panda3d/panda/src/bullet/Sources.pp

160 lines
6.4 KiB
ObjectPascal

#define BUILD_DIRECTORY $[HAVE_BULLET]
#define BUILDING_DLL BUILDING_PANDABULLET
#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
#begin lib_target
#define TARGET p3bullet
#define LOCAL_LIBS p3pgraph p3linmath p3grutil
#define USE_PACKAGES bullet
#define COMBINED_SOURCES $[TARGET]_composite.cxx
#define SOURCES \
bulletAllHitsRayResult.h bulletAllHitsRayResult.I \
bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \
bulletBodyNode.h bulletBodyNode.I \
bulletBoxShape.h bulletBoxShape.I \
bulletCapsuleShape.h bulletCapsuleShape.I \
bulletCharacterControllerNode.h bulletCharacterControllerNode.I \
bulletClosestHitRayResult.h bulletClosestHitRayResult.I \
bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \
bulletConeShape.h bulletConeShape.I \
bulletConeTwistConstraint.h bulletConeTwistConstraint.I \
bulletConstraint.h bulletConstraint.I \
bulletContactCallbackData.h bulletContactCallbackData.I \
bulletContactCallbacks.h \
bulletContactResult.h bulletContactResult.I \
bulletConvexHullShape.h bulletConvexHullShape.I \
bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \
bulletCylinderShape.h bulletCylinderShape.I \
bulletDebugNode.h bulletDebugNode.I \
bulletFilterCallbackData.h bulletFilterCallbackData.I \
bulletGenericConstraint.h bulletGenericConstraint.I \
bulletGhostNode.h bulletGhostNode.I \
bulletHeightfieldShape.h bulletHeightfieldShape.I \
bulletHelper.h bulletHelper.I \
bulletHingeConstraint.h bulletHingeConstraint.I \
bulletManifoldPoint.h bulletManifoldPoint.I \
bulletMultiSphereShape.h bulletMultiSphereShape.I \
bulletPersistentManifold.h bulletPersistentManifold.I \
bulletPlaneShape.h bulletPlaneShape.I \
bulletRigidBodyNode.h bulletRigidBodyNode.I \
bulletShape.h bulletShape.I \
bulletSliderConstraint.h bulletSliderConstraint.I \
bulletSoftBodyConfig.h bulletSoftBodyConfig.I \
bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \
bulletSoftBodyNode.h bulletSoftBodyNode.I \
bulletSoftBodyShape.h bulletSoftBodyShape.I \
bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \
bulletSphereShape.h bulletSphereShape.I \
bulletSphericalConstraint.h bulletSphericalConstraint.I \
bulletTickCallbackData.h bulletTickCallbackData.I \
bulletTriangleMesh.h bulletTriangleMesh.I \
bulletTriangleMeshShape.h bulletTriangleMeshShape.I \
bulletVehicle.h bulletVehicle.I \
bulletWheel.h bulletWheel.I \
bulletWorld.h bulletWorld.I \
bullet_includes.h \
bullet_utils.h bullet_utils.I \
config_bullet.h
#define INCLUDED_SOURCES \
bulletAllHitsRayResult.cxx \
bulletBaseCharacterControllerNode.cxx \
bulletBodyNode.cxx \
bulletBoxShape.cxx \
bulletCapsuleShape.cxx \
bulletCharacterControllerNode.cxx \
bulletClosestHitRayResult.cxx \
bulletClosestHitSweepResult.cxx \
bulletConeShape.cxx \
bulletConeTwistConstraint.cxx \
bulletConstraint.cxx \
bulletContactCallbackData.cxx \
bulletContactResult.cxx \
bulletConvexHullShape.cxx \
bulletConvexPointCloudShape.cxx \
bulletCylinderShape.cxx \
bulletDebugNode.cxx \
bulletFilterCallbackData.cxx \
bulletGenericConstraint.cxx \
bulletGhostNode.cxx \
bulletHeightfieldShape.cxx \
bulletHelper.cxx \
bulletHingeConstraint.cxx \
bulletManifoldPoint.cxx \
bulletMultiSphereShape.cxx \
bulletPersistentManifold.cxx \
bulletPlaneShape.cxx \
bulletRigidBodyNode.cxx \
bulletShape.cxx \
bulletSliderConstraint.cxx \
bulletSoftBodyConfig.cxx \
bulletSoftBodyMaterial.cxx \
bulletSoftBodyNode.cxx \
bulletSoftBodyShape.cxx \
bulletSoftBodyWorldInfo.cxx \
bulletSphereShape.cxx \
bulletSphericalConstraint.cxx \
bulletTickCallbackData.cxx \
bulletTriangleMesh.cxx \
bulletTriangleMeshShape.cxx \
bulletVehicle.cxx \
bulletWheel.cxx \
bulletWorld.cxx \
bullet_utils.cxx \
config_bullet.cxx
#define INSTALL_HEADERS \
bulletAllHitsRayResult.h bulletAllHitsRayResult.I \
bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \
bulletBodyNode.h bulletBodyNode.I \
bulletBoxShape.h bulletBoxShape.I \
bulletCapsuleShape.h bulletCapsuleShape.I \
bulletCharacterControllerNode.h bulletCharacterControllerNode.I \
bulletClosestHitRayResult.h bulletClosestHitRayResult.I \
bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \
bulletConeShape.h bulletConeShape.I \
bulletConeTwistConstraint.h bulletConeTwistConstraint.I \
bulletConstraint.h bulletConstraint.I \
bulletContactCallbackData.h bulletContactCallbackData.I \
bulletContactCallbacks.h \
bulletContactResult.h bulletContactResult.I \
bulletConvexHullShape.h bulletConvexHullShape.I \
bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \
bulletCylinderShape.h bulletCylinderShape.I \
bulletDebugNode.h bulletDebugNode.I \
bulletFilterCallbackData.h bulletFilterCallbackData.I \
bulletGenericConstraint.h bulletGenericConstraint.I \
bulletGhostNode.h bulletGhostNode.I \
bulletHeightfieldShape.h bulletHeightfieldShape.I \
bulletHelper.h bulletHelper.I \
bulletHingeConstraint.h bulletHingeConstraint.I \
bulletManifoldPoint.h bulletManifoldPoint.I \
bulletMultiSphereShape.h bulletMultiSphereShape.I \
bulletPersistentManifold.h bulletPersistentManifold.I \
bulletPlaneShape.h bulletPlaneShape.I \
bulletRigidBodyNode.h bulletRigidBodyNode.I \
bulletShape.h bulletShape.I \
bulletSliderConstraint.h bulletSliderConstraint.I \
bulletSoftBodyConfig.h bulletSoftBodyConfig.I \
bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \
bulletSoftBodyNode.h bulletSoftBodyNode.I \
bulletSoftBodyShape.h bulletSoftBodyShape.I \
bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \
bulletSphereShape.h bulletSphereShape.I \
bulletSphericalConstraint.h bulletSphericalConstraint.I \
bulletTickCallbackData.h bulletTickCallbackData.I \
bulletTriangleMesh.h bulletTriangleMesh.I \
bulletTriangleMeshShape.h bulletTriangleMeshShape.I \
bulletVehicle.h bulletVehicle.I \
bulletWheel.h bulletWheel.I \
bulletWorld.h bulletWorld.I \
bullet_includes.h \
bullet_utils.h bullet_utils.I \
config_bullet.h
#define IGATESCAN all
#end lib_target