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209 lines
5.9 KiB
Python
209 lines
5.9 KiB
Python
from panda3d.core import Texture, LColor
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from array import array
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def peeker_from_pixel(component_type, format, data):
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""" Creates a 1-pixel texture with the given settings and pixel data,
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then returns a TexturePeeker as result of calling texture.peek(). """
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tex = Texture("")
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tex.setup_1d_texture(1, component_type, format)
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tex.set_ram_image(data)
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peeker = tex.peek()
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assert peeker.has_pixel(0, 0)
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return peeker
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def test_texture_peek_ubyte():
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maxval = 255
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data = array('B', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_ushort():
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maxval = 65535
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data = array('H', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_uint():
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maxval = 4294967295
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data = array('I', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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col *= maxval
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_float():
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data = array('f', (1.0, 0.0, -2.0, 10000.0))
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peeker = peeker_from_pixel(Texture.T_float, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (-2.0, 0.0, 1.0, 10000.0)
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def test_texture_peek_half():
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# Python's array class doesn't support half floats, so we hardcode the
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# binary representation of these numbers:
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data = array('H', (
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0b0011110000000000, # 1.0
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0b1100000000000000, # -2.0
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0b0111101111111111, # 65504.0
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0b0011010101010101, # 0.333251953125
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))
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peeker = peeker_from_pixel(Texture.T_half_float, Texture.F_rgba, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (65504.0, -2.0, 1.0, 0.333251953125)
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def test_texture_peek_srgb():
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# 188 = roughly middle gray
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data = array('B', [188, 188, 188])
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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# We allow some imprecision.
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assert col.almost_equal((0.5, 0.5, 0.5, 1.0), 1 / 255.0)
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def test_texture_peek_srgba():
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# 188 = middle gray
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data = array('B', [188, 188, 188, 188])
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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# We allow some imprecision.
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assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0)
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def test_texture_peek_ubyte_i():
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maxval = 255
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data = array('B', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba8i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_byte_i():
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minval = -128
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maxval = 127
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data = array('b', (0, -1, minval, maxval))
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peeker = peeker_from_pixel(Texture.T_byte, Texture.F_rgba8i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (minval, -1, 0, maxval)
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def test_texture_peek_ushort_i():
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maxval = 65535
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data = array('H', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba16i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_short_i():
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minval = -32768
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maxval = 32767
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data = array('h', (0, -1, minval, maxval))
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peeker = peeker_from_pixel(Texture.T_short, Texture.F_rgba16i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (minval, -1, 0, maxval)
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def test_texture_peek_uint_i():
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# Highest integer that fits inside float
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maxval = 2147483648
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data = array('I', (2, 1, 0, maxval))
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peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba32i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (0, 1, 2, maxval)
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def test_texture_peek_int_i():
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minval = -2147483648
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maxval = 2147483647
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data = array('i', (0, -1, minval, maxval))
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peeker = peeker_from_pixel(Texture.T_int, Texture.F_rgba32i, data)
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col = LColor()
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peeker.fetch_pixel(col, 0, 0)
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assert col == (minval, -1, 0, maxval)
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def test_texture_peek_cube():
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maxval = 255
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data_list = []
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for z in range(6):
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for y in range(3):
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for x in range(3):
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data_list += [z, y, x, maxval]
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data = array('B', data_list)
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tex = Texture("")
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tex.setup_cube_map(3, Texture.T_unsigned_byte, Texture.F_rgba8i)
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tex.set_ram_image(data)
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peeker = tex.peek()
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assert peeker.has_pixel(0, 0)
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assert peeker.has_pixel(0, 0, 0)
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# If no z is specified, face 0 is used by default
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col = LColor()
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peeker.fetch_pixel(col, 1, 2)
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assert col == (1, 2, 0, maxval)
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# Now try each face
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for faceidx in range(6):
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col = LColor()
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peeker.fetch_pixel(col, 0, 0, faceidx)
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assert col == (0, 0, faceidx, maxval)
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# Try some vector lookups.
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def lookup(*vec):
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col = LColor()
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peeker.lookup(col, *vec)
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return col
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assert lookup(1, 0, 0) == (1, 1, 0, maxval)
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assert lookup(-1, 0, 0) == (1, 1, 1, maxval)
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assert lookup(0, 1, 0) == (1, 1, 2, maxval)
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assert lookup(0, -1, 0) == (1, 1, 3, maxval)
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assert lookup(0, 0, 1) == (1, 1, 4, maxval)
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assert lookup(0, 0, -1) == (1, 1, 5, maxval)
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# Magnitude shouldn't matter
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assert lookup(0, 2, 0) == (1, 1, 2, maxval)
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assert lookup(0, 0, -0.5) == (1, 1, 5, maxval)
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# Sample in corner (slight bias to disambiguate which face is selected)
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assert lookup(1.00001, 1, 1) == (0, 0, 0, maxval)
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assert lookup(1.00001, 1, 0) == (1, 0, 0, maxval)
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assert lookup(1, 1.00001, 0) == (2, 1, 2, maxval)
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