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46 lines
1.8 KiB
C
46 lines
1.8 KiB
C
// Filename: glstuff_src.h
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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// This header file includes all of the gl-related header files in
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// this directory. To include a CLP(GraphicsStateGuardian)-like thing of
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// some kind (e.g., "true" GL calls, or Mesa-prefixed GL calls, or
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// some such), define the following symbols and #include this header
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// file.
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// #define CLP(name): returns name prefixed by the class prefix, e.g. GL##name
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// #define CLASSPREFIX_QUOTED: the quoted prefix of CLP, e.g. "GL"
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// #define CONFIGOBJ: a Configrc object, e.g. config_glgsg
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// #define GLCAT: a Notify category, e.g. glgsg_cat
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// #define EXPCL_GL, EXPTP_GL: according to the DLL currently being compiled.
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// Also, be sure you include the appropriate gl.h header
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// file to get all the standard GL symbols declared. GL extensions
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// are included here via glext.h.
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// This file is not protected from multiple inclusion; it may need to
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// be included multiple times.
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#include "glmisc_src.h"
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#include "glTextureContext_src.h"
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#include "glVertexBufferContext_src.h"
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#include "glIndexBufferContext_src.h"
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#include "glOcclusionQueryContext_src.h"
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#include "glGeomContext_src.h"
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#include "glGeomMunger_src.h"
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#include "glShaderContext_src.h"
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#include "glCgShaderContext_src.h"
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#include "glImmediateModeSender_src.h"
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#include "glGraphicsBuffer_src.h"
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#include "glGraphicsStateGuardian_src.h"
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