panda3d/panda/src/pgraph/sceneGraphAnalyzer.h
2005-05-19 00:22:28 +00:00

96 lines
2.3 KiB
C++

// Filename: sceneGraphAnalyzer.h
// Created by: drose (02Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef SCENEGRAPHANALYZER_H
#define SCENEGRAPHANALYZER_H
#include "pandabase.h"
#include "typedObject.h"
#include "luse.h"
#include "pmap.h"
class PandaNode;
class GeomNode;
class Geom;
class Texture;
////////////////////////////////////////////////////////////////////
// Class : SceneGraphAnalyzer
// Description : A handy class that can scrub over a scene graph and
// collect interesting statistics on it.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA SceneGraphAnalyzer {
public:
SceneGraphAnalyzer();
~SceneGraphAnalyzer();
void clear();
void add_node(PandaNode *node);
void write(ostream &out, int indent_level = 0) const;
private:
void collect_statistics(PandaNode *node, bool under_instance);
void collect_statistics(GeomNode *geom_node);
void collect_statistics(const Geom *geom);
void collect_statistics(Texture *texture);
void consider_normals(const Normalf *norms, const unsigned short *nindex,
int num);
typedef pmap<PandaNode *, int> Nodes;
typedef pmap<Texture *, int> Textures;
Nodes _nodes;
Textures _textures;
public:
int _num_nodes;
int _num_instances;
int _num_transforms;
int _num_nodes_with_attribs;
int _num_geom_nodes;
int _num_geoms;
int _num_vertices;
int _num_normals;
int _num_texcoords;
int _num_tris;
int _num_quads;
int _num_polys;
int _num_lines;
int _num_points;
int _num_spheres;
int _num_individual_tris;
int _num_tristrips;
int _num_triangles_in_strips;
int _num_trifans;
int _num_triangles_in_fans;
int _texture_bytes;
int _num_long_normals;
int _num_short_normals;
float _total_normal_length;
};
#endif