panda3d/panda/src/gobj/textureContext.h
2013-12-06 20:53:40 +00:00

104 lines
3.2 KiB
C++

// Filename: textureContext.h
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTURECONTEXT_H
#define TEXTURECONTEXT_H
#include "pandabase.h"
#include "bufferContext.h"
#include "texture.h"
#include "preparedGraphicsObjects.h"
#include "adaptiveLru.h"
////////////////////////////////////////////////////////////////////
// Class : TextureContext
// Description : This is a special class object that holds all the
// information returned by a particular GSG to indicate
// the texture's internal context identifier.
//
// Textures typically have an immediate-mode and a
// retained-mode operation. When using textures in
// retained-mode (in response to Texture::prepare()),
// the GSG will create some internal handle for the
// texture and store it here. The texture stores all of
// these handles internally.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ TextureContext : public BufferContext, public AdaptiveLruPage {
public:
INLINE TextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view);
PUBLISHED:
INLINE Texture *get_texture() const;
INLINE int get_view() const;
INLINE bool was_modified() const;
INLINE bool was_properties_modified() const;
INLINE bool was_image_modified() const;
INLINE bool was_simple_image_modified() const;
INLINE UpdateSeq get_properties_modified() const;
INLINE UpdateSeq get_image_modified() const;
INLINE UpdateSeq get_simple_image_modified() const;
public:
INLINE void update_data_size_bytes(size_t new_data_size_bytes);
INLINE void mark_loaded();
INLINE void mark_simple_loaded();
INLINE void mark_unloaded();
INLINE void mark_needs_reload();
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level) const;
private:
// This cannot be a PT(Texture), because the texture and the GSG
// both own their TextureContexts! That would create a circular
// reference count.
Texture *_texture;
int _view;
UpdateSeq _properties_modified;
UpdateSeq _image_modified;
UpdateSeq _simple_image_modified;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BufferContext::init_type();
register_type(_type_handle, "TextureContext",
BufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class PreparedGraphicsObjects;
};
inline ostream &operator << (ostream &out, const TextureContext &context) {
context.output(out);
return out;
}
#include "textureContext.I"
#endif