specialization on TextGlyph that is generated and
// stored by a DynamicTextFont. This keeps some
// additional information, such as where the glyph
// appears on a texture map.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TEXT DynamicTextGlyph : public TextGlyph {
public:
INLINE DynamicTextGlyph(int character, DynamicTextPage *page,
int x, int y, int x_size, int y_size,
int margin);
INLINE DynamicTextGlyph(int character, PN_stdfloat advance);
private:
INLINE DynamicTextGlyph(const DynamicTextGlyph &copy);
INLINE void operator = (const DynamicTextGlyph &copy);
PUBLISHED:
virtual ~DynamicTextGlyph();
INLINE bool intersects(int x, int y, int x_size, int y_size) const;
INLINE PN_stdfloat get_top() const;
INLINE PN_stdfloat get_left() const;
INLINE PN_stdfloat get_bottom() const;
INLINE PN_stdfloat get_right() const;
INLINE PN_stdfloat get_uv_top() const;
INLINE PN_stdfloat get_uv_left() const;
INLINE PN_stdfloat get_uv_bottom() const;
INLINE PN_stdfloat get_uv_right() const;
public:
unsigned char *get_row(int y);
void erase(DynamicTextFont *font);
void make_geom(int top, int left, PN_stdfloat advance, PN_stdfloat poly_margin,
PN_stdfloat tex_x_size, PN_stdfloat tex_y_size,
PN_stdfloat font_pixels_per_unit, PN_stdfloat tex_pixels_per_unit);
void set_geom(GeomVertexData *vdata, GeomPrimitive *prim,
const RenderState *state);
virtual bool is_whitespace() const;
DynamicTextPage *_page;
int _geom_count;
int _x, _y;
int _x_size, _y_size;
int _margin;
PN_stdfloat _top, _left, _bottom, _right;
PN_stdfloat _uv_top, _uv_left, _uv_bottom, _uv_right;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextGlyph::init_type();
register_type(_type_handle, "DynamicTextGlyph",
TextGlyph::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "dynamicTextGlyph.I"
#endif // HAVE_FREETYPE
#endif