panda3d/tests/gobj/test_texture_peek.py
rdb 8372b8150a gobj: Cube map sampling support in TexturePeeker
Closes #1098

Co-authored-by: Mitchell Stokes <mogurijin@gmail.com>
2021-03-24 12:50:42 +01:00

209 lines
5.9 KiB
Python

from panda3d.core import Texture, LColor
from array import array
def peeker_from_pixel(component_type, format, data):
""" Creates a 1-pixel texture with the given settings and pixel data,
then returns a TexturePeeker as result of calling texture.peek(). """
tex = Texture("")
tex.setup_1d_texture(1, component_type, format)
tex.set_ram_image(data)
peeker = tex.peek()
assert peeker.has_pixel(0, 0)
return peeker
def test_texture_peek_ubyte():
maxval = 255
data = array('B', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
col *= maxval
assert col == (0, 1, 2, maxval)
def test_texture_peek_ushort():
maxval = 65535
data = array('H', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
col *= maxval
assert col == (0, 1, 2, maxval)
def test_texture_peek_uint():
maxval = 4294967295
data = array('I', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
col *= maxval
assert col == (0, 1, 2, maxval)
def test_texture_peek_float():
data = array('f', (1.0, 0.0, -2.0, 10000.0))
peeker = peeker_from_pixel(Texture.T_float, Texture.F_rgba, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (-2.0, 0.0, 1.0, 10000.0)
def test_texture_peek_half():
# Python's array class doesn't support half floats, so we hardcode the
# binary representation of these numbers:
data = array('H', (
0b0011110000000000, # 1.0
0b1100000000000000, # -2.0
0b0111101111111111, # 65504.0
0b0011010101010101, # 0.333251953125
))
peeker = peeker_from_pixel(Texture.T_half_float, Texture.F_rgba, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (65504.0, -2.0, 1.0, 0.333251953125)
def test_texture_peek_srgb():
# 188 = roughly middle gray
data = array('B', [188, 188, 188])
peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
# We allow some imprecision.
assert col.almost_equal((0.5, 0.5, 0.5, 1.0), 1 / 255.0)
def test_texture_peek_srgba():
# 188 = middle gray
data = array('B', [188, 188, 188, 188])
peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
# We allow some imprecision.
assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0)
def test_texture_peek_ubyte_i():
maxval = 255
data = array('B', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba8i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (0, 1, 2, maxval)
def test_texture_peek_byte_i():
minval = -128
maxval = 127
data = array('b', (0, -1, minval, maxval))
peeker = peeker_from_pixel(Texture.T_byte, Texture.F_rgba8i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (minval, -1, 0, maxval)
def test_texture_peek_ushort_i():
maxval = 65535
data = array('H', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba16i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (0, 1, 2, maxval)
def test_texture_peek_short_i():
minval = -32768
maxval = 32767
data = array('h', (0, -1, minval, maxval))
peeker = peeker_from_pixel(Texture.T_short, Texture.F_rgba16i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (minval, -1, 0, maxval)
def test_texture_peek_uint_i():
# Highest integer that fits inside float
maxval = 2147483648
data = array('I', (2, 1, 0, maxval))
peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba32i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (0, 1, 2, maxval)
def test_texture_peek_int_i():
minval = -2147483648
maxval = 2147483647
data = array('i', (0, -1, minval, maxval))
peeker = peeker_from_pixel(Texture.T_int, Texture.F_rgba32i, data)
col = LColor()
peeker.fetch_pixel(col, 0, 0)
assert col == (minval, -1, 0, maxval)
def test_texture_peek_cube():
maxval = 255
data_list = []
for z in range(6):
for y in range(3):
for x in range(3):
data_list += [z, y, x, maxval]
data = array('B', data_list)
tex = Texture("")
tex.setup_cube_map(3, Texture.T_unsigned_byte, Texture.F_rgba8i)
tex.set_ram_image(data)
peeker = tex.peek()
assert peeker.has_pixel(0, 0)
assert peeker.has_pixel(0, 0, 0)
# If no z is specified, face 0 is used by default
col = LColor()
peeker.fetch_pixel(col, 1, 2)
assert col == (1, 2, 0, maxval)
# Now try each face
for faceidx in range(6):
col = LColor()
peeker.fetch_pixel(col, 0, 0, faceidx)
assert col == (0, 0, faceidx, maxval)
# Try some vector lookups.
def lookup(*vec):
col = LColor()
peeker.lookup(col, *vec)
return col
assert lookup(1, 0, 0) == (1, 1, 0, maxval)
assert lookup(-1, 0, 0) == (1, 1, 1, maxval)
assert lookup(0, 1, 0) == (1, 1, 2, maxval)
assert lookup(0, -1, 0) == (1, 1, 3, maxval)
assert lookup(0, 0, 1) == (1, 1, 4, maxval)
assert lookup(0, 0, -1) == (1, 1, 5, maxval)
# Magnitude shouldn't matter
assert lookup(0, 2, 0) == (1, 1, 2, maxval)
assert lookup(0, 0, -0.5) == (1, 1, 5, maxval)
# Sample in corner (slight bias to disambiguate which face is selected)
assert lookup(1.00001, 1, 1) == (0, 0, 0, maxval)
assert lookup(1.00001, 1, 0) == (1, 0, 0, maxval)
assert lookup(1, 1.00001, 0) == (2, 1, 2, maxval)