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https://github.com/panda3d/panda3d.git
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160 lines
6.4 KiB
ObjectPascal
160 lines
6.4 KiB
ObjectPascal
#define BUILD_DIRECTORY $[HAVE_BULLET]
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#define BUILDING_DLL BUILDING_PANDABULLET
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#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
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#begin lib_target
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#define TARGET p3bullet
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#define LOCAL_LIBS p3pgraph p3linmath p3grutil
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#define USE_PACKAGES bullet
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#define COMBINED_SOURCES $[TARGET]_composite.cxx
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#define SOURCES \
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bulletAllHitsRayResult.h bulletAllHitsRayResult.I \
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bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \
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bulletBodyNode.h bulletBodyNode.I \
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bulletBoxShape.h bulletBoxShape.I \
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bulletCapsuleShape.h bulletCapsuleShape.I \
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bulletCharacterControllerNode.h bulletCharacterControllerNode.I \
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bulletClosestHitRayResult.h bulletClosestHitRayResult.I \
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bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \
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bulletConeShape.h bulletConeShape.I \
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bulletConeTwistConstraint.h bulletConeTwistConstraint.I \
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bulletConstraint.h bulletConstraint.I \
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bulletContactCallbackData.h bulletContactCallbackData.I \
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bulletContactCallbacks.h \
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bulletContactResult.h bulletContactResult.I \
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bulletConvexHullShape.h bulletConvexHullShape.I \
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bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \
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bulletCylinderShape.h bulletCylinderShape.I \
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bulletDebugNode.h bulletDebugNode.I \
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bulletFilterCallbackData.h bulletFilterCallbackData.I \
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bulletGenericConstraint.h bulletGenericConstraint.I \
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bulletGhostNode.h bulletGhostNode.I \
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bulletHeightfieldShape.h bulletHeightfieldShape.I \
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bulletHelper.h bulletHelper.I \
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bulletHingeConstraint.h bulletHingeConstraint.I \
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bulletManifoldPoint.h bulletManifoldPoint.I \
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bulletMultiSphereShape.h bulletMultiSphereShape.I \
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bulletPersistentManifold.h bulletPersistentManifold.I \
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bulletPlaneShape.h bulletPlaneShape.I \
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bulletRigidBodyNode.h bulletRigidBodyNode.I \
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bulletShape.h bulletShape.I \
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bulletSliderConstraint.h bulletSliderConstraint.I \
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bulletSoftBodyConfig.h bulletSoftBodyConfig.I \
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bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \
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bulletSoftBodyNode.h bulletSoftBodyNode.I \
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bulletSoftBodyShape.h bulletSoftBodyShape.I \
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bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \
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bulletSphereShape.h bulletSphereShape.I \
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bulletSphericalConstraint.h bulletSphericalConstraint.I \
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bulletTickCallbackData.h bulletTickCallbackData.I \
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bulletTriangleMesh.h bulletTriangleMesh.I \
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bulletTriangleMeshShape.h bulletTriangleMeshShape.I \
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bulletVehicle.h bulletVehicle.I \
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bulletWheel.h bulletWheel.I \
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bulletWorld.h bulletWorld.I \
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bullet_includes.h \
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bullet_utils.h bullet_utils.I \
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config_bullet.h
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#define INCLUDED_SOURCES \
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bulletAllHitsRayResult.cxx \
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bulletBaseCharacterControllerNode.cxx \
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bulletBodyNode.cxx \
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bulletBoxShape.cxx \
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bulletCapsuleShape.cxx \
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bulletCharacterControllerNode.cxx \
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bulletClosestHitRayResult.cxx \
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bulletClosestHitSweepResult.cxx \
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bulletConeShape.cxx \
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bulletConeTwistConstraint.cxx \
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bulletConstraint.cxx \
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bulletContactCallbackData.cxx \
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bulletContactResult.cxx \
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bulletConvexHullShape.cxx \
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bulletConvexPointCloudShape.cxx \
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bulletCylinderShape.cxx \
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bulletDebugNode.cxx \
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bulletFilterCallbackData.cxx \
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bulletGenericConstraint.cxx \
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bulletGhostNode.cxx \
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bulletHeightfieldShape.cxx \
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bulletHelper.cxx \
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bulletHingeConstraint.cxx \
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bulletManifoldPoint.cxx \
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bulletMultiSphereShape.cxx \
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bulletPersistentManifold.cxx \
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bulletPlaneShape.cxx \
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bulletRigidBodyNode.cxx \
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bulletShape.cxx \
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bulletSliderConstraint.cxx \
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bulletSoftBodyConfig.cxx \
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bulletSoftBodyMaterial.cxx \
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bulletSoftBodyNode.cxx \
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bulletSoftBodyShape.cxx \
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bulletSoftBodyWorldInfo.cxx \
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bulletSphereShape.cxx \
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bulletSphericalConstraint.cxx \
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bulletTickCallbackData.cxx \
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bulletTriangleMesh.cxx \
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bulletTriangleMeshShape.cxx \
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bulletVehicle.cxx \
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bulletWheel.cxx \
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bulletWorld.cxx \
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bullet_utils.cxx \
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config_bullet.cxx
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#define INSTALL_HEADERS \
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bulletAllHitsRayResult.h bulletAllHitsRayResult.I \
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bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \
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bulletBodyNode.h bulletBodyNode.I \
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bulletBoxShape.h bulletBoxShape.I \
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bulletCapsuleShape.h bulletCapsuleShape.I \
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bulletCharacterControllerNode.h bulletCharacterControllerNode.I \
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bulletClosestHitRayResult.h bulletClosestHitRayResult.I \
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bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \
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bulletConeShape.h bulletConeShape.I \
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bulletConeTwistConstraint.h bulletConeTwistConstraint.I \
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bulletConstraint.h bulletConstraint.I \
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bulletContactCallbackData.h bulletContactCallbackData.I \
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bulletContactCallbacks.h \
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bulletContactResult.h bulletContactResult.I \
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bulletConvexHullShape.h bulletConvexHullShape.I \
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bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \
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bulletCylinderShape.h bulletCylinderShape.I \
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bulletDebugNode.h bulletDebugNode.I \
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bulletFilterCallbackData.h bulletFilterCallbackData.I \
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bulletGenericConstraint.h bulletGenericConstraint.I \
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bulletGhostNode.h bulletGhostNode.I \
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bulletHeightfieldShape.h bulletHeightfieldShape.I \
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bulletHelper.h bulletHelper.I \
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bulletHingeConstraint.h bulletHingeConstraint.I \
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bulletManifoldPoint.h bulletManifoldPoint.I \
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bulletMultiSphereShape.h bulletMultiSphereShape.I \
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bulletPersistentManifold.h bulletPersistentManifold.I \
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bulletPlaneShape.h bulletPlaneShape.I \
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bulletRigidBodyNode.h bulletRigidBodyNode.I \
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bulletShape.h bulletShape.I \
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bulletSliderConstraint.h bulletSliderConstraint.I \
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bulletSoftBodyConfig.h bulletSoftBodyConfig.I \
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bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \
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bulletSoftBodyNode.h bulletSoftBodyNode.I \
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bulletSoftBodyShape.h bulletSoftBodyShape.I \
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bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \
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bulletSphereShape.h bulletSphereShape.I \
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bulletSphericalConstraint.h bulletSphericalConstraint.I \
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bulletTickCallbackData.h bulletTickCallbackData.I \
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bulletTriangleMesh.h bulletTriangleMesh.I \
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bulletTriangleMeshShape.h bulletTriangleMeshShape.I \
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bulletVehicle.h bulletVehicle.I \
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bulletWheel.h bulletWheel.I \
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bulletWorld.h bulletWorld.I \
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bullet_includes.h \
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bullet_utils.h bullet_utils.I \
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config_bullet.h
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#define IGATESCAN all
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#end lib_target
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